OnStart:
if ( .start ) end;
.start = 1;
pvpoff "lastman";
announce "LMS: We are going to have a Last Man Standing event.",0;
sleep 10000;
announce "LMS: For those who wants to join, use @eventjoin",0;
sleep 10000;
announce "LMS: After 1 Minute Event will close.",0;
sleep 10000;
announce "LMS: So please if you want to join. use @eventjoin",0;
sleep 60000;
announce "LMS: The entry to the event is now closed.",bc_all,0x0ceedb;
if ( getmapusers("lastman") < 2 ) {
announce "LMS: Not enough participants.",bc_all,0x0ceedb;
.start = false;
mapwarp "lastman", "maintown", 98, 27; // warp out.
end;
}
.start = 2;
sleep 3500;
mapannounce "lastman","We're about to begin the event.",bc_map,0x0ceedb;
sleep 2500;
mapannounce "lastman","The rules are simple.",bc_map,0x0ceedb;
sleep 2500;
mapannounce "lastman","Kill everyone in the map.",bc_map,0x0ceedb;
sleep 2500;
mapannounce "lastman","Last Man Standing wins!",bc_map,0x0ceedb;
sleep 2000;
mapannounce "lastman","That's all. Let's begin.",bc_map,0x0ceedb;
sleep 3000;
for (.@i = 10; .@i > 0; .@i--) {
mapannounce "lastman", "LMS: -- "+.@i+" --",bc_map,0x0ceedb;
sleep 1000;
}
mapannounce "lastman", "LMS: Fight! ",bc_map,0x0ceedb;
pvpon "lastman";
.timer = 0;
initnpctimer;
end;
Question
Sallycantdance
hello guys i would like to ask how to fix this guildmates can't kill each other during the event they cant attack each other
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