dreza0sensei Posted September 26, 2024 Posted September 26, 2024 (edited) guys, my original idea was to break the equipment and lose all the refinements, I managed to remove the refinements in case of failure using refine.yml, but I couldn't make the weapon break in case of failure. help me pls! Edited September 26, 2024 by dreza0sensei Quote
0 Mice Posted September 27, 2024 Posted September 27, 2024 You can expand your logic and replace 'failedRefItem' with something similar to 'bBreakWeaponRate' or any comparable item, but it can be easily repaired using 'repair();'. 1 Quote
0 dreza0sensei Posted September 28, 2024 Author Posted September 28, 2024 (edited) Thanks. Edited December 31, 2024 by dreza0sensei Quote
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dreza0sensei
guys, my original idea was to break the equipment and lose all the refinements, I managed to remove the refinements in case of failure using refine.yml, but I couldn't make the weapon break in case of failure. help me pls!
Edited by dreza0sensei2 answers to this question
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