dreza0sensei Posted September 26, 2024 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 2 Reputation: 0 Joined: 02/22/22 Last Seen: January 9 Share Posted September 26, 2024 (edited) guys, my original idea was to break the equipment and lose all the refinements, I managed to remove the refinements in case of failure using refine.yml, but I couldn't make the weapon break in case of failure. help me pls! Edited September 26, 2024 by dreza0sensei Quote Link to comment Share on other sites More sharing options...
0 Mice Posted September 27, 2024 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 78 Reputation: 19 Joined: 12/24/18 Last Seen: 3 hours ago Share Posted September 27, 2024 You can expand your logic and replace 'failedRefItem' with something similar to 'bBreakWeaponRate' or any comparable item, but it can be easily repaired using 'repair();'. 1 Quote Link to comment Share on other sites More sharing options...
0 dreza0sensei Posted September 28, 2024 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 2 Reputation: 0 Joined: 02/22/22 Last Seen: January 9 Author Share Posted September 28, 2024 (edited) Thanks. Edited December 31, 2024 by dreza0sensei Quote Link to comment Share on other sites More sharing options...
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dreza0sensei
guys, my original idea was to break the equipment and lose all the refinements, I managed to remove the refinements in case of failure using refine.yml, but I couldn't make the weapon break in case of failure. help me pls!
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