Kater Posted September 17, 2024 Group: Members Topic Count: 76 Topics Per Day: 0.20 Content Count: 175 Reputation: 2 Joined: 04/03/24 Last Seen: 15 hours ago Share Posted September 17, 2024 Hi friends, I have item Balmung (ID: 1161) and when it is equipped it is decreasing the aspd... do you know how to fix it? - Id: 1161 AegisName: Balmung Name: Balmung Type: Weapon SubType: 2hSword Buy: 20 Weight: 1000 Attack: 250 Range: 1 Locations: Right_Hand: true WeaponLevel: 4 EquipLevelMin: 48 Refineable: true Script: | bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy; With the item equipped: Quote Link to comment Share on other sites More sharing options...
0 b1rbert Posted September 17, 2024 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 47 Reputation: 3 Joined: 05/04/14 Last Seen: 2 hours ago Share Posted September 17, 2024 1 hour ago, Kater said: Hi friends, I have item Balmung (ID: 1161) and when it is equipped it is decreasing the aspd... do you know how to fix it? - Id: 1161 AegisName: Balmung Name: Balmung Type: Weapon SubType: 2hSword Buy: 20 Weight: 1000 Attack: 250 Range: 1 Locations: Right_Hand: true WeaponLevel: 4 EquipLevelMin: 48 Refineable: true Script: | bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy; With the item equipped: Its because Balmung counts as "2-handed" which novice does not have the ASPD table for. Check your "job_aspd" file in your DB under "pre-re" or "re" depending on your version and look for novice: There are two ways to fix your problem: 1. Add 2-handed Swords to the Novice (or any Class you want to use Balmung on) and give it a number, the lower the number the higher the base ASPD with 2h swords. 2. Simply edit Balmung's Subtype to "Sword" instead of "2hSword" Quote Link to comment Share on other sites More sharing options...
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Kater
Hi friends, I have item Balmung (ID: 1161) and when it is equipped it is decreasing the aspd... do you know how to fix it?
- Id: 1161 AegisName: Balmung Name: Balmung Type: Weapon SubType: 2hSword Buy: 20 Weight: 1000 Attack: 250 Range: 1 Locations: Right_Hand: true WeaponLevel: 4 EquipLevelMin: 48 Refineable: true Script: | bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy;
With the item equipped:
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