FrajolazitoH Posted July 30, 2024 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 12 Reputation: 0 Joined: 10/29/20 Last Seen: 22 hours ago Share Posted July 30, 2024 Is there the possibility of creating an item in yml that, when clicked, the player can choose the job? example: I choose the archmage job, and automatically I get maximum level? thank you very much Quote Link to comment Share on other sites More sharing options...
0 Magnetix Posted July 30, 2024 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 446 Reputation: 30 Joined: 12/08/11 Last Seen: October 13, 2024 Share Posted July 30, 2024 create a normal script function and invoke it using callfunc command - Id: 99999 AegisName: Job_Scroll Name: Job Scroll Type: Usable Script: | callfunc "F_SelectJob"; function script function script F_SelectJob { // Your job script here. end; } Quote Link to comment Share on other sites More sharing options...
0 FrajolazitoH Posted July 30, 2024 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 12 Reputation: 0 Joined: 10/29/20 Last Seen: 22 hours ago Author Share Posted July 30, 2024 (edited) 6 horas atrás, Magnetix disse: crie uma função de script normal e invoque-a usando o comando callfunc script de função Thanks ;* Edited July 30, 2024 by FrajolazitoH Quote Link to comment Share on other sites More sharing options...
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FrajolazitoH
Is there the possibility of creating an item in yml that, when clicked, the player can choose the job? example: I choose the archmage job, and automatically I get maximum level? thank you very much
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