Hello, so I was implementing bHPVanishRate on my high rate server with custom items for PvP but the problem is it also works on monsters/MVP. Then I replaced it with bHPVanishRaceRate which specifies what race does this effect works only which is exactly what I wanted. But the problem with bHPVanishRaceRate is all your damage is basically locked to n% of the target's HP. The weird thing about these two are bHPVanishRate doesn't reveal the vanished HP on your screen while it display your own damage. On the other hand, bHPVanishRaceRate replaces your own damage with the vanished HP instead.
The outcome I wanted is the additive damage from bHPVanishRate ([n% target's HP] + [your own damage[) but only works on players. I hope someone can help me with this, Thank you!
For better understanding here are some videos of the test: (lower damage is bHPVanishRate but HP vanish also works, additive to your own damage; higher damage is bHPVanishRaceRate which is displayed as your damage but disregards all your own damage)
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adeptfrog
Hello, so I was implementing bHPVanishRate on my high rate server with custom items for PvP but the problem is it also works on monsters/MVP. Then I replaced it with bHPVanishRaceRate which specifies what race does this effect works only which is exactly what I wanted. But the problem with bHPVanishRaceRate is all your damage is basically locked to n% of the target's HP. The weird thing about these two are bHPVanishRate doesn't reveal the vanished HP on your screen while it display your own damage. On the other hand, bHPVanishRaceRate replaces your own damage with the vanished HP instead.
The outcome I wanted is the additive damage from bHPVanishRate ([n% target's HP] + [your own damage[) but only works on players. I hope someone can help me with this, Thank you!
For better understanding here are some videos of the test: (lower damage is bHPVanishRate but HP vanish also works, additive to your own damage; higher damage is bHPVanishRaceRate which is displayed as your damage but disregards all your own damage)
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