Does anyone know of a method to retrieve the id of a block_list in the client lua? In particular I want to know the ID of a map_session_data object when it attacks. Failing this, I'd even like to know how to obtain a player's job ID around the time they attack.
The closest I've gotten is retrieving the jobID via ValidateShieldID from Neo-Mind's Custom Shield's patch, which lives in ShieldTable_F.lub. ValidateShieldID seems to get called whenever a player comes insight or swaps equipment. I suppose I'm generally a little mystified as to how some patches are able to hook into these types of events to begin with, and how they get arguments passed to them.
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ckx_
Hi,
Does anyone know of a method to retrieve the id of a block_list in the client lua? In particular I want to know the ID of a map_session_data object when it attacks. Failing this, I'd even like to know how to obtain a player's job ID around the time they attack.
The closest I've gotten is retrieving the jobID via ValidateShieldID from Neo-Mind's Custom Shield's patch, which lives in ShieldTable_F.lub. ValidateShieldID seems to get called whenever a player comes insight or swaps equipment. I suppose I'm generally a little mystified as to how some patches are able to hook into these types of events to begin with, and how they get arguments passed to them.
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