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How to use certain hateffects without resourceFileName defined?


yozzyurubuza

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How do I use the hateffects of these?

In the file HatEffectInfo.lub

[HatEFID.HAT_EF_LEVEL160_RED] = { hatEffectID = 1174 },
[HatEFID.HAT_EF_LEVEL160_ULTRAMARINE] = { hatEffectID = 1175 },
[HatEFID.HAT_EF_LEVEL160_CYAN] = { hatEffectID = 1176 },
[HatEFID.HAT_EF_LEVEL160_LIME] = { hatEffectID = 1177 },
[HatEFID.HAT_EF_LEVEL160_VIOLET] = { hatEffectID = 1178 },
[HatEFID.HAT_EF_LEVEL160_LILAC] = { hatEffectID = 1179 },
[HatEFID.HAT_EF_LEVEL160_SUN_ORANGE] = { hatEffectID = 1180 },
[HatEFID.HAT_EF_LEVEL160_DEEP_PINK] = { hatEffectID = 1181 },
[HatEFID.HAT_EF_LEVEL160_BLACK] = { hatEffectID = 1182 },
[HatEFID.HAT_EF_LEVEL160_WHITE] = { hatEffectID = 1183 },



For example, whenever I try to use the value of HAT_EF_LEVEL160_VIOLET (112) or use its actual name and put it in a script like this, nothing happens.

- Id: 20561 AegisName: C_160LV_Warlock_Violet
Name: Costume Violet Aura
Type: Armor
Locations: Costume_Garment: true
ArmorLevel: 1
EquipLevelMin: 1
Script: | hateffect(HAT_EF_160LV_Warlock_Violet,true);
UnEquipScript: | hateffect(HAT_EF_160LV_Warlock_Violet,false);



If I'm missing a resource file, I don't know what should I look for because it's not formatted like the others hateffects.

Ex.

[HatEFID.HAT_EF_Full_BloomCherry_Tree] = { resourceFileName = "efst_Full_BloomCherry_Tree\\Full_BloomCherry_Tree.str", hatEffectPos = -6, hatEffectPosX = 0, isRenderBeforeCharacter = true },

 

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Found out that these effects were hardcoded in jRO client.

Event reference: https://ragnarokonline.gungho.jp/special/3rdjob-master-program/

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