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@bodystyle & Body_style for 4rd jobs.


betablock

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Hey folks, how's it going? I'm trying to get 4th classes to use the alternate outfits from 3rd classes (jRO sprites) through the @bodystyle command. I removed the restriction in src/map/atcommand.cpp and pc.cpp, fixed things in luafiles/dressroom/jobdresslist.lub, and placed the alternate 3rd class sprite in the costume_1 folder, but with the 4th class sprite name. However, even after these steps, I haven't had success. When I use the @bodystyle command with a 4th class, it says it changed the outfit, but the sprite didn't change.

Can anyone lend me a hand? Sorry if I'm posting in the wrong place; I'm "new" here.

 

I'm trying to change This (arch mage) image.png.491b26b9f437ffa7d9e3b4846c8d8e68.png to this >>>>>>>>>>>>(arch mage)image.png.3da0502eb6d4d070ca852c60f279a50e.png

Edited by betablock
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As of checking for 2022-04-06 client, 4th jobs do not support different @bodystyle, so you're stuck with 1 style (default).

You need to utilize changebase to 3rd jobs, then you will be able to switch using @bodystyle 1, but then again in this client version, you can only use 0 and 1 in 3rd jobs.

changebase example:

changebase roclass(eaclass()|EAJL_THIRD);

 

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Hmm, I understand. Thanks for the info. And by any chance is there a client that supports this modification for 4thJOB?

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4 minutes ago, betablock said:

Hmm, I understand. Thanks for the info. And by any chance is there a client that supports this modification for 4thJOB?

you can bought patch nemo from 4144 to bypass

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