Jump to content
  • 0

mvp leader statues


Yukaiii

Question


  • Group:  Members
  • Topic Count:  48
  • Topics Per Day:  0.01
  • Content Count:  110
  • Reputation:   9
  • Joined:  11/20/13
  • Last Seen:  

I would like to ask for your help.
The statues of the leaders do not appear.
Can anyone explain to me what it could be?

//====== rAthena Script ======================================================
//= MVP ladder script
//===== By: ==================================================================
//= Rokimoki but edited and adapted from AnnieRuru PVP Ladder
//= https://herc.ws/board/topic/18871-dota-pvp-ladder/
//= Mark Script fixed and adapted some small things
//===== Current Version: =====================================================
//= 2.1
//===== Compatible With: =====================================================
//= rAthena 2020-10-20, with MySQL 8.0
//===== Description: =========================================================
//= MVP ladder store in SQL table
//= Requested by DevThor
//===== Additional Comments: =================================================
//= 1.0 initial version
//= 2.0 added total kill count and fixed some sql bugs
//= 2.1 fixed sql sorting rank
//============================================================================

/*
CREATE TABLE `mvpladder` (
	`id` int(11) NOT NULL AUTO_INCREMENT,
	`char_id` int(11) unsigned NOT NULL default '0',
	`mob_id` INT NOT NULL,
	`kills` INT DEFAULT 0,
  	PRIMARY KEY (`id`),
	INDEX (`char_id`),
	INDEX (`mob_id`),
	INDEX (`kills`)
) ENGINE=MyISAM AUTO_INCREMENT=1;
*/

//---- MvP Ladder Logic Script

-	script	MVPLadder	-1,{

OnInit:
// Config
	.map_killannounce = 1; // announce when MVP is dead on the map where the MVP was killed : 0 - off, 1 - o
	.killannounce = 1; // announce when MVP is dead globally : 0 - off, 1 - on
	.gmnokill = 0; // GMs are not suppose to kill MVP. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off

//	.min_gm_menu = 90; // minimum level of GM can use the GM menu on ladder npc

	.showtotal = 20; // show the length of ladder.
	.showpage = 10;	// set the views per page.

	.showstatue = 5; // number of statues. This number must match with the number of duplicates at the end of the script
	.fix_custom_sprite = false; // if your server has custom animated sprite that overlaps the sprite animation repeatedly on the statues, enable this

// Config ends ------------------------------------------------------------------------------------------

//	to prevent bug happen
	if (.gmnokill <= 0) .gmnokill = 100;

	sleep 1;
	
OnTimer1000: // refresh statues every 30 seconds. Note the `char` table is unrealiable, player still need to perform certain task to save the character -> see 'save_settings' in conf\map-server.conf
	.@query$ = "SELECT `char`.`char_id`, `char`.`name`, `char`.`guild_id`, `char`.`class`, "
			 + "`char`.`sex`, `char`.`hair`, `char`.`hair_color`, `char`.`clothes_color`, "
			 + "`char`.`body`, `char`.`head_top`, `char`.`head_mid`, `char`.`head_bottom`, `char`.`robe`, "
	         + "SUM(`mvpladder`.`kills`) as `orderKills` "
	         + "FROM `char` RIGHT JOIN `mvpladder` ON `char`.`char_id` = `mvpladder`.`char_id` GROUP BY `char`.`char_id` ORDER BY `orderKills` DESC LIMIT " + .showstatue;
	.@nb = query_sql(.@query$, .@cid, .@name$, .@guild_id, .@class, .@sex$, .@hair, .@hair_color, .@clothes_color, .@body, .@head_top, .@head_mid, .@head_bottom, .@robe, .@kills);
	if (.fix_custom_sprite) {
		for (.@i = 0; .@i < .@nb; ++.@i) {
			setunitdata .statue[.@i +1], UNPC_HEADTOP, 0;
			setunitdata .statue[.@i +1], UNPC_HEADMIDDLE, 0;
			setunitdata .statue[.@i +1], UNPC_HEADBOTTOM, 0;
			setunitdata .statue[.@i +1], UNPC_ROBE, 0;
		}
	}
	for (.@i = 0; .@i < .@nb; ++.@i) {
		setunitdata .statue[.@i +1], UNPC_CLASS, .@class[.@i];
		setunitdata .statue[.@i +1], UNPC_SEX, (.@sex$[.@i] == "F")? SEX_FEMALE:SEX_MALE;
		setunitdata .statue[.@i +1], UNPC_HAIRSTYLE, .@hair[.@i];
		setunitdata .statue[.@i +1], UNPC_HAIRCOLOR, .@hair_color[.@i];
		setunitdata .statue[.@i +1], UNPC_CLOTHCOLOR, .@clothes_color[.@i];
		setunitdata .statue[.@i +1], UNPC_BODY2, .@body[.@i];
		setunitdata .statue[.@i +1], UNPC_HEADTOP, .@head_top[.@i];
		setunitdata .statue[.@i +1], UNPC_HEADMIDDLE, .@head_mid[.@i];
		setunitdata .statue[.@i +1], UNPC_HEADBOTTOM, .@head_bottom[.@i];
		setunitdata .statue[.@i +1], UNPC_ROBE, .@robe[.@i];
		setnpcdisplay "mvp_ladder_statue#"+(.@i +1), .@name$[.@i];
		.statue_name$[.@i +1] = .@name$[.@i];
		.statue_guild$[.@i +1] = getguildname(.@guild_id[.@i]);
		.statue_kills[.@i +1] = .@kills[.@i];
	}
	for (.@i = .@nb; .@i < .showstatue; ++.@i)
		setunitdata .statue[.@i +1], UNPC_CLASS, HIDDEN_WARP_NPC;
	initnpctimer;
	end;

OnNPCKillEvent: // Logic to detect when a MvP is killed
	if (getmonsterinfo(killedrid, MOB_MVPEXP) > 0) {
		.@selectIfKillExistQuery$ = "SELECT char_id, mob_id, kills FROM mvpladder WHERE char_id = '" + getcharid(0) + "' AND mob_id = '" + killedrid + "';";
		if (query_sql(.@selectIfKillExistQuery$) > 0) { // Exist a kill of that MVP so +1 to kill count
			.@updateLadderQuery$ = "UPDATE mvpladder SET kills = kills + 1 WHERE char_id = '" + getcharid(0) + "' AND mob_id = '" + killedrid + "'";
		} else { // Create a new kill of specific MVP
			//.@updateLadderQuery$ = "INSERT INTO mvpladder (char_id, mob_id, kills) VALUES ('" + getcharid(0) + "','" + killedrid + "','1');";
			.@updateLadderQuery$ = "INSERT INTO mvpladder (`char_id` , `mob_id` , `kills`) VALUES ('" + getcharid(0) + "','" + killedrid + "','1');";
		}
		query_sql(.@updateLadderQuery$);
	}
	end;
}

//---- MvP Ladder Info NPC

1@dth3,48,89,5	script	MVP Ladder	120,{
	.@npcname$ = strnpcinfo(0);
	while (1) {
		mes "["+ .@npcname$ +"]";
		mes "Hello "+ strcharinfo(0) +"...";
		mes "If you want to I can show you your MVP stats.";
		next;
		switch (select("Most MVP killer list","Most MVP killed list","Own Information")) {
		mes "["+ .@npcname$ +"]";
		case 1:
			.@queryKillerList$ = "SELECT t1.char_id, SUM(t1.kills) as `orderKills`, t2.name " +
								 "FROM `mvpladder` t1 " +
								 "INNER JOIN `char` t2 " +
								 "ON t1.char_id = t2.char_id " +
								 "GROUP BY t1.char_id " +
								 "ORDER BY `orderKills` DESC " +
								 "LIMIT " + getvariableofnpc(.showtotal, "MVPLadder") + ";";
			.@nb = query_sql(.@queryKillerList$, .@charid, .@kills, .@name$);
			if (!.@nb) {
				mes "The ladder currently is empty.";
				next;
			}
			for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"MVPLadder")) {
				for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"MVPLadder") + .@j) && .@i < .@nb; ++.@i)
					mes "^996600" + (.@i+1) + ": ^006699" + .@name$[.@i] + " ^00AA00[^FF0000" + .@kills[.@i] + " MvP^00AA00 killed]^000000";
				next;
			}
			break;
			
		case 2:
			.@queryKilledList$ = "SELECT char_id, mob_id, SUM(kills) as `orderKills` " +
								 "FROM `mvpladder` " +
								 "GROUP BY mob_id " +
								 "ORDER BY `orderKills` DESC " +
								 "LIMIT " + getvariableofnpc(.showtotal, "MVPLadder") + ";";
			.@nb = query_sql(.@queryKilledList$, .@charid, .@mobid, .@kills);
			if (!.@nb) {
				mes "The ladder currently is empty.";
				next;
			}
			for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"MVPLadder")) {
				for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"MVPLadder") + .@j) && .@i < .@nb; ++.@i) {
					mes "^996600" + (.@i+1) + ": ^006699" + strmobinfo(1, .@mobid[.@i]) + " ^FF0000MvP ^00AA00[Killed ^FF0000" + .@kills[.@i] + " ^00AA00times]^000000";
				}
				next;
			}
			query_sql("SELECT SUM(kills) FROM mvpladder;", .@killCount);
			mes "^996600==> ^006699Total MvP Kills [^FF0000" + .@killCount[0] + " ^00AA00kills]^000000";
			break;
			
		case 3:
			.@queryOwnLadder$ = "SELECT char_id, mob_id, SUM(kills) as `orderKills` " +
								"FROM `mvpladder` " +
								"WHERE char_id = '" + getcharid(0) + "'" +
								"ORDER BY `orderKills` DESC;";
			.@nb = query_sql(.@queryOwnLadder$, .@charid, .@mobid, .@kills);
			if (!.@nb) {
				mes "The ladder currently is empty.";
				next;
			}
			.@totalKillCount = 0;
			for (.@j = 0; .@j < .@nb; .@j += getvariableofnpc(.showpage,"MVPLadder")) {
				for (.@i = .@j; .@i < (getvariableofnpc(.showpage,"MVPLadder") + .@j) && .@i < .@nb; ++.@i ) {	
					mes "^996600" + (.@i+1) + ": ^006699" + strmobinfo(1, .@mobid[.@i]) + " ^FF0000MvP ^00AA00[Killed ^FF0000" + .@kills[.@i] + " ^00AA00times]^000000";
					.@totalKillCount = .@totalKillCount + .@kills[.@i];
				}
				next;
			}
			mes "^996600==> ^006699Total Own MvP Kills [^FF0000" + .@totalKillCount + " ^00AA00kills]^000000";
			break;
        }
OnInit:
	initnpctimer;
	end;
OnTimer1000:
	showscript("MVP Ladder");
	setnpctimer 0;
	end;
    }
close;

}

//---- MSG board NPCs

-	script	mvp_ladder_statue	-1,{
	.@id = getelementofarray(getvariableofnpc(.npcgid, "MVPLadder"), getnpcid(0));
	mes "^996600[TOP "+ .@id +"]";
	mes "^006699Name : "+ getelementofarray(getvariableofnpc(.statue_name$, "MVPLadder"), .@id);
	.@guildname$ = getelementofarray(getvariableofnpc(.statue_guild$, "MVPLadder"), .@id);
	mes "^00AAAAGuild : "+((.@guildname$ == "null")? "^AAAAAANone": .@guildname$);
	mes "^00AA00Total MVP Kills : ["+ getelementofarray(getvariableofnpc(.statue_kills, "MVPLadder"), .@id) +"]";
	close;

OnInit:
	.@id = strnpcinfo(2);
	set getvariableofnpc(.statue[.@id], "MVPLadder"), getnpcid(0);
	set getvariableofnpc(.npcgid[getnpcid(0)], "MVPLadder"), .@id;
	end;
}

1@dth3,55,83,5	duplicate(mvp_ladder_statue)	mvp_ladder_statue#1	1_F_MARIA
1@dth3,51,83,5	duplicate(mvp_ladder_statue)	mvp_ladder_statue#2	1_F_MARIA
1@dth3,54,87,5	duplicate(mvp_ladder_statue)	mvp_ladder_statue#3	1_F_MARIA
1@dth3,54,91,5	duplicate(mvp_ladder_statue)	mvp_ladder_statue#4	1_F_MARIA
1@dth3,47,83,5	duplicate(mvp_ladder_statue)	mvp_ladder_statue#5	1_F_MARIA

1@dth3,55,83,5	script	 #top1	111,{
OnInit:
	initnpctimer;
	end;
OnTimer1000:
	showscript("Top-1 MVP Killer");
	setnpctimer 0;
	end;
}

1@dth3,51,83,5	script	 #top2	111,{
OnInit:
	initnpctimer;
	end;
OnTimer1000:
	showscript("Top-2 MVP Killer");
	setnpctimer 0;
	end;
}

1@dth3,54,87,5	script	 #top3	111,{
OnInit:
	initnpctimer;
	end;
OnTimer1000:
	showscript("Top-3 MVP Killer");
	setnpctimer 0;
	end;
}

1@dth3,54,91,5	script	 #top4	111,{
OnInit:
	initnpctimer;
	end;
OnTimer1000:
	showscript("Top-4 MVP Killer");
	setnpctimer 0;
	end;
}

1@dth3,47,83,5	script	 #top5	111,{
OnInit:
	initnpctimer;
	end;
OnTimer1000:
	showscript("Top-5 MVP Killer");
	setnpctimer 0;
	end;
}

 

image.thumb.png.30a574d24d9de2eea7b7bf389be1d0a1.png

screenSeja Bem-Vindo!!029.jpg

Edited by Yukaiii
Link to comment
Share on other sites

3 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  45
  • Topics Per Day:  0.02
  • Content Count:  291
  • Reputation:   26
  • Joined:  12/16/17
  • Last Seen:  

Did you add the sql into your phpmyadmin?

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  48
  • Topics Per Day:  0.01
  • Content Count:  110
  • Reputation:   9
  • Joined:  11/20/13
  • Last Seen:  

16 hours ago, Ukiram said:

Did you add the sql into your phpmyadmin?

Yes friend, I added the table and everything... but it's still the same

screenSeja Bem-Vindo!!030.jpg

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  48
  • Topics Per Day:  0.01
  • Content Count:  110
  • Reputation:   9
  • Joined:  11/20/13
  • Last Seen:  

Up

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...