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NPC BUFF VIP PLAYER~ PLEASE HELP


joyy95

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Hi, Can't make it Soul Link also need countitem 30000?

prontera,100,200,3	script	VIPBuffer	78,{

specialeffect2 EF_HEAL2; percentheal 100,100;

if(countitem(30000)){
	specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,600000,10;
	specialeffect2 EF_BLESSING; sc_start SC_BLESSING,600000,10;
	specialeffect2 EF_ANGELUS; sc_start SC_ANGELUS,600000,10;
	specialeffect2 EF_SUFFRAGIUM; sc_start SC_SUFFRAGIUM,600000,3;
	specialeffect2 EF_IMPOSITIO; sc_start SC_IMPOSITIO,600000,5;
	specialeffect2 EF_GLORIA; sc_start SC_GLORIA,600000,5;
	specialeffect2 EF_MAGNIFICAT; sc_start SC_MAGNIFICAT,600000,5;
	specialeffect2 EF_CHEMICALPROTECTIOn; sc_start SC_CP_WEAPON,600000,5;
		sc_start SC_CP_ARMOR,600000,5;
		sc_start SC_CP_SHIELD,600000,5;
		sc_start SC_CP_HELM,600000,5;
	specialeffect2 EF_ASSUMPTIO; sc_start SC_ASSUMPTIO,600000,5;
		sc_start SC_ADRENALINE2,600000,1;
	specialeffect2 EF_MAXPOWER; sc_start SC_MAXIMIZEPOWER,600000,5;
	specialeffect2 EF_PERFECTION; sc_start SC_WEAPONPERFECTION,600000,5;
	specialeffect2 EF_ENDURE; sc_start SC_ENDURE,600000,10;
		sc_start SC_KAUPE,600000,3;
		sc_start SC_KAITE,600000,7;
		sc_start SC_STRFOOD,600000,5;
		sc_start SC_AGIFOOD,600000,5;
		sc_start SC_VITFOOD,600000,5;
		sc_start SC_INTFOOD,600000,5;
		sc_start SC_DEXFOOD,600000,5;
		sc_start SC_LUKFOOD,600000,5;

switch(Class){

case 18:
case 4019:
case 4071:
case 4078:
	skilleffect "SL_ALCHEMIST",0;
	sc_start4 SC_SPIRIT,9999999,5,455,0,0;
	break;
case 15:
case 4016:
case 4070:
case 4077:
	skilleffect "SL_MONK",0;
	sc_start4 SC_SPIRIT,9999999,5,447,0,0;
	break;
case 4047:
	skilleffect "SL_STAR",0;
	sc_start4 SC_SPIRIT,9999999,5,448,0,0;
	break;
case 16:
case 4017:
case 4067:
case 4074:
	skilleffect "SL_SAGE",0;
	sc_start4 SC_SPIRIT,9999999,5,449,0,0;
	break;
case 14:
case 4015:
case 4066:
case 4073:
	skilleffect "SL_CRUSADER",0;
	sc_start4 SC_SPIRIT,9999999,5,450,0,0;
	break;
case 23:
case 4190:
	skilleffect "SL_SUPERNOVICE",0;
	sc_start4 SC_SPIRIT,9999999,5,451,0,0;
	break;
case 7:
case 4008:
case 4054:
case 4060:
	skilleffect "SL_KNIGHT",0;
	sc_start4 SC_SPIRIT,9999999,5,452,0,0; 
	break;
case 9:
case 4010:
case 4055:
case 4061:
	skilleffect "SL_WIZARD",0;
	sc_start4 SC_SPIRIT,9999999,5,453,0,0;
	break;
case 8:
case 4009:
case 4057:
case 4063:
	skilleffect "SL_PRIEST",0;
	sc_start4 SC_SPIRIT,9999999,5,454,0,0;
	break;
case 19:
case 20:
case 4020:
case 4021:
case 4068:
case 4069:
case 4075:
case 4076:
	skilleffect "SL_BARDDANCER",0;
	sc_start4 SC_SPIRIT,9999999,5,455,0,0;
	break;
case 17:
case 4018:
case 4072:
case 4079:
	skilleffect "SL_ROGUE",0;
	sc_start4 SC_SPIRIT,9999999,5,456,0,0;
	break;
case 12:
case 4013:
case 4059:
case 4065:
	skilleffect "SL_ASSASIN",0;
	sc_start4 SC_SPIRIT,9999999,5,457,0,0;
	break;
case 10:
case 4011:
	skilleffect "SL_BLACKSMITH",0;
	sc_start4 SC_SPIRIT,9999999,5,458,0,0;
	break;
case 11:
case 4012:
case 4056:
case 4062:
	skilleffect "SL_HUNTER",0;
	sc_start4 SC_SPIRIT,9999999,5,460,0,0;
	break;
case 4049:
	skilleffect "SL_SOULLINKER",0;
	sc_start4 SC_SPIRIT,9999999,5,461,0,0;
	break;
default:
	break;


		}
	
	}

end;
}

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Spoiler
prontera,100,200,3	script	VIPBuffer	78,{

	specialeffect2 EF_INCAGILITY;
	sc_start SC_INCREASEAGI,600000,10;
	specialeffect2 EF_BLESSING;
	sc_start SC_BLESSING,600000,10;
	if (countitem(30000) > 0) {
		specialeffect2 EF_ANGELUS;
		sc_start SC_ANGELUS,600000,10;
		specialeffect2 EF_SUFFRAGIUM;
		sc_start SC_SUFFRAGIUM,600000,3;
		specialeffect2 EF_IMPOSITIO;
		sc_start SC_IMPOSITIO,600000,5;
		specialeffect2 EF_GLORIA;
		sc_start SC_GLORIA,600000,5;
		specialeffect2 EF_MAGNIFICAT;
		sc_start SC_MAGNIFICAT,600000,5;
		specialeffect2 EF_CHEMICALPROTECTIOn;
		sc_start SC_CP_WEAPON,600000,5;
		sc_start SC_CP_ARMOR,600000,5;
		sc_start SC_CP_SHIELD,600000,5;
		sc_start SC_CP_HELM,600000,5;
		specialeffect2 EF_ASSUMPTIO;
		sc_start SC_ASSUMPTIO,600000,5;
		sc_start SC_ADRENALINE2,600000,1;
		specialeffect2 EF_MAXPOWER;
		sc_start SC_MAXIMIZEPOWER,600000,5;
		specialeffect2 EF_PERFECTION;
		sc_start SC_WEAPONPERFECTION,600000,5;
		specialeffect2 EF_ENDURE;
		sc_start SC_ENDURE,600000,10;
		sc_start SC_KAUPE,600000,3;
		sc_start SC_KAITE,600000,7;
		sc_start SC_STRFOOD,600000,5;
		sc_start SC_AGIFOOD,600000,5;
		sc_start SC_VITFOOD,600000,5;
		sc_start SC_INTFOOD,600000,5;
		sc_start SC_DEXFOOD,600000,5;
		sc_start SC_LUKFOOD,600000,5;
		switch ( basejob ) {
			case Job_Alchemist:
				set .@spirit, 445;
				break;
			case Job_Monk:
				set .@spirit, 447;
				break;
			case Job_Star_Gladiator:
				set .@spirit, 448;
				break;
			case Job_Sage:
				set .@spirit, 449;
				break;
			case Job_Crusader:
				set .@spirit, 450;
				break;
			case Job_SuperNovice:
				set .@spirit, 451;
				break;
			case Job_Knight:
				set .@spirit, 452;
				break;
			case Job_Wizard:
				set .@spirit, 453;
				break;
			case Job_Priest:
				set .@spirit, 454;
				break;
			case Job_Bard:
			case Job_Dancer:
				set .@spirit, 455;
				break;
			case Job_Rogue:
				set .@spirit, 456;
				break;
			case Job_Assassin:
				set .@spirit, 457;
				break;
			case Job_Blacksmith:
				set .@spirit, 458;
				break;
			case Job_Hunter:
				set .@spirit, 460;
				break;
			case Job_Soul_Linker:
				set .@spirit, 461;
				break;
			default:
				if ( upper == 1 && baselevel < 70 )
					set .@spirit, 494;
		}
		if ( .@spirit ) {
			sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
			skilleffect .@spirit, 5;
		}
	}
	specialeffect2 EF_HEAL2; percentheal 100,100;
	end;
}

 

 

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19 hours ago, mR L said:
  Hide contents
prontera,100,200,3	script	VIPBuffer	78,{

	specialeffect2 EF_INCAGILITY;
	sc_start SC_INCREASEAGI,600000,10;
	specialeffect2 EF_BLESSING;
	sc_start SC_BLESSING,600000,10;
	if (countitem(30000) > 0) {
		specialeffect2 EF_ANGELUS;
		sc_start SC_ANGELUS,600000,10;
		specialeffect2 EF_SUFFRAGIUM;
		sc_start SC_SUFFRAGIUM,600000,3;
		specialeffect2 EF_IMPOSITIO;
		sc_start SC_IMPOSITIO,600000,5;
		specialeffect2 EF_GLORIA;
		sc_start SC_GLORIA,600000,5;
		specialeffect2 EF_MAGNIFICAT;
		sc_start SC_MAGNIFICAT,600000,5;
		specialeffect2 EF_CHEMICALPROTECTIOn;
		sc_start SC_CP_WEAPON,600000,5;
		sc_start SC_CP_ARMOR,600000,5;
		sc_start SC_CP_SHIELD,600000,5;
		sc_start SC_CP_HELM,600000,5;
		specialeffect2 EF_ASSUMPTIO;
		sc_start SC_ASSUMPTIO,600000,5;
		sc_start SC_ADRENALINE2,600000,1;
		specialeffect2 EF_MAXPOWER;
		sc_start SC_MAXIMIZEPOWER,600000,5;
		specialeffect2 EF_PERFECTION;
		sc_start SC_WEAPONPERFECTION,600000,5;
		specialeffect2 EF_ENDURE;
		sc_start SC_ENDURE,600000,10;
		sc_start SC_KAUPE,600000,3;
		sc_start SC_KAITE,600000,7;
		sc_start SC_STRFOOD,600000,5;
		sc_start SC_AGIFOOD,600000,5;
		sc_start SC_VITFOOD,600000,5;
		sc_start SC_INTFOOD,600000,5;
		sc_start SC_DEXFOOD,600000,5;
		sc_start SC_LUKFOOD,600000,5;
		switch ( basejob ) {
			case Job_Alchemist:
				set .@spirit, 445;
				break;
			case Job_Monk:
				set .@spirit, 447;
				break;
			case Job_Star_Gladiator:
				set .@spirit, 448;
				break;
			case Job_Sage:
				set .@spirit, 449;
				break;
			case Job_Crusader:
				set .@spirit, 450;
				break;
			case Job_SuperNovice:
				set .@spirit, 451;
				break;
			case Job_Knight:
				set .@spirit, 452;
				break;
			case Job_Wizard:
				set .@spirit, 453;
				break;
			case Job_Priest:
				set .@spirit, 454;
				break;
			case Job_Bard:
			case Job_Dancer:
				set .@spirit, 455;
				break;
			case Job_Rogue:
				set .@spirit, 456;
				break;
			case Job_Assassin:
				set .@spirit, 457;
				break;
			case Job_Blacksmith:
				set .@spirit, 458;
				break;
			case Job_Hunter:
				set .@spirit, 460;
				break;
			case Job_Soul_Linker:
				set .@spirit, 461;
				break;
			default:
				if ( upper == 1 && baselevel < 70 )
					set .@spirit, 494;
		}
		if ( .@spirit ) {
			sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;
			skilleffect .@spirit, 5;
		}
	}
	specialeffect2 EF_HEAL2; percentheal 100,100;
	end;
}

 

 

Thank you!

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