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Knights auto counter directional requirement?


Retti C

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I want to remove the knights directional facing requirement for auto counter.  I'm rather lost on how to do this could someone shine a light?

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i think this is source code related? and not script related?

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in battle.cpp

Find:

if (dist <= 0 || (!map_check_dir(dir,t_dir) && dist <= tstatus->rhw.range+1)) {
			uint16 skill_lv = tsc->getSCE(SC_AUTOCOUNTER)->val1;

Change to:

if (dist <= 0 || (dist <= tstatus->rhw.range+1)) {
			uint16 skill_lv = tsc->getSCE(SC_AUTOCOUNTER)->val1;

I guess you can delete these too since it's not getting used:

uint8 dir = map_calc_dir(target,src->x,src->y);
int t_dir = unit_getdir(target);

 

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