Normally, when an item drops on the ground after a monster is killed, a "grace period" for the player who did the most damage (and then the second, and third) goes into effect. This duration is set with the constant item_first_get_time in drops.conf.
Is there a way to achieve a grace period effect when creating items on the ground with makeitem? I didn't see anything in the documentation about a parameter to limit pickup on the item to a particular player for a period of time.
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INREM
Normally, when an item drops on the ground after a monster is killed, a "grace period" for the player who did the most damage (and then the second, and third) goes into effect. This duration is set with the constant item_first_get_time in drops.conf.
Is there a way to achieve a grace period effect when creating items on the ground with makeitem? I didn't see anything in the documentation about a parameter to limit pickup on the item to a particular player for a period of time.
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