and i also want to add death penalty each time the player dies 50% of his farmed items will be deleted
Here is the Script
prontera,145,155,5 script NFT Zone 757,{
waitingroom "NFT Zone",0;
mes "Would you like to go to to the NFT Zone?";
switch(select("Yes[^FF0000"+getmapusers("guild_vs5.gat")+"^000000]:No")) {
case 1:
if(class == 0 || class == 0 || class == 0) {
warp "guild_vs5" ,50,50;
}
else {
mes "I'm sorry but you need to be a Novice in order to enter this room.";
close;
}
case 2:
close;
}
OnInit:
waitingroom "NFT Zone",0;
end;
}
guild_vs5,25,26,3 script Exit 729,{
mes "[^ffaa7fNFT Zone^000000]";
mes "Would you like to leave?";
menu "Yes let me leave!",-,"No I want to stay!",L_Stay;
mes "Goodbye!";
close2;
sleep 500;
warp "prontera",156,191;
L_Stay:
mes "Then stay in this room!";
close;
}
// Mob Spawn
guild_vs5,0,0,0,0 monster Gcash Plant 1750,300,0,0,0
//mapflag
guild_vs5 mapflag nowarp
guild_vs5 mapflag nowarpto
guild_vs5 mapflag noteleport
Question
abdol
and i also want to add death penalty each time the player dies 50% of his farmed items will be deleted
Here is the Script
prontera,145,155,5 script NFT Zone 757,{
waitingroom "NFT Zone",0;
mes "Would you like to go to to the NFT Zone?";
switch(select("Yes[^FF0000"+getmapusers("guild_vs5.gat")+"^000000]:No")) {
case 1:
if(class == 0 || class == 0 || class == 0) {
warp "guild_vs5" ,50,50;
}
else {
mes "I'm sorry but you need to be a Novice in order to enter this room.";
close;
}
case 2:
close;
}
OnInit:
waitingroom "NFT Zone",0;
end;
}
guild_vs5,25,26,3 script Exit 729,{
mes "[^ffaa7fNFT Zone^000000]";
mes "Would you like to leave?";
menu "Yes let me leave!",-,"No I want to stay!",L_Stay;
mes "Goodbye!";
close2;
sleep 500;
warp "prontera",156,191;
L_Stay:
mes "Then stay in this room!";
close;
}
// Mob Spawn
guild_vs5,0,0,0,0 monster Gcash Plant 1750,300,0,0,0
//mapflag
guild_vs5 mapflag nowarp
guild_vs5 mapflag nowarpto
guild_vs5 mapflag noteleport
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