Humble_Bee Posted May 5, 2021 Group: Members Topic Count: 54 Topics Per Day: 0.03 Content Count: 112 Reputation: 9 Joined: 09/22/19 Last Seen: July 24, 2022 Share Posted May 5, 2021 (edited) I've loved digging into video game design by working on RO stuff. Right now, I'm working on balanced enemies. I'm looking for a formula that will allow me to increase an enemy's power compared to player level. I originally thought it would be a simple "boost all stats by 50% and it's a 50% power boost over the player," but that's not true mathematically. If I boost HP by 50% and I boost attack by 50%, the enemy now has 125% boost over the player ( 1.5 x 1.5 = 2.25 (minus 1 from 100% base power)). Anyone know a formula that would allow me to take a number of stats and apply the same boost to each of them so that if I wanted a 10% overall power boost against the player it would work (or a 50% boost or a 100% boost)? I'm doing this likely for monsters as they level, but I also plan to make different ranks of monsters- minion, lieutenant, boss type of stuff- so there is more variety on each map. I imagine fractions would be the easiest to use, because I've found using fractions has helped immensely in powering balancing so far for me. Edited May 5, 2021 by Humble_Bee Quote Link to comment
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