Hello Goodmorning admins and fellow developers i would like to ask how to change this script from Guild requirements into party only and in this its only 2 guild can battle i want to make it 4 guilds or 4 party thank you so much..
heres the script:
// Automated GvG Event 2.0 Beta version
// Event runs every hour via OnMinute timer.
// Feel free to edit as you wish
// By : Mabuhay
// Free release
// Dont remove credit
// Updated to v 2.0
/*
- Added gepard support and check to every members
- More flexible options
- Can set cash, members, timer, and winpoints if gm starts the command.
New mechanics.
- When using @gvgeventjoin, all your members must be around you by 5x5 cell.
NOTE:
item rewards are only to be set here in script because adding them
in the GM option would be quite troublesome for me
*/
//
- script gvg_event -1,{
OnInit:
// How many guild members are required?
.membercount = 1;
// registration timer in mins.
.timer = 3;
// how much points to win? Points is earned per kill
.win_points = 2;
// item reward
// <item_id>, <amount>
setarray .item,
7179, 20,
14003, 5;
// how much cash points earned
// set to 0 to disable
.cash = 0;
.size = getarraysize(.item);
bindatcmd "gvgeventstart", strnpcinfo(0)+"::OnStartEvent",60,60;
bindatcmd "gvgeventend", strnpcinfo(0)+"::OnEndEvent",60,60;
bindatcmd "gvgeventjoin", strnpcinfo(0)+"::OnJoinEvent";
end;
OnStartEvent:
mes "Hi GM, what do you want to do?";
mes "Current settings :";
mes "Member count : "+ $gvgevent_mem;
mes "Registration time : "+ $gvgevent_time;
mes "Win points : "+ $gvgevent_winpts;
mes "Cashpoint reward : "+ $gvgevent_cash;
next;
switch(select("Start Event:Set Mem Count:Set Reg timer:Set Win Points:Set Cashpoint Reward")) {
case 1:
mes "Starting event..";
close2;
break;
case 2:
mes "Enter member count value";
mes "current : "+ $gvgevent_mem;
next;
input .@amt, 1;
mes "Do you want to set member count to "+ .@amt +"?";
next;
select("Yes");
mes "Done!";
close2;
$gvgevent_mem = .@amt;
end;
case 3:
mes "Enter registration time value";
mes "current : "+ $gvgevent_time;
next;
input .@amt, 1;
mes "Do you want to set registration time to "+ .@amt +"?";
next;
select("Yes");
mes "Done!";
close2;
$gvgevent_time = .@amt;
end;
case 4:
mes "Enter win points value";
mes "current : "+ $gvgevent_winpts;
next;
input .@amt, 1;
mes "Do you want to set win points to "+ .@amt +"?";
next;
select("Yes");
mes "Done!";
close2;
$gvgevent_winpts = .@amt;
end;
case 5:
mes "To disable, set to zero (0)";
mes "current : "+ $gvgevent_cash;
next;
input .@amt;
mes "Do you want to set cashpoints to "+ .@amt +"?";
next;
select("Yes");
mes "Done!";
close2;
$gvgevent_cash = .@amt;
end;
}
OnMinute00: // runs every hour..
if ( .start ) end;
.start = 1;
.@m = $gvgevent_mem;
gvgoff "guild_vs1";
for ( .@j = 1; .@j < 9; .@j++ )
enablenpc "#bari0"+.@j;
setwall "guild_vs1", 12, 48, 4, DIR_NORTH, 0, "wonderwall_1";
setwall "guild_vs1", 87, 48, 4, DIR_NORTH, 0, "wonderwall_2";
for ( .@i = $gvgevent_time; .@i > 0; .@i-- ) {
if ( .start < 2 ) {
announce "<"+.@m+"v"+.@m+" Guild Event> Event start in "+.@i+" min(s) until slots are taken. Register now.", bc_all;
sleep 60000;
}
}
if ( !.slot1 || !.slot2 ) {
announce "<"+.@m+"v"+.@m+" Guild Event> Event is cancelled. Not enough participants.", bc_all;
donpcevent strnpcinfo(0)+"::OnEndEvent";
end;
}
announce "<"+.@m+"v"+.@m+" Guild Event> Guild ["+getguildname(.slot1)+"] vs Guild ["+getguildname(.slot2)+"].", bc_all;
end;
OnJoinEvent:
.@GID = getcharid(2);
if (.@GID == 0) {
mes "Sorry, you are not in a guild.";
close;
}
if (!is_guild_leader(.@GID)) {
mes "Sorry, only your guild master can register.";
close;
}
if ( !.start ) {
mes "Event has not started.";
close;
} else if ( .start == 2 ) {
mes "Event is still on-going.";
close;
} else {
if ( .slot1 && .slot2 ) {
mes "All slots has been taken.";
close;
}
if ( !.slot1 ) .@slot = 1;
else if ( !.slot2) .@slot = 2;
if ( .slot1 == .@GID ) {
mes "You're guild has already registered.";
close;
}
getmapxy(.@map$, .@x, .@y, BL_PC);
getareaunits(BL_PC,.@map$,.@x+5,.@y+5,.@x-5,.@y-5,.@char_name$[0]);
freeloop(true);
for(.@i=0;.@i<getarraysize(.@char_name$);.@i++)
if ( getcharid(2, .@char_name$[.@i] ) == .@GID ) {
if ( .gepard ) {
query_sql("SELECT `last_unique_id` FROM `login` WHERE `account_id` = '"+ getcharid(3, .@char_name$[.@i] ) +"'", .@unique_id$);
.@gvg_gepard$[.@gsize++] =.@unique_id$;if ( countinarray( .@gvg_gepard$[0], .@unique_id$ ) > 1 ) .@duplicate++;
}
.@current_mem++;
.@aid[.@size++] = convertpcinfo(.@char_name$[.@i], CPC_ACCOUNT);
.@validmem$[.@size2++] = .@char_name$[.@i];
}
freeloop(false);
if ( .@current_mem < $gvgevent_mem ) {
mes "You need at least "+$gvgevent_mem+" guild members around you"+(.gepard ? " with unique gepard id":"")+".";
close;
}
if ( .@current_mem > $gvgevent_mem ) {
mes "You need only need "+$gvgevent_mem+" guild members around you"+(.gepard ? " with unique gepard id":"")+".";
close;
}
if ( .gepard && .@duplicate ) {
mes "Gepard ID duplicate detected.";
mes "A member around you is using dual account.";
close;
}
mes "Participating members are :";
for ( .@i = 0; .@i < .@size2; .@i++)
mes "~ "+ .@validmem$[.@i];
next;
mes "Are you ready ?";
next;
select("Yes");
switch ( .@slot ) {
case 1: .slot1 = .@GID; break;
case 2: .slot2 = .@GID; break;
}
for ( .@j = 0; .@j < .@size; .@j++ ) {
attachrid(.@aid[.@j]);
.@gid = getcharid(2);
sc_end SC_ALL; // remove all status buffs
percentheal 100,100; // heals before warp
warp "guild_vs1", ( .slot1 == .@gid ) ? 7 : 92, 50;
}
detachrid;
if ( .slot1 && .slot2 ) {
.start = 2;
awake strnpcinfo(0);
sleep 3000;
mapannounce "guild_vs1", "Get ready !~", bc_blue;
sleep 2000;
for ( .@i = 5; .@i > 0; --.@i ) {
mapannounce "guild_vs1", .@i +" !~", bc_blue;
sleep 1000;
}
mapannounce "guild_vs1", "Start !~", bc_blue;
gvgon "guild_vs1";
for ( .@j = 1; .@j < 9; .@j++ )
disablenpc "#bari0"+.@j;
delwall "wonderwall_1";
delwall "wonderwall_2";
}
}
end;
OnPCKillEvent:
if ( .start && strcharinfo(3) == "guild_vs1" ) {
.@GID = getcharid(2);
if ( .@GID == .slot1 ) .guild1_score++;
else if ( .@GID == .slot2 ) .guild2_score++;
mapannounce "guild_vs1", strcharinfo(0) +" of Guild ["+getguildname(.@GID)+"] has pawned "+ rid2name(killedrid), bc_blue;
mapannounce "guild_vs1", "Guild ["+getguildname(.slot1)+"] - "+.guild1_score+" || Guild ["+getguildname(.slot2)+"] - "+.guild2_score+"", bc_blue;
if ( .guild1_score == $gvgevent_winpts || .guild2_score == $gvgevent_winpts ) {
gvgoff "guild_vs1";
if ( .guild1_score > .guild2_score ) { .winner = .slot1; .loser = .slot2; }
else { .winner = .slot2; .loser = .slot1; }
.@m = $gvgevent_mem;
announce "<"+.@m+"v"+.@m+" Guild Event> Guild ["+getguildname(.winner)+"] is victorious against Guild ["+getguildname(.loser)+"] !", bc_all;
mapannounce "guild_vs1", "Rewards will be delivered in few seconds before warping out.", bc_blue;
sleep 8000; // 8 sec pause so participating members can re-warp if dead
getmapunits(BL_PC, "guild_vs1", .@aid[0]);
for(.@i=0;.@i<getarraysize(.@aid);.@i++) {
attachrid(.@aid[.@i]);
if ( getcharid(2) == .winner ) { // if winner
for ( .@j = 0; .@j < .size; .@j+=2 )
getitem .item[.@j], .item[.@j+1];
if ( $gvgevent_cash ) {
#CASHPOINTS += $gvgevent_cash;
dispbottom "You have gained "+$gvgevent_cash+" cashpoints. Total : "+ #CASHPOINTS;
}
} else if ( getcharid(2) == .loser ) { // if loser
dispbottom "Thank you for participating GvG Event.";
}
}
detachrid;
sleep 2000; // 2 sec pause..
donpcevent strnpcinfo(0)+"::OnEndEvent";
end;
}
attachrid( killedrid );
.@GID = getcharid(2);
if ( .@GID == .slot1 || .@GID == .slot2 ) {
dispbottom "You will be warped back to the battle area in few secs.";
sleep2 4000; // return to battle in 5 sec
warp "guild_vs1", (.@GID == .slot1) ? 7:(.@GID == .slot2) ? 92:50, 50;
sleep2 1000; // heal in 1 sec
percentheal 100,100;
}
}
end;
OnEndEvent:
if ( !.start ) end;
.start = .slot1 = .slot2 = .loser = .winner = .guild1_score = .guild2_score = false;
mapwarp "guild_vs1", "prontera", 150, 180;
end;
}
// Barricades
guild_vs1,12,48,0 script #bari01 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,12,49,0 script #bari02 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,12,50,0 script #bari03 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,12,51,0 script #bari04 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,48,0 script #bari05 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,49,0 script #bari06 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,50,0 script #bari07 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,51,0 script #bari08 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
Question
Sallycantdance
Hello Goodmorning admins and fellow developers i would like to ask how to change this script from Guild requirements into party only and in this its only 2 guild can battle i want to make it 4 guilds or 4 party thank you so much..
heres the script:
code
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