So I am working on getting my Gunslinger to dual-wield revolvers. He can successfully hold two guns, but it is still only registering as if he is holding one gun for damage. The funny thing is- if I switch to being a Rebel, the second gun magically works and everything is fine. I have tested this with other classes as well- merchants, novices, etc- if it is a base class, it doesn't register the dual-wield when it comes to damage, but third classes pick it up. Does anyone know where the code is that triggers this? I'm looking all around for job class triggers, but I haven't found it yet.
Perhaps I need to do some research to see if it is a display bug with how stuff is getting sent to the client, or perhaps it is a client code problem.
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Humble_Bee
So I am working on getting my Gunslinger to dual-wield revolvers. He can successfully hold two guns, but it is still only registering as if he is holding one gun for damage. The funny thing is- if I switch to being a Rebel, the second gun magically works and everything is fine. I have tested this with other classes as well- merchants, novices, etc- if it is a base class, it doesn't register the dual-wield when it comes to damage, but third classes pick it up. Does anyone know where the code is that triggers this? I'm looking all around for job class triggers, but I haven't found it yet.
Perhaps I need to do some research to see if it is a display bug with how stuff is getting sent to the client, or perhaps it is a client code problem.
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