Hi i have this batle.c if (flag & BF_SHORT) {//Bounces back part of the damage.
if ( (skill_get_inf2(skill_id, INF2_ISTRAP) || !status_reflect) && sd && sd->bonus.short_weapon_damage_return && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO) {
rdamage += damage * sd->bonus.short_weapon_damage_return / 100;
rdamage = i64max(rdamage,1);
} else if( status_reflect && sc && sc->count ) {
if( sc->data[SC_REFLECTSHIELD] ) {
struct status_change_entry *sce_d;
struct block_list *d_bl = NULL;
With this Cart and Desperado bypass that kind of reflect, but what im trying now is when i do melee damage, that damage not get reflected with ATK_BLOCK (AUTO GUARD OF SAFETY WALL), i know this is official server but i really want to avoid this feature PLEASE HELP ME I DONT KNOW ANYTHING ABOUT PROGRAMMING =(
PD sorry for my english but i cant fing any solution in net and i was looking for 3 days and nothing =(
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gemeru_boy
Hi i have this batle.c
if (flag & BF_SHORT) {//Bounces back part of the damage.
if ( (skill_get_inf2(skill_id, INF2_ISTRAP) || !status_reflect) && sd && sd->bonus.short_weapon_damage_return && skill_id != WS_CARTTERMINATION && skill_id != GS_DESPERADO) {
rdamage += damage * sd->bonus.short_weapon_damage_return / 100;
rdamage = i64max(rdamage,1);
} else if( status_reflect && sc && sc->count ) {
if( sc->data[SC_REFLECTSHIELD] ) {
struct status_change_entry *sce_d;
struct block_list *d_bl = NULL;
With this Cart and Desperado bypass that kind of reflect, but what im trying now is when i do melee damage, that damage not get reflected with ATK_BLOCK (AUTO GUARD OF SAFETY WALL), i know this is official server but i really want to avoid this feature PLEASE HELP ME I DONT KNOW ANYTHING ABOUT PROGRAMMING =(
PD sorry for my english but i cant fing any solution in net and i was looking for 3 days and nothing =(
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