// Automated GvG Event 2.0 Beta version// Event runs every hour via OnMinute timer.// Feel free to edit as you wish// By : Mabuhay// Free release// Dont remove credit// Updated to v 2.0/*
- Added gepard support and check to every members
- More flexible options
- Can set cash, members, timer, and winpoints if gm starts the command.
New mechanics.
- When using @gvgeventjoin, all your members must be around you by 5x5 cell.
NOTE:
item rewards are only to be set here in script because adding them
in the GM option would be quite troublesome for me :D
*///- script gvg_event -1,{OnInit:// Enable gepard check?// set to true to enable.gepard =true;// How many guild members are required?// 3 = 3v3// 5 = 5v5// etc..// only to be set once..if(!$gvgevent_mem ) $gvgevent_mem =2;// registration timer in mins.// only to be set once..if(!$gvgevent_time ) $gvgevent_time =1;// how much points to win? Points is earned per kill// only to be set once..if(!$gvgevent_winpts ) $gvgevent_winpts =2;// item reward// <item_id>, <amount>
setarray .item,501,10,502,5;// how much cash points earned// set to 0 to disableif(!$gvgevent_cash ) $gvgevent_cash =100;.size = getarraysize(.item);
bindatcmd "gvgeventstart", strnpcinfo(0)+"::OnStartEvent",60,60;
bindatcmd "gvgeventend", strnpcinfo(0)+"::OnEndEvent",60,60;
bindatcmd "gvgeventjoin", strnpcinfo(0)+"::OnJoinEvent";
end;OnStartEvent:
mes "Hi GM, what do you want to do?";
mes "Current settings :";
mes "Member count : "+ $gvgevent_mem;
mes "Registration time : "+ $gvgevent_time;
mes "Win points : "+ $gvgevent_winpts;
mes "Cashpoint reward : "+ $gvgevent_cash;
next;switch(select("Start Event:Set Mem Count:Set Reg timer:Set Win Points:Set Cashpoint Reward")){case1:
mes "Starting event..";
close2;break;case2:
mes "Enter member count value";
mes "current : "+ $gvgevent_mem;
next;
input .@amt,1;
mes "Do you want to set member count to "+.@amt+"?";
next;
select("Yes");
mes "Done!";
close2;
$gvgevent_mem =.@amt;
end;case3:
mes "Enter registration time value";
mes "current : "+ $gvgevent_time;
next;
input .@amt,1;
mes "Do you want to set registration time to "+.@amt+"?";
next;
select("Yes");
mes "Done!";
close2;
$gvgevent_time =.@amt;
end;case4:
mes "Enter win points value";
mes "current : "+ $gvgevent_winpts;
next;
input .@amt,1;
mes "Do you want to set win points to "+.@amt+"?";
next;
select("Yes");
mes "Done!";
close2;
$gvgevent_winpts =.@amt;
end;case5:
mes "To disable, set to zero (0)";
mes "current : "+ $gvgevent_cash;
next;
input .@amt;
mes "Do you want to set cashpoints to "+.@amt+"?";
next;
select("Yes");
mes "Done!";
close2;
$gvgevent_cash =.@amt;
end;}OnMinute00:// runs every hour..if(.start ) end;.start =1;.@m= $gvgevent_mem;
gvgoff "guild_vs1";for(.@j=1;.@j<9;.@j++)
enablenpc "#bari0"+.@j;
setwall "guild_vs1",12,48,4, DIR_NORTH,0,"wonderwall_1";
setwall "guild_vs1",87,48,4, DIR_NORTH,0,"wonderwall_2";for(.@i= $gvgevent_time;.@i>0;.@i--){if(.start <2){
announce "<"+.@m+"v"+.@m+" Guild Event> Event start in "+.@i+" min(s) until slots are taken. Register now.", bc_all;
sleep 60000;}}if(!.slot1 ||!.slot2 ){
announce "<"+.@m+"v"+.@m+" Guild Event> Event is cancelled. Not enough participants.", bc_all;
donpcevent strnpcinfo(0)+"::OnEndEvent";
end;}
announce "<"+.@m+"v"+.@m+" Guild Event> Guild ["+getguildname(.slot1)+"] vs Guild ["+getguildname(.slot2)+"].", bc_all;
end;OnJoinEvent:.@GID= getcharid(2);if(.@GID==0){
mes "Sorry, you are not in a guild.";
close;}if(!is_guild_leader(.@GID)){
mes "Sorry, only your guild master can register.";
close;}if(!.start ){
mes "Event has not started.";
close;}elseif(.start ==2){
mes "Event is still on-going.";
close;}else{if(.slot1 &&.slot2 ){
mes "All slots has been taken.";
close;}if(!.slot1 ).@slot=1;elseif(!.slot2).@slot=2;if(.slot1 ==.@GID){
mes "You're guild has already registered.";
close;}
getmapxy(.@map$,.@x,.@y, BL_PC);
getareaunits(BL_PC,.@map$,.@x+5,.@y+5,.@x-5,.@y-5,.@char_name$[0]);
freeloop(true);for(.@i=0;.@i<getarraysize(.@char_name$);.@i++)if( getcharid(2,.@char_name$[.@i])==.@GID){if(.gepard ){
query_sql("SELECT `last_unique_id` FROM `login` WHERE `account_id` = '"+ getcharid(3,.@char_name$[.@i])+"'",.@unique_id$);.@gvg_gepard$[.@gsize++]=.@unique_id$;if( countinarray(.@gvg_gepard$[0],.@unique_id$)>1).@duplicate++;}.@current_mem++;.@aid[.@size++]= convertpcinfo(.@char_name$[.@i], CPC_ACCOUNT);.@validmem$[.@size2++]=.@char_name$[.@i];}
freeloop(false);if(.@current_mem< $gvgevent_mem ){
mes "You need at least "+$gvgevent_mem+" guild members around you"+(.gepard ?" with unique gepard id":"")+".";
close;}if(.@current_mem> $gvgevent_mem ){
mes "You need only need "+$gvgevent_mem+" guild members around you"+(.gepard ?" with unique gepard id":"")+".";
close;}if(.gepard &&.@duplicate){
mes "Gepard ID duplicate detected.";
mes "A member around you is using dual account.";
close;}
mes "Participating members are :";for(.@i=0;.@i<.@size2;.@i++)
mes "~ "+.@validmem$[.@i];
next;
mes "Are you ready ?";
next;
select("Yes");switch(.@slot){case1:.slot1 =.@GID;break;case2:.slot2 =.@GID;break;}for(.@j=0;.@j<.@size;.@j++){
attachrid(.@aid[.@j]);.@gid= getcharid(2);
sc_end SC_ALL;// remove all status buffs
percentheal 100,100;// heals before warp
warp "guild_vs1",(.slot1 ==.@gid)?7:92,50;}
detachrid;if(.slot1 &&.slot2 ){.start =2;
awake strnpcinfo(0);
sleep 3000;
mapannounce "guild_vs1","Get ready !~", bc_blue;
sleep 2000;for(.@i=5;.@i>0;--.@i){
mapannounce "guild_vs1",.@i+" !~", bc_blue;
sleep 1000;}
mapannounce "guild_vs1","Start !~", bc_blue;
gvgon "guild_vs1";for(.@j=1;.@j<9;.@j++)
disablenpc "#bari0"+.@j;
delwall "wonderwall_1";
delwall "wonderwall_2";}}
end;OnPCKillEvent:if(.start && strcharinfo(3)=="guild_vs1"){.@GID= getcharid(2);if(.@GID==.slot1 ).guild1_score++;elseif(.@GID==.slot2 ).guild2_score++;
mapannounce "guild_vs1", strcharinfo(0)+" of Guild ["+getguildname(.@GID)+"] has pawned "+ rid2name(killedrid), bc_blue;
mapannounce "guild_vs1","Guild ["+getguildname(.slot1)+"] - "+.guild1_score+" || Guild ["+getguildname(.slot2)+"] - "+.guild2_score+"", bc_blue;if(.guild1_score == $gvgevent_winpts ||.guild2_score == $gvgevent_winpts ){
gvgoff "guild_vs1";if(.guild1_score >.guild2_score ){.winner =.slot1;.loser =.slot2;}else{.winner =.slot2;.loser =.slot1;}.@m= $gvgevent_mem;
announce "<"+.@m+"v"+.@m+" Guild Event> Guild ["+getguildname(.winner)+"] is victorious against Guild ["+getguildname(.loser)+"] !", bc_all;
mapannounce "guild_vs1","Rewards will be delivered in few seconds before warping out.", bc_blue;
sleep 8000;// 8 sec pause so participating members can re-warp if dead
getmapunits(BL_PC,"guild_vs1",.@aid[0]);for(.@i=0;.@i<getarraysize(.@aid);.@i++){
attachrid(.@aid[.@i]);if( getcharid(2)==.winner ){// if winnerfor(.@j=0;.@j<.size;.@j+=2)
getitem .item[.@j],.item[.@j+1];if( $gvgevent_cash ){#CASHPOINTS += $gvgevent_cash;
dispbottom "You have gained "+$gvgevent_cash+" cashpoints. Total : "+#CASHPOINTS;}}elseif( getcharid(2)==.loser ){// if loser
dispbottom "Thank you for participating GvG Event.";}}
detachrid;
sleep 2000;// 2 sec pause..
donpcevent strnpcinfo(0)+"::OnEndEvent";
end;}
attachrid( killedrid );.@GID= getcharid(2);if(.@GID==.slot1 ||.@GID==.slot2 ){
dispbottom "You will be warped back to the battle area in few secs.";
sleep2 4000;// return to battle in 5 sec
warp "guild_vs1",(.@GID==.slot1)?7:(.@GID==.slot2)?92:50,50;
sleep2 1000;// heal in 1 sec
percentheal 100,100;}}
end;OnEndEvent:if(!.start ) end;.start =.slot1 =.slot2 =.loser =.winner =.guild1_score =.guild2_score =false;
mapwarp "guild_vs1","prontera",150,180;
end;}// Barricades
guild_vs1,12,48,0 script #bari01 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,12,49,0 script #bari02 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,12,50,0 script #bari03 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,12,51,0 script #bari04 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,48,0 script #bari05 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,49,0 script #bari06 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,50,0 script #bari07 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
guild_vs1,87,51,0 script #bari08 1906,{ end; OnInit: disablenpc strnpcinfo(0); }
Can someone help me about this script.
make score to another team when someone crash on the other team or someone disconnects during the game.
and make player don't go back to the GVG area when it die.
make it GVG + 8 party members including the Guild master who can type @gvgeventjoin
Question
dantoki
Can someone help me about this script.
make score to another team when someone crash on the other team or someone disconnects during the game.
and make player don't go back to the GVG area when it die.
make it GVG + 8 party members including the Guild master who can type @gvgeventjoin
TIA sorry for my bad english
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