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Serious bug Player instantly warped to save point after 2 deaths on all map


fireicesurfer

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hi master scripters . I need your help please.

How do fix this :

all Player are instantly warped to save point after 2 deaths on all map.

I think the pvp script is affecting all maps.

How do we fix this please 

This is the PVP warper script

prontera,163,186,5	script	PVP Warper	860,{
	if (getmercinfo(0)) {
			mes "Mercenary aren't allowed in pvp.";
			close;
		}
	for (.@i = 0; .@i < .map_size; .@i++) 
		.@menu$ = .@menu$ + .map_name$[.@i] + "("+getmapusers(.map$[.@i])+" user(s))" + ":";
	.@i = select(.@menu$) - 1;
	mapannounce .map$[.@i], strcharinfo(0)+ " has entered this PVP room.", bc_map;
	warp .map$[.@i], 0, 0;
	end;
	
	OnPCDieEvent:
set @Die,@Die + 1;
if( @Die % 2 == 0 ) warp "SavePoint",0,0;
end;

	OnPCKillEvent:
	if( strcharinfo(3) == "guild_vs3" )
		announce strcharinfo(0)+" has killed "+rid2name(killedrid)+" at "+strcharinfo(3)+".",0;
	end;
	
	OnInit:
		setarray .map_name$,
			"PVPROOM";
		setarray .map$, 
			"guild_vs3";
		.map_size = getarraysize(.map_name$);
		waitingroom "PvP Warper",0;
		end;
}

 

and this is the PVP ladder script

//========================================================================================
//Title: Ghost's PvP System (Multi-announcer + Ladder)
//Version: 1.4
//Author: Ghost
//Created: 12/27/2011
//Released: 01/31/2012
//Compatibility: rAthena | eAthena
//Support: TXT & SQL
//rAthena Topic: http://rathena.org/board/topic/58222-ghosts-scripts/
//Required File: 
//	SQL Table: http://pastebin.com/dEqrkczy
//	Wav Files: http://www.mediafire.com/?i3uutvdp00jw4r8
//References: 
//	http://www.wowwiki.com/Defense_of_the_Ancients:_Allstars
//Additional Note: 
//	Multiple kill timer is set to Heroes of Newerth's 18 seconds.
//	KDR Algorithm is originally written by me, Ghost.
//	If you like this PvP System, say thanks at my rAthena topic.
//Glossary:
//	KDR: Kill Death Ratio
//	SK: Streak Kill
//	MK: Multi Kill
//Credits:
//	Thank you to the Athena community.
//Changelog:
//  v1.4 = Removed Loads of frivolous syntax; Optimized bits and bobs. [Skorm]
//	v1.3 = Fixed .PvPMap$[0] settings [Ghost]
//	     = Added .GMLevel at configuration [Ghost]
//	     = Change SK Hex Color to ^00FF00 for visibility [Ghost]
//	     = Fixed Streak Kill ended broadcast [Ghost]
//	     = Typographical error (Ms. Pudding to Flamboyant) on Announcer Setting corrected [Ghost]
//           = Changed Top 10 Players ranking from KDR to Kills [Ghost]
//	v1.2 = Fixed obfuscation at PvP Statistics [Ghost]
//	v1.1 = KDR Algorithm update for undefined calculation check [Lighta]
//	     = Fixed obfuscation at Nemesis Kill [Lighta]
//	v1.0 = Initial release
//©2011-2012 Ghost
//========================================================================================
-	script	Versus	-1,{
OnInit:
	//--Configuration
	set			.System,		1; //Toggle PvP System (0:Disable|1:Enable)
	set			.ServerType,	1; //Are you using TXT or SQL? (0:TXT|1:SQL)
	set			.GMLevel,		100; //GM levels above or equal this level will be ignored by the system
	setarray	.PvPMap$,		"All"; //List all pvp maps here (Index 0:"All" to enable all maps)

	//PvP Ladder
	set			.Top,			10; //What is the length of the list?
	set			.Reset,			3; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull)
	set			.ZenyFee,		0; //How much zeny you want to charge to reset their pvp stat?
	set			.CashFee,		1000; //How much cashpoint you want to charge to reset their pvp stat?
	set			.SkullFee,		1000; //How much skull you want to charge to reset their pvp stat?
	set			.AnnouncerFee,	2000; //How much cashpoint per announcer? (DotA announcer is set as default)

	//Reward Setting (Every Kill)
	set			.MaxZeny,		1000000000; //What is the max zeny of the server?
	set			.Zeny,			0; //Earn zeny each kill? (0:Disable)
	set			.Cash,			0; //How much #CASHPOINT every kill? (0:Disable)
	set			.Skull,			1; //Collect player's skull each kill? (0:Disable|1:Enable)
	setarray	.ItemID,		0; //Get items each kill? (0:Disable)
	setarray	.Amount,		0; //How many items per kill?

	//Penalty Setting
	set			.Feed,			10; //How many kills before feeding is called? (10:Recommended)
	set			.Penalty,		1; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)
	set			.Kick,			1; //Who to kick? (1:Feedee|2:Feeder|3:Both)
	set			.Rollback,		10; //How many times should the kill count rollback when feeding is called? (10:Recommended)

	//Announcer Setting
	set			.Broadcast,		bc_map; //Where do you want to broadcast? ( bc_all | bc_map )
	set			.Streak,		1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)
	set			.Multiple,		1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)
	set			.Nemesis,		1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)
	set			.Feeder,		1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)
	set			.RandKillWord,	1; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")
	setarray	.KillWord$,
				"pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work

	//Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gif
	set			.KColor$,		"0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurial 
	set			.KSColor$,		"0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spree
	set			.MKColor$,		"0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Kill
	set			.ESColor$,		"0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spree
	set			.NMColor$,		"0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookies
	set			.PBColor$,		"0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69
	set			.FDColor$,		"0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0

	//--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcer
	setarray	.KSDotA$,	"is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike";
	setarray	.KSHoN$,		"is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearth
	setarray	.MKDotA$,	"just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies";
	setarray	.MKHoN$,		"just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide";
	setarray	.ESDotA$,	"Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike";
	setarray	.ESHoN$,		"Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearth
	setarray	.EMDotA$,	"Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage";
	setarray	.EMHoN$,		"Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide";

	//--Warning: Fail Safe | Do Not Touch
/*	set .System, ( .System < 0 ) ? 0 : .System;
	set .ServerType, ( .ServerType < 0 ) ? 0 : .ServerType;
	set .Ladder, ( .Ladder < 0 ) ? 0 : .Ladder;
	set .Top, ( .Top < 0 ) ? 0 : .Top;
	//set .GMLevel, ( .GMLevel < 0 ) ? 0 : ( ( .GMLevel > 99 ) ? 99 : .GMLevel );
	set .Reset, ( .Reset < 0 ) ? 0 : ( ( .Reset > 3 ) ? 3 : .Reset );
	set .ZenyFee, ( .ZenyFee < 0 ) ? 0 : ( ( .ZenyFee > .MaxZeny ) ? .MaxZeny : .ZenyFee );
	set .CashFee, ( .CashFee < 0 ) ? 0 : .CashFee;
	set .SkullFee, ( .SkullFee < 0 ) ? 0 : .SkullFee;
	set .Zeny, ( .Zeny < 0 ) ? 0 : ( ( .Zeny > .MaxZeny ) ? .MaxZeny : .Zeny );
	set .Cash, ( .Cash < 0 ) ? 0 : .Cash;
	if( .Feed < 1){ set .Feed, 0; }
	if( .Penalty > 3){ set .Penalty, 3; }
	if( .Penalty < 1){ set .Penalty, 0; }
	if( .Rollback < 1){ set .Rollback, 0; }
	if( .Streak > 1){ set .Streak, 1; }
	if( .Streak < 1){ set .Streak, 0; }
	if( .Multiple > 1){ set .Multiple, 1; }
	if( .Multiple < 1){ set .Multiple, 0; }
	if( .Nemesis > 1){ set .Nemesis, 1; }
	if( .Nemesis < 0){ set .Nemesis, 0; }
	if( .Feeder > 1){ set .Feeder, 1; }
	if( .Feeder < 1){ set .Feeder, 0; }
	if( .RandKillWord > 1 ) set .RandKillWord, 1;
	if( .RandKillWord < 0 ) set .RandKillWord, 0;*/
	
	//SQL Bits
	query_sql (
		"CREATE TABLE IF NOT EXISTS `pvp_rank` ("+
		"`char_id` int(11) NOT NULL,"+
		"`account_id` int(11) NOT NULL,"+
		"`char` varchar(30) NOT NULL,"+
		"`kill` int(11) NOT NULL,"+
		"`death` int(11) NOT NULL,"+
		"`kdr` varchar(30) NOT NULL,"+
		"`killingstreak` int(11) NOT NULL,"+
		"`multikill` int(11) NOT NULL,"+
		"`killingspree` int(11) NOT NULL,"+
		"`dominating` int(11) NOT NULL,"+
		"`megakill` int(11) NOT NULL,"+
		"`unstoppable` int(11) NOT NULL,"+
		"`wickedsick` int(11) NOT NULL,"+
		"`monsterkill` int(11) NOT NULL,"+
		"`godlike` int(11) NOT NULL,"+
		"`beyondgodlike` int(11) NOT NULL,"+
		"`doublekill` int(11) NOT NULL,"+
		"`triplekill` int(11) NOT NULL,"+
		"`ultrakill` int(11) NOT NULL,"+
		"`rampage` int(11) NOT NULL,"+
		"`ownage` int(11) NOT NULL,"+
		"`nemesiskill` int(11) NOT NULL,"+
		"`feedcount` int(11) NOT NULL,"+
		"PRIMARY KEY (`char_id`)"+
		") ENGINE=MyISAM;"
	);
	end;

OnPCKillEvent:
	if( .System ) {
		if( getgmlevel() >= .GMLevel )
			end;
		if( !compare( .PvPMap$[0], "All" ) )
			for( set .@i, 0; .@i < ( getarraysize(.PvPMap$) - 1 ); set .@i, .@i + 1 )
				if( strcharinfo(3) != .PvPMap$[.@i] )
					end;
				
		if( @nm == .Feed && .Penalty ) {
			dispbottom "Penalized";
			callsub OnClearData;
			setarray .@penalty_cmd$[2], "kick", "block";
			switch ( .Penalty ) {
				case 1: callsub OnRollback; break;
				default: callsub OnRollback;
					if( .Kick & 1 ) atcommand "@"+.@penalty_cmd$[.Penalty]+" "+strcharinfo(0);
					if( .Kick & 2 ) atcommand "@"+.@penalty_cmd$[.Penalty]+" "+rid2name(killedrid);
					break;
			}
		}
		
		//Rewards Per-kill.
		if( @nm < .Feed ) {
			if( .Zeny && ( ( Zeny + .Zeny ) < .MaxZeny ) )
				set Zeny, Zeny + .Zeny;
			if( .Cash )
				dispbottom "[Point System] +1 Cashpoint."; set #CASHPOINT, #CASHPOINT + .Cash;
			if( .Skull )
				getnameditem 7420, rid2name(killedrid);
			for( set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1 )
				if(.ItemID) getitem .ItemID[.@i], .Amount[.@i];
		}
			
		announce strcharinfo(0)+" "+( .RandKillWord ? .KillWord$[ rand( getarraysize( .KillWord$ ) ) ] : "pwned" )+" "+rid2name(killedrid)+"'s head", .Broadcast, .KColor$;
		set Kill, Kill + 1;
		if( @ks < 10 )
			set @ks, @ks + 1;
		if( @mk < 6 )
			set @mk, @mk + 1;
		if( !NemesisKilled )
			set NemesisKilled, killedrid;
		if( NemesisKilled == killedrid )
			set @nm, @nm + 1;
		deltimer "Versus::OnMKReset"; 
		addtimer 18000, "Versus::OnMKReset";
		callsub OnRecordStreak;
		dispbottom "KS: "+@ks;
		callsub OnAnnounce; 
	}
	end;

OnPCDieEvent:
	if( .System ) {
		if( getgmlevel() >= .GMLevel || killerrid < 2000000 || killerrid > 3000000 )
			end;
		if( !compare( .PvPMap$[0], "All" ) ) {
			for(set .@i, 0; .@i < getarraysize(.PvPMap$); set .@i, .@i + 1)
				if( strcharinfo(3) == .PvPMap$[.@i] ) {
					set Death, Death + 1;
					break;
				}
		} else
			set Death, Death + 1;
		callsub OnDeath;
	}
	end;

OnPCLogoutEvent:
	if( .System ) {
		if( getgmlevel() >= .GMLevel )
			end;
		set NemesisKilled, 0; 
		if( .ServerType && Kill )
			query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`,  `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calc", Kill, ( !Death ? 1 : Death ))+"', "+KillingStreak+", "+MultiKill+",  "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")");
	}
	end;

OnRecordStreak:
	if( @ks > 2 ) {
		set KillingStreak, KillingStreak + 1;
		switch( @ks ) {
			case 3: set KillingSpree, KillingSpree + 1;		break; 
			case 4: set Dominating, Dominating + 1;			break;
			case 5: set MegaKill, MegaKill + 1;				break; 
			case 6: set Unstoppable, Unstoppable + 1;		break; 
			case 7: set WickedSick, WickedSick + 1;			break;
			case 8: set MonsterKill, MonsterKill + 1;		break; 
			case 9: set Godlike, Godlike + 1;				break; 
			case 10: set BeyondGodlike, BeyondGodlike + 1;	break;
			default: break;
		}
	}
	if( @mk > 1 ) {
		set MultiKill, MultiKill + 1;
		switch( @mk ) {
			case 2: set DoubleKill, DoubleKill + 1;	break; 
			case 3: set TripleKill, TripleKill + 1;	break;
			case 4: set UltraKill, UltraKill + 1;	break;
			case 5: set Rampage, Rampage + 1;		break; 
			case 6: set Ownage, Ownage + 1;			break;
			default: break;
		}
	}
	if( @nm > 3 && @nm < .Feed )
		set NemesisKill, NemesisKill + 1;
	if( @nm >= .Feed )
		set FeedCount, FeedCount + 1;
	return;

OnAnnounce:
	if( @ks == 1 && Kill == 1 ) {
		announce strcharinfo(0)+( !#Announcer ? " drew first blood" : " got bloodlust" ), .Broadcast, .KSColor$;
		soundeffectall ""+#Announcer+"_KS"+1+".wav", 0, strcharinfo(3);
	}
	if( @ks > 2 ) {
		announce strcharinfo(0)+" "+( !#Announcer ? .KSDotA$[@ks - 3] : .KSHoN$[@ks - 3] )+" "+((.Streak)?"("+@ks+")":"")+"", .Broadcast, .KSColor$;
		soundeffectall ""+#Announcer+"_KS"+@ks+".wav", 0, strcharinfo(3);
	}
	if( @mk > 1 ) {
		announce strcharinfo(0)+" "+( !#Announcer ? .MKDotA$[@mk - 2] : .MKHoN$[@mk - 2] )+" "+((.Multiple)?"("+@mk+")":"")+"", .Broadcast, .MKColor$;
		sleep2 1500;
		soundeffectall ""+#Announcer+"_MK"+@mk+".wav", 0, strcharinfo(3);
	}
	if( @nm > 3 && @nm < .Feed ) {
		announce strcharinfo(0)+" is owning "+rid2name(NemesisKilled)+" "+((.Nemesis)?"("+@nm+")":"")+"", .Broadcast, .NMColor$;
		sleep2 2000;
		if( #Announcer > 0 ) { soundeffectall #Announcer+"_Nemesis.wav", 0, strcharinfo(3); } else { soundeffectall "1_Nemesis.wav", 0; }
	}
	if( @nm >= .Feed ) {
		announce rid2name(NemesisKilled)+" is feeding "+strcharinfo(0)+" "+((.Feeder)?"("+@nm+")":"")+"", .Broadcast, .FDColor$;
		sleep2 1500;
		soundeffectall "Feeder.wav", 0, strcharinfo(3);
	}
	return;

OnDeath:
	if( @ks > 2 )
		announce rid2name( killerrid )+" just ended "+strcharinfo(0)+"'s "+( !#Announcer ? .ESDotA$[@ks - 3] : .ESHoN$[@ks - 3] )+" "+((.Streak)?"("+@ks+")":"")+"", .Broadcast, .ESColor$;
	if( @nm > 3 ) {
		soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid);
		announce rid2name( killerrid )+" just got payback against "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", .Broadcast, .PBColor$;
	}
	callsub OnClearData;
	return;

OnMKReset:
	set @mk, 0;
	end;
	
OnClearData:
	sleep2 1000;
	set NemesisKilled, 0;
	set @ks, 0;
	set @mk, 0;
	set @nm, 0;
	return;

OnRollback:
	if( .Zeny )
		set Zeny, Zeny - (.Zeny * .Rollback);
	if( .Cash ) {
		dispbottom "[Point System] -"+(.Cash * .Rollback)+" Cashpoint.";
		set #CASHPOINT, #CASHPOINT - ( .Cash * .Rollback );
	}
	if( .Skull )
		delitem 7420, .Rollback;
	for( set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1 )
		if( .ItemID ) delitem .ItemID[.@i], .Amount[.@i] * .Rollback;
		
	set Kill,			( ( Kill - .Rollback ) > 0 )				? ( Kill - .Rollback )				: 0;
	set KillingSpree,	( ( KillingSpree - 1 ) > 0 )				? ( KillingSpree - 1 )				: 0;
	set Dominating,		( ( Dominating - 1 ) > 0 ) 					? ( Dominating - 1 )				: 0;
	set MegaKill,		( ( MegaKill - 1 ) > 0 ) 					? ( MegaKill - 1 )					: 0;
	set Unstoppable,	( ( Unstoppable - 1 ) > 0 ) 				? ( Unstoppable - 1 )				: 0;
	set WickedSick,		( ( WickedSick - 1 ) > 0 ) 					? ( WickedSick - 1 )				: 0;
	set MonsterKill,	( ( MonsterKill - 1 ) > 0 ) 				? ( MonsterKill - 1 )				: 0;
	set Godlike,		( ( Godlike - 1 ) > 0 ) 					? ( Godlike - 1 )					: 0;
	set BeyondGodlike,	( ( BeyondGodlike - 1 ) > 0 ) 				? ( BeyondGodlike - 1 )				: 0;
	set DoubleKill, 	( ( DoubleKill - 1 ) > 0 ) 					? ( DoubleKill - 1 )				: 0;
	set TripleKill,		( ( TripleKill - 1 ) > 0 ) 					? ( TripleKill - 1 )				: 0;
	set UltraKill,		( ( UltraKill - 1 ) > 0 ) 					? ( UltraKill - 1 )					: 0;
	set Rampage,		( ( Rampage - 1 ) > 0 ) 					? ( Rampage - 1 )					: 0;
	set Ownage,			( ( Ownage - 1 ) > 0 ) 						? ( Ownage - 1 )					: 0;
	set NemesisKill,	( ( NemesisKill - (.Rollback - 3) ) > 0 ) 	? ( NemesisKill - (.Rollback - 3) )	: 0;
	announce "[Anti-Feed] Your kill count has been rollbacked "+.Rollback+" times.",bc_self,0xFF0000;
	return;
	
//Added Functions
function broadcast { return ( ( getarg(0) ) ? bc_all : bc_map ); }
}

morocc,162,107,3	script	Loki	467,{
	mes "[Loki]"; mes "What can I do for you today?";
	switch( select( "Player Ranking:My PvP Statistic:Announcer Setting" ) ) {
		case 1: //Player Ranking
			next; 
			if( getvariableofnpc(.ServerType, "Versus") ) {
				mes "[Top "+getvariableofnpc(.Top, "Versus")+" PvP Players]";
				mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000";
				query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+getvariableofnpc(.Top, "Versus")+"", .@char$, .@kill, .@death, .@kdr$, .@sk, .@mk;
				for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){
					mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@death[.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@mk[.@i]+"^000000 ";
				}
				close;
			} else { 
				mes "Top "+getvariableofnpc(.Top, "Versus")+" ranking is not yet implemented for this server type."; 
			}
		case 2: //PvP Statistic
			next;
			mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calc", Kill, ( !Death ? 1 : Death ))+"^000000";
			mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+"";
			switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:"+(getvariableofnpc(.Reset, "Versus")?"Reset":"")+"")){
				case 1: //Killing Streak
					next;
					setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+"";
					mes "Killing Streak Stats";
					switch(#Announcer){
						case 0:
							for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){
								mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];
							 }
							close;
						default:
							for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){
								mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i];
							 }
							close;
					}
					close;
				case 2: //Multi-Kill
					next;
					setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+"", ""+Ownage+"";
					mes "Multi-Kill Stats";
					switch(#Announcer){
						case 0:
							for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){
								mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];
							 }
							close;
						default:
							for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){
								mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i];
							 }
							close;
					}
				case 3:	//Nemesis
					next;
					mes "Nemesis Stat";
					mes "^666666Nemesis Kill^000000: "+NemesisKill;
					mes "^666666Feed Count^000000: "+FeedCount;
					close;
				case 4: //Reset Stat
					next;
					set .Reset, getvariableofnpc(.Reset, "Versus");
					set .ZenyFee, getvariableofnpc(.ZenyFee, "Versus");
					set .CashFee, getvariableofnpc(.CashFee, "Versus");
					set .SkullFee, getvariableofnpc(.SkullFee, "Versus");
					mes "[Loki]"; mes "Are you sure you want to reset your PvP Statistics?";
					if(.Reset == 1){ mes "^FF0000Reset Fee:^000000 "+.ZenyFee+" Zeny."; }
					if(.Reset == 2){ mes "^FF0000Reset Fee:^000000 "+.CashFee+" Cashpoints."; }
					if(.Reset == 3){ mes "^FF0000Reset Fee:^000000 "+.SkullFee+" Skulls."; }
					switch(select("No:Yes")) {
						case 1: close;
						case 2:
							switch(.Reset) {
								case 0: break;
								case 1:
									if(Zeny < .ZenyFee) { next; mes "[Loki]"; mes "You don't have enough Zeny."; close; }
									set Zeny, Zeny - .ZenyFee; break;
								case 2:
									if(#CASHPOINTS < .CashFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
									set #CASHPOINTS, #CASHPOINTS - .CashFee; break;
								case 3:
									if(countitem(7420) < .SkullFee) { next; mes "[Loki]"; mes "You don't have enough Skull."; close; }
									delitem 7420, .SkullFee; break;
								default: break;
							}
							if( getvariableofnpc(.ServerType, "Versus") ) { query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; }
							callsub OnPvPReset; announce "[Loki] Your PvP Statistic has been reset.",bc_self,0xFF0000; close;
					}
					close;
				}
				close;
		case 3: //Announcer Setting
			next; mes "[Loki]"; mes "What kind of announcer you want to use?";
			if( getvariableofnpc( .AnnouncerFee, "Versus" ) )
				set .AnnouncerFee, getvariableofnpc(.AnnouncerFee, "Versus");
			L_Announce:
				switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+"")) {
					case 1: //DotA
						if(#Announcer == 0){ goto L_Announce; }
						soundeffect "0_KS1.wav", 0;
						set #Announcer, 0;
						announce "[Loki] DotA announcer has been configured to your account.",bc_self,0xFF0000;
						close;
					case 2: //HoN
						if(#Announcer == 1){ goto L_Announce; }
						if((.AnnouncerFee) && (!#Hon)) {
						next; mes "[Loki]"; mes "Do you want to purchase HoN announcer for "+.AnnouncerFee+" Cashpoints?";
							switch(select("No:Yes")) {
								case 1: close;
								case 2: 
								if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
								set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
								set #Hon, 1;
							}
						}
						soundeffect "1_KS1.wav", 0;
						set #Announcer, 1;
						announce "[Loki] HoN announcer has been configured to your account.",bc_self,0xFF0000;
						close;
					case 3: //Ms. Pudding
						if(#Announcer == 2){ goto L_Announce; }
						if((.AnnouncerFee) && (!#MsPudding)) {
						next; mes "[Loki]"; mes "Do you want to purchase Ms. Pudding announcer for "+.AnnouncerFee+" Cashpoints?";
							switch(select("No:Yes")){
								case 1: close;
								case 2: 
								if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
								set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
								set #MsPudding, 1;
							}
						}
						soundeffect "2_KS1.wav", 0;
						set #Announcer, 2;
						announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000;
						close;		
					case 4: //Flamboyant
						if(#Announcer == 3){ goto L_Announce; }
						if((.AnnouncerFee) && (!#Flamboyant)) {
						next; mes "[Loki]"; mes "Do you want to purchase Flamboyant announcer for "+.AnnouncerFee+" Cashpoints?";
							switch(select("No:Yes")) {
								case 1: close;
								case 2: 
								if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
								set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
								set #Flamboyant, 1;
							}
						}
						soundeffect "3_KS1.wav", 0;
						set #Announcer, 3;
						announce "[Loki] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000;
						close;			
					case 5: //English
						if(#Announcer == 4){ goto L_Announce; }
						if((.AnnouncerFee) && (!#English)) {
						next; mes "[Loki]"; mes "Do you want to purchase English announcer for "+.AnnouncerFee+" Cashpoints?";
							switch(select("No:Yes")) {
								case 1: close;
								case 2: 
								if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
								set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
								set #English, 1;
							}
						}
						soundeffect "4_KS1.wav", 0;
						set #Announcer, 4;
						announce "[Loki] English announcer has been configured to your account.",bc_self,0xFF0000;
						close;
					case 6: //Balls of Steel
						if(#Announcer == 5){ goto L_Announce; }
						if((.AnnouncerFee) && (!#BallsofSteel)) {
						next; mes "[Loki]"; mes "Do you want to purchase Balls of Steel announcer for "+.AnnouncerFee+" Cashpoints?";
							switch(select("No:Yes")) {
								case 1: close;
								case 2: 
								if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
								set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
								set #BallsofSteel, 1;
							}
						}
						soundeffect "5_KS1.wav", 0;
						set #Announcer, 5;
						announce "[Loki] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000;
						close;
					case 7: //BreakyCPK
						if(#Announcer == 6){ goto L_Announce; }
						if((.AnnouncerFee) && (!#BreakyCPK)) {
							next; mes "[Loki]"; mes "Do you want to purchase BreakyCPK announcer for "+.AnnouncerFee+" Cashpoints?";
							switch(select("No:Yes")) {
								case 1: close;
								case 2: 
								if(#CASHPOINTS < .AnnouncerFee) { next; mes "[Loki]"; mes "You don't have enough Cashpoints."; close; }
								set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee;
								set #BreakyCPK, 1;
							}
						}
						soundeffect "6_KS1.wav", 0;
						set #Announcer, 6;
						announce "[Loki] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000;
						close;
					default:
						close;
				}
			end;
	}
close;
 
OnPvPReset:
	set Kill, 0;
	set Death, 0;
	set KillingStreak, 0; 
	set MultiKill, 0;
	set KillingSpree, 0;
	set Dominating, 0;
	set MegaKill, 0;
	set Unstoppable, 0;
	set WickedSick, 0;
	set MonsterKill, 0;
	set Godlike, 0;
	set BeyondGodlike, 0;
	set DoubleKill, 0;
	set TripleKill, 0;
	set UltraKill, 0;
	set Rampage, 0;
	set Ownage, 0;
	set NemesisKill, 0;
	set FeedCount, 0;
	return;
}

//Ghost's KDR Algorithm
function	script	KDR_Calc	{
	if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta]
	if(getarg(0) >= getarg(1)) {
		if(getarg(1)) {
			set .@i, getarg(0)/getarg(1);
			if((getarg(0)%getarg(1)) == 0) { return .@i+".00"; }
			set .@j, (getarg(0)%getarg(1))*100/getarg(1);
			return .@i+"."+.@j;
		} else {
			return getarg(0)+".00";
		}
	}
	if( getarg(0) < getarg(1) ) {
		if( getarg(0) ) { 
			set .@i, (getarg(0)*10)/getarg(1);
			set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1);
		return "0."+.@i +.@j;
		} else {
			return "0.00";
		}
	 }
 }

 

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On a quick glance, it seems your PVP Warper is causing the issue, as it subscribes to the OnPCDieEvent label without checking the map first.

The label will trigger your NPC every time a player dies (any player, anywhere) and warp them to their save point every two deaths.

To solve it, simply check if the map where they died is a PVP map first, the same way the PVP ladder script is doing it.

Fixed PVP Warper:

prontera,163,186,5	script	PVP Warper	860,{
	if (getmercinfo(0)) {
			mes "Mercenary aren't allowed in pvp.";
			close;
		}
	for (.@i = 0; .@i < .map_size; .@i++)
		.@menu$ = .@menu$ + .map_name$[.@i] + "("+getmapusers(.map$[.@i])+" user(s))" + ":";
	.@i = select(.@menu$) - 1;
	mapannounce .map$[.@i], strcharinfo(0)+ " has entered this PVP room.", bc_map;
	warp .map$[.@i], 0, 0;
	end;
	
OnPCDieEvent:
  // Check if user died on PvP map:
  .@pvpmap = 0;
  for (.@i = 0; .@i < .map_size; .@i++) {
    if (.map$[.@i] == strcharinfo(3)) { 
      .@pvpmap = 1; // If current map is in the pvp maps array, it is a PvP map
    }
  }
  if (.@pvpmap) {
  	set @Die,@Die + 1;
  	if( @Die % 2 == 0 ) warp "SavePoint",0,0;
  }
  end;

OnPCKillEvent:
	if( strcharinfo(3) == "guild_vs3" )
		announce strcharinfo(0)+" has killed "+rid2name(killedrid)+" at "+strcharinfo(3)+".",0;
	end;
	
	OnInit:
		setarray .map_name$,
			"PVPROOM";
		setarray .map$, 
			"guild_vs3";
		.map_size = getarraysize(.map_name$);
		waitingroom "PvP Warper",0;
		end;
}

 

 

Edited by jurelmetal
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