I want to configure reduce a cast time every skill such as Wizard used Stom gust cate time 5 second
I have a dex 99 and berzebub card
but it doesn't work and Still use the same amount time
this step to configure
1. configure skill.conf
//--------------------------------------------------------------// rAthena Battle Configuration File// Originally Translated by Peter Kieser <[email protected]>// Made in to plainer English by Ancyker//--------------------------------------------------------------// Note 1: Value is a config switch (on/off, yes/no or 1/0)// Note 2: Value is in percents (100 means 100%)// Note 3: Value is a bit field. If no description is given,// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)//--------------------------------------------------------------// The rate of time it takes to cast a spell (Note 2, 0 = No casting time)
casting_rate:10// Delay time after casting (Note 2)
delay_rate:30// Does the delay time depend on the caster's DEX and/or AGI? (Note 1)// Note: On Official servers, neither Dex nor Agi affect delay time
delay_dependon_dex: yes
delay_dependon_agi: no
// Minimum allowed delay for ANY skills after castbegin (in milliseconds) (Note 1)// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit:100// This delay is the min 'can't walk delay' of all skills.// NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards.
default_walk_delay:300// Completely disable skill delay of the following types (Note 3)// NOTE: By default mobs don't have the skill delay as specified in the skill// database, but follow their own 'reuse' skill delay which is specified on// the mob skill db. When set, the delay for all skills become// min_skill_delay_limit.
no_skill_delay:2// At what dex does the cast time become zero (instacast)?
castrate_dex_scale:150// How much (dex*2+int) does variable cast turns zero?
vcast_stat_scale:380// On official servers, amotion delay is applied at castbegin. There is no amotion delay applied// at castend. Set this to anything above 0 to also apply amotion delay at castend. (Note 2)// NOTE: Setting this will break chaining of skills with cast time but no aftercast delay.// The client-sided delays are different from skill to skill and usually range from 140 to 180.// If you want to be secure, a value between 90 and 140 is recommended.
skill_amotion_leniency:0// Will normal attacks be able to ignore the delay after skills? (Note 1)
skill_delay_attack_enable: yes
// Range added to skills after their cast time finishes.// Decides how far away the target can walk away after the skill began casting before the skill fails.// 0 disables this range checking (default)
skill_add_range:0// If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1)
skill_out_range_consume: no
// Does the distance between caster and target define if the skill is a ranged skill? (Note 3)// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.// If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged).// Default 14 (mobs + pets + homun)
skillrange_by_distance:14// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3)// NOTE: Skills affected by this option are those whose range in the skill_db are negative. By default always the skill range is used.// Note that if you want all monster skills to have a range of 9 you need to set monster_ai&0x400.
skillrange_from_weapon:30// Should a check on the caster's status be performed in all skill attacks?// When set to yes, meteors, storm gust and any other ground skills will have // no effect while the caster is unable to fight (eg: stunned).
skill_caster_check: yes
// Should ground placed skills be removed as soon as the caster dies? (Note 3)
clear_skills_on_death:0// Should ground placed skills be removed when the caster changes maps? (Note 3)
clear_skills_on_warp:15//Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies"//The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies)//See db/skill_unit_db.txt for more info.
defunit_not_enemy: no
// Should skills always do at least 'hits' damage when they don't miss/are blocked?// Many skills will have their damage multiplied by their number of hits (see skill_db), these will always deal 1 HP// damage per hit, even against plants. But some skills are actually a single hit that is just displayed as multiple// hits. For these skills, damage gets divided by number of hits and rounded down. That means that plants won't take// any damage from them. Examples: Sonic Blow, Lord of Vermillion// With this setting, you can change the official behavior and make these skills deal at least 1 HP damage per hit.// Values: 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks.
skill_min_damage:6// The delay rate of monk's combo (Note 2)
combo_delay_rate:100// Use alternate auto Counter Attack Skill Type? (Note 3)// For those characters on which it is set, 100% Critical,// Otherwise it disregard DEF and HIT+20, CRI*2
auto_counter_type:15// Can ground skills be placed on top of each other? (Note 3)// By default, skills with UF_NOREITERATION set cannot be stacked on top of // other skills, this setting will override that. (skill_unit_db)
skill_reiteration:0// Can ground skills NOT be placed underneath/near players/monsters? (Note 3)// If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db)
skill_nofootset:1// Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3)// Default on official servers: 1 (for players)
gvg_traps_target_all:1// Traps visibility setting (trap with UF_HIDDEN_TRAP flag):// 0 = Always visible// 1 = Enable invisibility in versus maps (GVG/PVP/BG)// 2 = Enable invisibility in all maps// Default on official servers: 0 for Pre-renewal, 2 for Renewal//traps_setting: 0// Restrictions applied to the Alchemist's Summon Flora skill (add as necessary)// 1: Enable players to damage the floras outside of versus grounds.// 2: Disable having different types out at the same time// (eg: forbid summoning anything except hydras when there's already // one hydra out)
summon_flora_setting:3// Whether placed down skills will check walls (Note 1)// (ex. Storm Gust cast against a wall will not hit the other side.)
skill_wall_check: yes
// When cloaking, Whether the wall is checked or not. (Note 1)// Note: When the skill does not checks for walls, you will always be considered// as if you had a wall-next to you (you always get the wall-based speed). // Add the settings as required, being hit always uncloaks you.// // 0 = doesn't check for walls// 1 = Check for walls// 2 = Cloaking is not cancelled when attacking.// 4 = Cloaking is not cancelled when using skills
player_cloak_check_type:1
monster_cloak_check_type:4// Can't place unlimited land skills at the same time (Note 3)
land_skill_limit:9//Determines which kind of skill-failed messages should be sent:// 1 - Disable all skill-failed messages.// 2 - Disable skill-failed messages due to can-act delays.// 4 - Disable failed message from Snatcher// 8 - Disable failed message from Envenom
display_skill_fail:2// Can a player in chat room (in-game), be warped by a warp portal? (Note 1)
chat_warpportal: no
// What should the wizard's "Sense" skill display on the defense fields?// 0: Do not show defense// 1: Base defense [RE default]// 2: Vit/Int defense// 3: Both (the addition of both)
sense_type:1// Which finger offensive style will be used?// 0 = Aegis style (single multi-hit attack)// 1 = Athena style (multiple consecutive attacks)
finger_offensive_type:0// Grandcross Settings (Don't mess with these)// If set to no, hit interval is increased based on the amount of mobs standing on the same cell// (means that when there's stacked mobs in the same cell, they won't receive all hits)
gx_allhit: no
// Grandcross display type (Default 1)// 0: Yellow character// 1: White character
gx_disptype:1// Max Level Difference for Devotion
devotion_level_difference:10// Using 'old' behavior for devotion vs reflect damage? (Note 2)// Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage),// when player with devotion attacks player with reflect damage ability (item bonus or skill),// the damage will be taken by the person who provides devotion instead the attacker.
devotion_rdamage:0// Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack.// But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1)
devotion_rdamage_skill_only: yes
// If no than you can use the ensemble skills alone. (Note 1)
player_skill_partner_check: yes
// Remove trap type// 0 = Aegis system : Returns 1 'Trap' item// 1 = Athena system : Returns all items used to deploy the trap
skill_removetrap_type:0// Does using bow to do a backstab give a 50% damage penalty? (Note 1)
backstab_bow_penalty: yes
// How many times you could try to steal from a mob.// Note: It helps to avoid stealing exploit on monsters with few rare items// Use 0 to disable (max allowed value is 255)
skill_steal_max_tries:0// Does Berserk/Frenzy cancel other self-buffs when used?
berserk_cancels_buffs: no
// Level and Strength of "MVP heal". When someone casts a heal of this level or// above, the heal formula is bypassed and this value is used instead.
max_heal:9999
max_heal_lv:11// Emergency Recall Guild Skill setting (add as appropriate).// Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8// 1: Skill is usable outside of woe.// 2: Skill is usable during woe.// 4: Skill is usable outside of GvG grounds// 8: Skill is usable on GvG grounds//16: Disable skill from "nowarpto" maps// (it will work on GVG castles even if they are set to nowarpto, though)
emergency_call:11// Guild Aura Skills setting (add as appropriate).// (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES)// Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8// 1: Skill works outside of woe.// 2: Skill works during woe.// 4: Skill works outside of GvG grounds// 8: Skill works on GvG grounds//16: Disable skill from affecting Guild Master
guild_aura:31// Max Possible Level of Monster skills// Note: If your MVPs are too tough, reduce it to 10.
mob_max_skilllvl:100// Allows players to skip menu when casting Teleport level 1// Menu contains two options. "Random" and "Cancel"
skip_teleport_lv1_menu: no
// Allow use of SG skills without proper day (Sun/Moon/Star) ?
allow_skill_without_day: no
// Allow use of ES-type magic on players?
allow_es_magic_player: no
// Miracle of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_miracle_skill_ratio:2// Miracle of the Sun, Moon and Stars skill duration in milliseconds
sg_miracle_skill_duration:3600000// Angel of the Sun, Moon and Stars skill ratio (100% = 10000)
sg_angel_skill_ratio:10// Skills that bHealPower has effect on// 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun
skill_add_heal_rate:7// Whether the damage of EarthQuake with a single target on screen is able to be reflected.// Note: On official servers, EQ is reflectable when there is only one target on the screen, // which might be an exploit to hunt the MVPs.
eq_single_target_reflectable: yes
// On official server, you will receive damage from Reflection and some Tarot Card even in invincible status.// When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous.// (The number will show but no actual damage will be done)
invincible.nodamage: no
// Dancing Weapon Switch// On official servers, a fix is in place that prevents the switching of weapons to cancel songs.// Default: yes
dancing_weaponswitch_fix: yes
// Skill Trap Type// On official servers if a unit is completely immune to knockback, it will still walk to the last target tile before// stopping when inflicted by a stopping status effect (including traps like Ankle Snare and Spiderweb). All traps on// the way will be activated.// This does NOT include being immune to knock back from equip. This bonus only helps against knockback skills.// 0: (official)// 1: Stop effects in GvG/WoE make units stop immediately.// 2: Stop effects make monsters immune to knockback / bosses stop immediately.// 3: 1+2
skill_trap_type:0// Area of Bowling Bash chain reaction// 0: Use official gutter line system// 1: Gutter line system without demi gutter bug// 2-20: Area around caster (2 = 5x5, 3 = 7x7, 4 = 9x9, ..., 20 = 41x41)// Note: If you knock the target out of the area it will only be hit once and won't do splash damage
bowling_bash_area:0// Pushback behavior (Note 1)// On official servers, hitting a wall will always cause the unit to stop moving.// If "no", the unit will continue moving when approaching walls diagonally (old Athena behavior).
path_blown_halt: yes
// Taekwon Mission mob name check// iRO Wiki States: If your target is Goblin, any monster called "Goblin" will count toward the mission.// 0: Off (default)// 1: All 5 of the Goblin monsters will count, regardless of Mob ID (Mob ID: 1122-1126) - iRO default// 2: Any monster with the same exact name will count, regardless of Mob ID - Comparison based off of jName
taekwon_mission_mobname:0// Can a player Teleport on top of a Map Warp Portal? (Note 1)// On official servers players have been unable to do so.
teleport_on_portal: no
// Is the knockback direction for Cart Revolution always West? (Note 1)// On official servers it will knock the target always to the West. If disabled it will knock the target backwards.
cart_revo_knockback: yes
// On official servers, Arrow Shower blow direction always rely on skill placed location to target instead of caster to target
arrow_shower_knockback: yes
// On official servers, Storm Gust consists of 81 units that all deal 3x3 splash damage "away from center". Due to// south-western cells being processed first, this usually leads to a knockback to the northeast. Knockback at the// edges will be away from SG. Knockback direction can also be influenced by Ganbantein and Land Protector. If you// punch a hole into SG it will for example create a "suck in" effect.// If you disable this setting, the knockback direction will be completely random (eAthena style).
stormgust_knockback: yes
// For RENEWAL_CAST (Note 2)// By default skill that has '0' value for Fixed Casting Time will use 20% of cast time// as Fixed Casting Time, and the rest (80%) as Variable Casting Time.// Put it 0 to disable default Fixed Casting Time (just like -1 is the skill_cast_db.txt).
default_fixed_castrate:20// On official servers, skills that hit all targets on a path (e.g. Focused Arrow Strike and First Wind) first// calculate one of the eight directions and then apply an AoE based on that direction. This means there can be// areas that such skills can't hit. If you target a monster in such an area, only this monster will be hit.// The 3rd job skills Flame Launcher and Cannon Spear can completely miss.// Set this to "no" to calculate a path from the caster to the target instead and hit everything near that path.// You can adjust splash and maxcount in the skill_db to adjust the width and length of these skills.// Note: Brandish Spear will always use this algorithm due to its special damage behavior.
skill_eightpath_algorithm: yes
// Can damage skill units like icewall and traps (Note 3)// On official servers, players can damage icewalls and some traps with skills. When monsters use skills, damage// will show on the icewalls and traps, but it is not actually substracted from the durability.// The official setting makes it quite easy to trap MVPs, set this to 31 if you want all units to be able to// damage skills (previous behavior).
can_damage_skill:1// Should Tarot Card of Fate have the same chance for each card to occur? (Note 1)// Official chances: 15%: LOVERS | 10%: FOOL, MAGICIAN, HIGH PRIESTESS, STRENGTH, SUN | 8%: TEMPERANCE// 7%: CHARIOT | 6%: THE HANGED MAN | 5%: DEATH, STAR | 2%: TOWER | 1%: WHEEL OF FORTUNE, DEVIL// If you set this to "yes", the chance for each card becomes 1/14.
tarotcard_equal_chance: no
// Should Dispel work on songs when the target is not in the song area? (Note 1)// On official servers, it's impossible to dispel songs.// Hint: Also affects the Rebellion skill "Vanishing Buster".
dispel_song: no
// Banana Bomb from Genetic's Make Bomb skill sitting duration.// Official duration is 1000ms * Thrower's Job Level / 4.// 0: Uses the official duration// X: Enter a custom duration in milliseconds.
banana_bomb_duration:0// Should items that you try to create be dropped if you have no space left in your inventory? (Note 1)// Official: no// Legacy rAthena logic: yes
skill_drop_items_full: no
2. configure renewal.hpp
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL// For more information, see LICENCE in the main folder#ifndef _CONFIG_RENEWAL_HPP_
#define _CONFIG_RENEWAL_HPP_
//quick option to disable all renewal option, used by ./configure//#define PRERE#ifndef PRERE
/**
* rAthena configuration file (http://rathena.org)
* For detailed guidance on these check http://rathena.org/wiki/SRC/config/
**//**
* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
**//// Game renewal server mode/// (disable by commenting the line)////// Leave this line to enable renewal specific support such as renewal formulas//#define RENEWAL/// Renewal cast time/// (disable by commenting the line)////// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses./// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%)./// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT)./// By default FCT is 20% of VCT (some skills aren't)/// - VCT is decreased by DEX * 2 + INT./// - FCT is NOT reduced by stats, reduced by equips or buffs./// Example:/// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT//#define RENEWAL_CAST/// Renewal drop rate algorithms/// (disable by commenting the line)////// Leave this line to enable renewal item drop rate algorithms/// While enabled a special modified based on the difference between the player and monster level is applied/// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table//#define RENEWAL_DROP/// Renewal exp rate algorithms/// (disable by commenting the line)////// Leave this line to enable renewal item exp rate algorithms/// While enabled a special modified based on the difference between the player and monster level is applied//#define RENEWAL_EXP/// Renewal level modifier on damage/// (disable by commenting the line)///// Leave this line to enable renewal base level modifier on skill damage (selected skills only)//#define RENEWAL_LVDMG/// Renewal ASPD [malufett]/// (disable by commenting the line)////// Leave this line to enable renewal ASPD/// - shield penalty is applied/// - AGI has a greater factor in ASPD increase/// - there is a change in how skills/items give ASPD/// - some skill/item ASPD bonuses won't stack//#define RENEWAL_ASPD/// Renewal stat calculations/// (disable by commenting the line)////// Leave this line to enable renewal calculation for increasing status/parameter points//#define RENEWAL_STAT#endif#endif// _CONFIG_RENEWAL_HPP_
Question
mansanalchamp
Hi, All
Could you help me please,
I want to configure reduce a cast time every skill such as Wizard used Stom gust cate time 5 second
I have a dex 99 and berzebub card
but it doesn't work and Still use the same amount time
this step to configure
1. configure skill.conf
2. configure renewal.hpp
and re-compile with VMs centos 7
./configure
make clean
make server
Is there a way to help me fix this problem?
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.