So the RDMOPT_Criticalsuccessvalue is for some reason adding Critical % instead of the flat crit its supposed to give., example below
if you roll RDMOPT_Criticalsuccessvalue on a slot in a vicious dagger, say from 1-15 and you get a perfect 15 roll, it SHOULD add 15 crit right?, it adds 15% of your current critical rating so if you have 1, you get 1 because it cannot give you 0,15 , it snaps to 1 i'd imagen, ive looked at the script it uses and
Question
LadyNanuia
So the RDMOPT_Criticalsuccessvalue is for some reason adding Critical % instead of the flat crit its supposed to give., example below
if you roll RDMOPT_Criticalsuccessvalue on a slot in a vicious dagger, say from 1-15 and you get a perfect 15 roll, it SHOULD add 15 crit right?, it adds 15% of your current critical rating so if you have 1, you get 1 because it cannot give you 0,15 , it snaps to 1 i'd imagen, ive looked at the script it uses and
RDMOPT_VAR_CRITICALSUCCESSVALUE,{ bonus bCritical,getrandomoptinfo(ROA_VALUE); }
Which is the same as Soldier skeleton card as far as i can see, our Soldier skeleton card works fine, yet this does not.
Anyone that has encountered this problem before or knows how to fix it?
/ James
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.