Azirike Posted April 1, 2020 Posted April 1, 2020 I know it was declared as a "bug" when most of the skills that used to stack damages were changed to one single hit. But most players expect to have the old school trap stacking damage like shown on this video: The old school formula is: Damage Formula: Skill Level * (75 + [ DEX / 2]) * {1 + (INT / 100)} * Number of stacked monster as seen on IRO Wiki Classic. and Damage = [DEX × (3 + Base_Lv ÷ 85) × (1.1 + INT ÷ 35)] × Skill_Lv ± 10% + (Trap_Research_Lv × 40) on IRO WIKI There's this post that gives some information but it's for Hecules: https://herc.ws/board/topic/533-how-to-enable-multiple-hits-for-claymore-trap/ Would it be possible for anyone to help me out on how to reproduce that skill formula for both the source and maybe the skill db. Kind regards, Xan Quote
Question
Azirike
I know it was declared as a "bug" when most of the skills that used to stack damages were changed to one single hit. But most players expect to have the old school trap stacking damage like shown on this video:
The old school formula is:
Damage Formula: Skill Level * (75 + [ DEX / 2]) * {1 + (INT / 100)} * Number of stacked monster
as seen on IRO Wiki Classic.
and
Damage = [DEX × (3 + Base_Lv ÷ 85) × (1.1 + INT ÷ 35)] × Skill_Lv ± 10% + (Trap_Research_Lv × 40)
on IRO WIKI
There's this post that gives some information but it's for Hecules: https://herc.ws/board/topic/533-how-to-enable-multiple-hits-for-claymore-trap/
Would it be possible for anyone to help me out on how to reproduce that skill formula for both the source and maybe the skill db.
Kind regards,
Xan
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