Jump to content
  • 0

Can someone fix my script


Ukiram

Question


  • Group:  Members
  • Topic Count:  45
  • Topics Per Day:  0.02
  • Content Count:  291
  • Reputation:   26
  • Joined:  12/16/17
  • Last Seen:  

Hi, rAthena community. I need some help with this Invasion Script.

 

I want:

- Run Every 5 Hours

- Normal Mobs: 5 Points per kill

- Main MvP Mob: 100 Points per kill

- MvP & Mob will be automatically death if didn't kill after 30 minutes.

- Points is #INVASIONPOINTS

- Shop is #INVASIONPOINTS

- Spawnable at map Gonryun Town Only

- The MVP Mob if killed by many all players who deal damage to MvP Invasion Monster will received points.

Quote

-    script    mvpinv    -1,{
OnWhisperGlobal:
if ( getgmlevel () < 99 ) end;

mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000";
switch(select("Start Invasion?:Not today Fellas!")){
  case 1:
        mes "[Manager]";
        mes "^FF0000~Sure thing!~^000000";
        close2;
        goto L_inv;
  case 2:
        next;
        mes "[Manager]";
        mes "Bye!";
        close;
    }
              
OnInit:
//setarray .Map$[0],"prontera","morocc","geffen","payon","alberta","aldebaran","xmas","comodo","yuno","amatsu","gonryun","umbala","louyang";
//setarray .MVP[0],1511,1785,1630,2320,1039,1272,1719,1389,1115,1418,1252,1086,1885,1492,1734,1251,1688,2156,1373,1147,1087,1190,1038,1157,1159,1623,1583,1312,1685,1658;
//setarray .Map$[0],"morocc";
setarray .Map$[0],"gonryun";
setarray .MVP[0],3000;
setarray .CommonMobs[0],1188;
end;


OnMinute01:
L_inv:
killmonster .Map$[ .RandMap ],"All";
if( .event_timer%8 ) end; //<--- im not sure of this part, first it kills the mvps that were not killed on the last event
.event_timer++;//then if 8 hours transcurred after OnMinute00: the event will start ? because i see a end; there

set .RandMap,rand( getarraysize( .Map$ ) );
set .RandMVP,rand( getarraysize( .MVP ) );
set .RandCommonMobs,rand(getarraysize ( .CommonMobs) );

monster .Map$[ .RandMap ],0,0,"MVP Event",.CommonMobs[ .RandCommonMobs ],150,strnpcinfo(0)+"::OnKilledMob";
//announce "-------------------------HEEEEEEEEEEEEEEEEEELP!!!!! A CITY IS UNDER ATTACK!!!-----------------------------------",0; 
announce "------------------------Invasion MvP : 150 "+getmonsterinfo( .CommonMobs[ .RandCommonMobs ],0 )+" occurs in "+.Map$[ .RandMap ]+"------------------------ .",0;

    
monster .Map$[ .RandMap ],0,0,"MVP Event",.MVP[ .RandMVP ],1,strnpcinfo(0)+"::OnKilledMonster";
    


//monster .Map$[ .RandMap ],0,0,"MVP Event",.MVP[ .RandMVP ],5,strnpcinfo(0)+"::OnKilledMVP";

announce "Invasion MvP : 1 "+getmonsterinfo( .MVP[ .RandMVP ],0 )+" occurs in "+.Map$[ .RandMap ]+" .",0;
end;

OnKilledMob:
//announce "Invasion MvP : One of the MvPs have been hunted",0;
set #inv_point, ##inv_point + 0;// +1 mvp point
dispbottom "----------------------------------------------------------------------";
dispbottom "You Have Successfully Killed the Invader";
dispbottom "You Have Gained 20 Invasion Point";
dispbottom "You now have a total of "+ #inv_point +" Invasion Point(s)";
dispbottom "----------------------------------------------------------------------";
end;

OnKilledMonster:
announce "Invasion MvP : One of the MvPs have been hunted",0;
set #inv_point, ##inv_point + 0;// +1 mvp point
dispbottom "----------------------------------------------------------------------";
dispbottom "You Have Successfully Killed the MVP";
dispbottom "You Have Gained 300 Invasion Point";
dispbottom "You now have a total of "+##inv_point +" Invasion Point(s)";
dispbottom "----------------------------------------------------------------------";
end;
}

morocc    mapflag    monster_noteleport

//============== Invasion Shop ===================================
gonryun,157,114,4    script    Invasion Shop    809,{
function Add; function Chk; function Slot; function A_An;

    if (.Shops$ == "") set .@i, select(.menu$);
    else set .@i,1;
    dispbottom "Select one item at a time.";
    callshop "invshop"+.@i,1;
    npcshopattach "invshop"+.@i;
    end;

function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    for(set .@n,5; .@n<127; set .@n,.@n+2) {
        if (!getarg(.@n,0)) break;
        if (getitemname(getarg(.@n)) == "null") {
            debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped).";
            return;
        }
    }
    for(set .@i,2; .@i<.@n; set .@i,.@i+1)
        set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
    npcshopadditem "invshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}
function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe0,1;
        return "^FF0000";
    }
    else return "^00FF00";
}
function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$;
    }
}
function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}

OnBuyItem:
    set .@q[0],@bought_nameid;
    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
    if (!.@q[1]) {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
    next;
    set @qe1, getiteminfo(.@q[0],5);
    set @qe2, getiteminfo(.@q[0],11);
    addtimer 1000, strnpcinfo(1)+"::OnEnd";
    while(1) {
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000: ~ ^777777Cancel^000000")) {
        //"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2 > 0 && !@qe6)?" ~ Preview...":"")+":
        case 1:
            if (@qe0) { 
                mes "[Quest Shop]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[1])) {
                mes "[Quest Shop]";
                mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[2]) set Zeny, Zeny-.@q[2];
            if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
            if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1];
            getitem .@q[0],.@q[1];
            if (.Announce) announce strcharinfo(0)+" , performed a task/perform a donation",0;
            specialeffect2 699;
            close;
        /*
        case 2:
            set @qe3, getlook(LOOK_HEAD_BOTTOM);
            set @qe4, getlook(LOOK_HEAD_TOP);
            set @qe5, getlook(LOOK_HEAD_MID);
            set @qe6,1;
            if (@qe1&1) changelook LOOK_HEAD_BOTTOM, @qe2;
            if (@qe1&256) changelook LOOK_HEAD_TOP, @qe2;
            if (@qe1&512) changelook LOOK_HEAD_MID, @qe2;
            break;
        */
        case 3:
            close;
        }
    }
OnEnd:
    if (@qe6) {
        changelook LOOK_HEAD_BOTTOM, @qe3;
        changelook LOOK_HEAD_TOP, @qe4;
        changelook LOOK_HEAD_MID, @qe5;
    }
    for(set .@i,0; .@i<7; set .@i,.@i+1)
        setd "@qe"+.@i,0;
    end;
OnInit:
    waitingroom "Invasion Shop",0;
    freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
    setarray .Points$[0],"#inv_point","Invation Points";

    set .Announce,0;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .DisplayID,0;    // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,1;    // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

    setarray .Shops$[1],"Invasion Shop";
    // set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!

    Add(1,5151,1,30000,30000,0,0);        //NHP
    //Add(1,33032,1,25000,25000,0,0);        //cyc
    Add(1,4359,1,30000,30000,0,0);        // SINXC
    Add(1,4357,1,15000,15000,0,0);        // LKC
    Add(1,4361,1,29000,29000,0,0);        // WSC
    Add(1,4363,1,8000,8000,0,0);        // HPC
    Add(1,4365,1,4000,4000,0,0);        // HWC
    Add(1,4367,1,18000,18000,0,0);        // SnipC
    Add(1,4399,1,10000,10000,0,0);        // ThanaC

    
// --------------------------------------------------
    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "invshop"+.@i,909;
    }
    end;
}

// -------- Dummy data (duplicate as needed) --------
-    shop    invshop1    -1,909:-1

 

Link to comment
Share on other sites

0 answers to this question

Recommended Posts

There have been no answers to this question yet

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...