Lamekia Posted October 31, 2019 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 2 Reputation: 0 Joined: 10/29/19 Last Seen: July 16, 2023 Share Posted October 31, 2019 Is there any why to remove the yellow sheen your character gets when using the Knight skill Two-Hand Quicken? Quote Link to comment Share on other sites More sharing options...
1 OscarScorp Posted November 1, 2019 Group: Members Topic Count: 62 Topics Per Day: 0.02 Content Count: 217 Reputation: 16 Joined: 01/28/15 Last Seen: February 25, 2022 Share Posted November 1, 2019 You can edit your data grf (or create a custom one) with this path folder:data\luafiles514\lua files\skilleffectinfo\ If you don't have this file, it can be downloaded from: https://github.com/zackdreaver/ROenglishRE Inside, edit effectid.lub EF_FIREPILLARBOMB = 97, EF_DETECTING = 119, EF_TWOHANDQUICKEN = 130, <--Add this line EF_ICECRASH = 135, EF_BRANDISH2 = 144, Then skilleffectinfolist.lub, add the following lines at the end: }, [SKID.KN_TWOHANDQUICKEN] = { beginMotionType = ACTOR_STATE.ST_SKILL, effectNum = 1, effectID = { EFID.EF_TWOHANDQUICKEN } } (Add a coma to the previous closing bracket and the last line must not have a comma) Can't confirm if it completely works as you need to. 1 Quote Link to comment Share on other sites More sharing options...
0 Lamekia Posted November 1, 2019 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 2 Reputation: 0 Joined: 10/29/19 Last Seen: July 16, 2023 Author Share Posted November 1, 2019 I tried what you suggested but unfortunately still yellow, I played around with it a bit but it seems the only thing I can modify is the stance the character makes when using the skill. Quote Link to comment Share on other sites More sharing options...
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Lamekia
Is there any why to remove the yellow sheen your character gets when using the Knight skill Two-Hand Quicken?
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