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cumbe11

Asura movement speed

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Hello, I have a question, I am a few hours checking these lines of code trying to understand what it is,

ud-> canmove_tick + = 3 * speed / 5; // is this part the speed of animation?

	        skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
	            if(unit_walktoxy(src, dx, dy, 2) && ud) {
                //Increase can't walk delay to not alter your walk path
                ud->canmove_tick = tick;
                speed = status_get_speed(src);
                for (i = 0; i < ud->walkpath.path_len; i ++)
                {
                    if(ud->walkpath.path[i]&1)
                        ud->canmove_tick+=3*speed/5;
                    else
                        ud->canmove_tick+=speed;
                }
            }
        }
        break;
	

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