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Asura movement speed

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Hello, I have a question, I am a few hours checking these lines of code trying to understand what it is,

ud-> canmove_tick + = 3 * speed / 5; // is this part the speed of animation?

	            if(unit_walktoxy(src, dx, dy, 2) && ud) {
                //Increase can't walk delay to not alter your walk path
                ud->canmove_tick = tick;
                speed = status_get_speed(src);
                for (i = 0; i < ud->walkpath.path_len; i ++)

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