kvm_death kvm_kills kvm_win kvm_lost in "char_bg" table and i need script to insert in kills, death win and lost KvM, van help ? sig in full table and script
CREATE TABLE IF NOT EXISTS `char_bg` (
`char_id` int(11) NOT NULL,
`top_damage` int(11) NOT NULL DEFAULT '0',
`damage_done` int(11) NOT NULL DEFAULT '0',
`damage_received` int(11) NOT NULL DEFAULT '0',
`skulls` int(11) NOT NULL DEFAULT '0',
`ti_wins` int(11) NOT NULL DEFAULT '0',
`ti_lost` int(11) NOT NULL DEFAULT '0',
`ti_tie` int(11) NOT NULL DEFAULT '0',
`eos_flags` int(11) NOT NULL DEFAULT '0',
`eos_bases` int(11) NOT NULL DEFAULT '0',
`eos_wins` int(11) NOT NULL DEFAULT '0',
`eos_lost` int(11) NOT NULL DEFAULT '0',
`eos_tie` int(11) NOT NULL DEFAULT '0',
`boss_killed` int(11) NOT NULL DEFAULT '0',
`boss_damage` int(11) NOT NULL DEFAULT '0',
`boss_flags` int(11) NOT NULL DEFAULT '0',
`boss_wins` int(11) NOT NULL DEFAULT '0',
`boss_lost` int(11) NOT NULL DEFAULT '0',
`boss_tie` int(11) NOT NULL DEFAULT '0',
`dom_bases` int(11) NOT NULL DEFAULT '0',
`dom_off_kills` int(11) NOT NULL DEFAULT '0',
`dom_def_kills` int(11) NOT NULL DEFAULT '0',
`dom_wins` int(11) NOT NULL DEFAULT '0',
`dom_lost` int(11) NOT NULL DEFAULT '0',
`dom_tie` int(11) NOT NULL DEFAULT '0',
`td_kills` int(11) NOT NULL DEFAULT '0',
`td_deaths` int(11) NOT NULL DEFAULT '0',
`td_wins` int(11) NOT NULL DEFAULT '0',
`td_lost` int(11) NOT NULL DEFAULT '0',
`td_tie` int(11) NOT NULL DEFAULT '0',
`sc_stole` int(11) NOT NULL DEFAULT '0',
`sc_captured` int(11) NOT NULL DEFAULT '0',
`sc_droped` int(11) NOT NULL DEFAULT '0',
`sc_wins` int(11) NOT NULL DEFAULT '0',
`sc_lost` int(11) NOT NULL DEFAULT '0',
`sc_tie` int(11) NOT NULL DEFAULT '0',
`ctf_taken` int(11) NOT NULL DEFAULT '0',
`ctf_captured` int(11) NOT NULL DEFAULT '0',
`ctf_droped` int(11) NOT NULL DEFAULT '0',
`ctf_wins` int(11) NOT NULL DEFAULT '0',
`ctf_lost` int(11) NOT NULL DEFAULT '0',
`ctf_tie` int(11) NOT NULL DEFAULT '0',
`emperium_kill` int(11) NOT NULL DEFAULT '0',
`barricade_kill` int(11) NOT NULL DEFAULT '0',
`gstone_kill` int(11) NOT NULL DEFAULT '0',
`cq_wins` int(11) NOT NULL DEFAULT '0',
`cq_lost` int(11) NOT NULL DEFAULT '0',
`kill_count` int(11) NOT NULL DEFAULT '0',
`death_count` int(11) NOT NULL DEFAULT '0',
`win` int(11) NOT NULL DEFAULT '0',
`lost` int(11) NOT NULL DEFAULT '0',
`tie` int(11) NOT NULL DEFAULT '0',
`leader_win` int(11) NOT NULL DEFAULT '0',
`leader_lost` int(11) NOT NULL DEFAULT '0',
`leader_tie` int(11) NOT NULL DEFAULT '0',
`deserter` int(11) NOT NULL DEFAULT '0',
`score` int(11) NOT NULL DEFAULT '0',
`points` int(11) NOT NULL DEFAULT '0',
`sp_heal_potions` int(11) NOT NULL DEFAULT '0',
`hp_heal_potions` int(11) NOT NULL DEFAULT '0',
`yellow_gemstones` int(11) NOT NULL DEFAULT '0',
`red_gemstones` int(11) NOT NULL DEFAULT '0',
`blue_gemstones` int(11) NOT NULL DEFAULT '0',
`poison_bottles` int(11) NOT NULL DEFAULT '0',
`acid_demostration` int(11) NOT NULL DEFAULT '0',
`acid_demostration_fail` int(11) NOT NULL DEFAULT '0',
`support_skills_used` int(11) NOT NULL DEFAULT '0',
`healing_done` int(11) NOT NULL DEFAULT '0',
`wrong_support_skills_used` int(11) NOT NULL DEFAULT '0',
`wrong_healing_done` int(11) NOT NULL DEFAULT '0',
`sp_used` int(11) NOT NULL DEFAULT '0',
`zeny_used` int(11) NOT NULL DEFAULT '0',
`spiritb_used` int(11) NOT NULL DEFAULT '0',
`ammo_used` int(11) NOT NULL DEFAULT '0',
`rank_points` int(11) NOT NULL DEFAULT '0',
`rank_games` int(11) NOT NULL DEFAULT '0',
`ru_captures` int(11) NOT NULL DEFAULT '0',
`ru_wins` int(11) NOT NULL DEFAULT '0',
`ru_lost` int(11) NOT NULL DEFAULT '0',
`kvm_death` int(11) unsigned NOT NULL,
`kvm_kills` int(11) unsigned NOT NULL,
`kvm_win` int(11) unsigned NOT NULL,
`kvm_lost` int(11) unsigned NOT NULL,
PRIMARY KEY (`char_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
// (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus
//
// - [email protected]
// - MSN [email protected]
// - Skype: Zephyrus_cr
// - Site: http://dev.terra-gaming.com
//
// This file is NOT public - you are not allowed to distribute it.
// Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/
// eAmod is a non Free, extended version of eAthena Ragnarok Private Server.
// ==============================================================================
// BattleGround System - KvM 80~99
// ==============================================================================
// Registration NPC's
// *********************************************************************
bat_room,158,158,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume
end;
OnInit:
waitingroom "KvM 3vs3 Blue Team",4,"KvM01_BG::OnGuillaumeJoin",1;
end;
OnEnterBG:
set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,0,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
end;
}
bat_room,158,141,0 script Registration::KvM01R_Croix 414,{ // KvM Croix
end;
OnInit:
waitingroom "KvM 3vs3 Red Team",4,"KvM01_BG::OnCroixJoin",1;
end;
OnEnterBG:
set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,1,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
end;
}
// Light Effects
// *********************************************************************
bat_c01,54,123,0 script #bat_c01a 111,{
end;
OnKvM01LightA: misceffect 54; end;
OnKvM01LightB: misceffect 55; end;
OnKvM01LightC: misceffect 56; end;
}
bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111
bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111
bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111
bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111
bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111
// Battleground Engine
// *********************************************************************
- script KvM01_BG -1,{
end;
OnInit:
setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
disablenpc "TherapistKvM01a";
disablenpc "TherapistKvM01b";
disablenpc "VintenarKvM01a";
disablenpc "VintenarKvM01b";
end;
OnGuillaumeJoin:
if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id1, 0) < 3 )
waitingroom2bg_single $@KvM01BG_id1,"bat_c01",53,128,"KvM01R_Guillaume";
else
donpcevent "KvM01_BG::OnReadyCheck";
end;
OnGuillaumeQuit:
setquest 8506;
if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id1, 0) < 3 )
waitingroom2bg_single $@KvM01BG_id1,"bat_c01",53,128,"KvM01R_Guillaume";
OnGuillaumeDie:
if( $@KvM01BG == 2 )
{
getmapxy .@m$, .@x, .@y, 0;
if( .@m$ != "bat_c01" || (.@x >= 50 && .@x <= 58 && .@y >= 123 && .@y <= 131) )
end; // Killed/Logout on Cementery or outside the map?
set .Guillaume_Count, .Guillaume_Count - 1;
set .Croix_Score, .Croix_Score + 1;
bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
}
end;
OnCroixJoin:
if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id2, 0) < 3 )
waitingroom2bg_single $@KvM01BG_id2,"bat_c01",146,55,"KvM01R_Croix";
else
donpcevent "KvM01_BG::OnReadyCheck";
end;
OnCroixQuit:
setquest 8506;
if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id2, 0) < 3 )
waitingroom2bg_single $@KvM01BG_id2,"bat_c01",146,55,"KvM01R_Croix";
OnCroixDie:
if( $@KvM01BG == 2 )
{
getmapxy .@m$, .@x, .@y, 0;
if( .@m$ != "bat_c01" || (.@x >= 141 && .@x <= 149 && .@y >= 52 && .@y <= 60) )
end; // Killed/Logout on Cementery or outside the map?
set .Croix_Count, .Croix_Count - 1;
set .Guillaume_Score, .Guillaume_Score + 1;
bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
}
end;
OnReadyCheck:
if( $@KvM01BG || $@Global_BG_Block )
end;
set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
if( .@Guillaume < 3 || .@Croix < 3 )
{
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) )
{
announce "Batalha Campal -- Kreiger Von Midgard 3vs3: " + .@Guillaume + "/3, C: " + .@Croix + "/3",0,0x00BFFF;
set $@KvM_Flood, gettimetick(2) + 15;
}
else
mapannounce "bat_room","Batalha Campal -- Kreiger Von Midgard 3vs3: " + .@Guillaume + "/3, C: " + .@Croix + "/3",1,0x00BFFF;
end;
}
set $@KvM01BG, 1; // Starting
donpcevent "KvM01R_Croix::OnEnterBG";
donpcevent "KvM01R_Guillaume::OnEnterBG";
donpcevent "KvM01_BG::OnStart";
end;
OnStart:
announce "Batalha Campal -- Kreiger Von Midgard 3vs3 começou!",0,0x800080;
enablenpc "TherapistKvM01a";
enablenpc "TherapistKvM01b";
disablenpc "VintenarKvM01a";
disablenpc "VintenarKvM01b";
set $@KvM01BG_Victory, 0;
sleep 2000;
// Warp Teams
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
// ScoreBoard
set .Guillaume_Score, 0;
set .Croix_Score, 0;
initnpctimer;
end;
OnTimer5000:
areapercentheal "bat_c01",50,123,58,131,100,100;
areapercentheal "bat_c01",141,52,149,60,100,100;
mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x00BFFF;
end;
OnTimer26000:
mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x00BFFF;
end;
OnTimer27000:
donpcevent "::OnKvM01LightA";
end;
OnTimer28000:
donpcevent "::OnKvM01LightB";
end;
OnTimer29000:
donpcevent "::OnKvM01LightC";
end;
OnTimer30000:
// Team Members
set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
if( .Guillaume_Count < 1 || .Croix_Count < 1 )
{
set $@KvM01BG_Victory, 3;
set $@KvM01BG, 3;
mapannounce "bat_c01","There are not enough players to start the battle",1,0x00BFFF;
stopnpctimer;
sleep 2000;
donpcevent "KvM01_BG::OnStop";
end;
}
set $@KvM01BG, 2; // Playing
areapercentheal "bat_c01",50,123,58,131,100,100;
bg_warp $@KvM01BG_id1,"bat_c01",62,119;
areapercentheal "bat_c01",141,52,149,60,100,100;
bg_warp $@KvM01BG_id2,"bat_c01",137,64;
end;
OnTimer32000:
mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x00BFFF;
end;
OnTimer300000:
mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x00BFFF;
end;
OnTimer330000:
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM01_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
donpcevent "KvM01_BG::OnGuillaumeWin";
else
{ // Draw Game
set $@KvM01BG, 3;
set $@KvM01BG_Victory, 3;
stopnpctimer;
sleep 2000;
mapannounce "bat_c01","The time is out! This is a Tie...",1,0x00BFFF;
donpcevent "KvM01_BG::OnStop";
}
end;
OnGuillaumeWin:
set $@KvM01BG, 3;
set $@KvM01BG_Victory, 1;
stopnpctimer;
sleep 2000;
mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
donpcevent "KvM01_BG::OnStop";
end;
OnCroixWin:
set $@KvM01BG, 3;
set $@KvM01BG_Victory, 2;
stopnpctimer;
sleep 2000;
mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
donpcevent "KvM01_BG::OnStop";
end;
OnStop:
disablenpc "TherapistKvM01a";
disablenpc "TherapistKvM01b";
enablenpc "VintenarKvM01a";
enablenpc "VintenarKvM01b";
// Warp Teams
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
donpcevent "KvM01_BG_Out::OnBegin";
end;
OnReset:
stopnpctimer;
stopnpctimer "KvM01_BG_Out";
set .Croix_Count, 0;
set .Guillaume_Count, 0;
set .Croix_Score, 0;
set .Guillaume_Score, 0;
set $@KvM01BG_Victory, 0;
if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
disablenpc "TherapistKvM01a";
disablenpc "TherapistKvM01b";
disablenpc "VintenarKvM01a";
disablenpc "VintenarKvM01b";
sleep 1000;
mapwarp "bat_c01","bat_room",155,150;
sleep 2000;
maprespawnguildid "bat_c01",0,3; // Just in case someone else
bg_updatescore "bat_c01",0,0;
sleep 2000;
set $@KvM01BG, 0;
donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
}
- script KvM01_BG_Out -1,{
end;
OnBegin:
initnpctimer;
end;
OnTimer3000:
mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x00BFFF;
end;
OnTimer30000:
mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x00BFFF;
end;
OnTimer50000:
mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x00BFFF;
end;
OnTimer60000:
donpcevent "KvM01_BG::OnReset";
end;
// Battleground Therapist
// *********************************************************************
bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
mes "You can be free from pain.";
specialeffect2 312;
close;
}
// Battleground rewards
// *********************************************************************
bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{
if( $@KvM01BG_Victory )
{
if( $@KvM01BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
set .@RewardGuerra, 40;
set .@RewardValor, 25;
set .@RewardBravura, 25;
mes "[Swandery]";
mes "Blessed Guillaume!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@RewardGuerra, 30;
set .@RewardValor, 15;
set .@RewardBravura, 15;
mes "[Swandery]";
mes "You lost, but you're dedicated to this battle.";
mes "This is a reward for your great dedication by Guillaume Marollo!";
mes "Just take this defeat a lesson, and later you would definitely learn.";
close2;
}
setquest 6025;
getitem 7773, .@RewardGuerra;
getitem 7829, .@RewardValor;
getitem 7828, .@RewardBravura;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{
if( $@KvM01BG_Victory )
{
if( $@KvM01BG_Victory == 3 )
{
setquest 6025;
bg_leave;
warp "bat_room",155,150;
end;
}
else if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
set .@RewardGuerra, 40;
set .@RewardValor, 25;
set .@RewardBravura, 25;
mes "[Swandery]";
mes "Blessed Croax!!";
mes "Let's enjoy our glorious victory!";
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
close2;
}
else
{ //
set .@RewardGuerra, 30;
set .@RewardValor, 15;
set .@RewardBravura, 15;
mes "[Swandery]";
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
mes "Even though we didn't win, we did our best.";
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
close2;
}
setquest 6025;
getitem 7773, .@RewardGuerra;
getitem 7829, .@RewardValor;
getitem 7828, .@RewardBravura;
bg_leave;
warp "bat_room",155,150;
end;
}
end;
}
// MapFlags
// *********************************************************************
bat_c01 mapflag battleground 2
bat_c01 mapflag nomemo
bat_c01 mapflag nosave SavePoint
bat_c01 mapflag noteleport
bat_c01 mapflag nowarp
bat_c01 mapflag nowarpto
bat_c01 mapflag noreturn
bat_c01 mapflag nobranch
bat_c01 mapflag nopenalty
bat_c01 mapflag noemergencycall
Question
danizinx
Hi guys, i need a ranking KvM, i added
kvm_death kvm_kills kvm_win kvm_lost in "char_bg" table and i need script to insert in kills, death win and lost KvM, van help ? sig in full table and script
CREATE TABLE IF NOT EXISTS `char_bg` ( `char_id` int(11) NOT NULL, `top_damage` int(11) NOT NULL DEFAULT '0', `damage_done` int(11) NOT NULL DEFAULT '0', `damage_received` int(11) NOT NULL DEFAULT '0', `skulls` int(11) NOT NULL DEFAULT '0', `ti_wins` int(11) NOT NULL DEFAULT '0', `ti_lost` int(11) NOT NULL DEFAULT '0', `ti_tie` int(11) NOT NULL DEFAULT '0', `eos_flags` int(11) NOT NULL DEFAULT '0', `eos_bases` int(11) NOT NULL DEFAULT '0', `eos_wins` int(11) NOT NULL DEFAULT '0', `eos_lost` int(11) NOT NULL DEFAULT '0', `eos_tie` int(11) NOT NULL DEFAULT '0', `boss_killed` int(11) NOT NULL DEFAULT '0', `boss_damage` int(11) NOT NULL DEFAULT '0', `boss_flags` int(11) NOT NULL DEFAULT '0', `boss_wins` int(11) NOT NULL DEFAULT '0', `boss_lost` int(11) NOT NULL DEFAULT '0', `boss_tie` int(11) NOT NULL DEFAULT '0', `dom_bases` int(11) NOT NULL DEFAULT '0', `dom_off_kills` int(11) NOT NULL DEFAULT '0', `dom_def_kills` int(11) NOT NULL DEFAULT '0', `dom_wins` int(11) NOT NULL DEFAULT '0', `dom_lost` int(11) NOT NULL DEFAULT '0', `dom_tie` int(11) NOT NULL DEFAULT '0', `td_kills` int(11) NOT NULL DEFAULT '0', `td_deaths` int(11) NOT NULL DEFAULT '0', `td_wins` int(11) NOT NULL DEFAULT '0', `td_lost` int(11) NOT NULL DEFAULT '0', `td_tie` int(11) NOT NULL DEFAULT '0', `sc_stole` int(11) NOT NULL DEFAULT '0', `sc_captured` int(11) NOT NULL DEFAULT '0', `sc_droped` int(11) NOT NULL DEFAULT '0', `sc_wins` int(11) NOT NULL DEFAULT '0', `sc_lost` int(11) NOT NULL DEFAULT '0', `sc_tie` int(11) NOT NULL DEFAULT '0', `ctf_taken` int(11) NOT NULL DEFAULT '0', `ctf_captured` int(11) NOT NULL DEFAULT '0', `ctf_droped` int(11) NOT NULL DEFAULT '0', `ctf_wins` int(11) NOT NULL DEFAULT '0', `ctf_lost` int(11) NOT NULL DEFAULT '0', `ctf_tie` int(11) NOT NULL DEFAULT '0', `emperium_kill` int(11) NOT NULL DEFAULT '0', `barricade_kill` int(11) NOT NULL DEFAULT '0', `gstone_kill` int(11) NOT NULL DEFAULT '0', `cq_wins` int(11) NOT NULL DEFAULT '0', `cq_lost` int(11) NOT NULL DEFAULT '0', `kill_count` int(11) NOT NULL DEFAULT '0', `death_count` int(11) NOT NULL DEFAULT '0', `win` int(11) NOT NULL DEFAULT '0', `lost` int(11) NOT NULL DEFAULT '0', `tie` int(11) NOT NULL DEFAULT '0', `leader_win` int(11) NOT NULL DEFAULT '0', `leader_lost` int(11) NOT NULL DEFAULT '0', `leader_tie` int(11) NOT NULL DEFAULT '0', `deserter` int(11) NOT NULL DEFAULT '0', `score` int(11) NOT NULL DEFAULT '0', `points` int(11) NOT NULL DEFAULT '0', `sp_heal_potions` int(11) NOT NULL DEFAULT '0', `hp_heal_potions` int(11) NOT NULL DEFAULT '0', `yellow_gemstones` int(11) NOT NULL DEFAULT '0', `red_gemstones` int(11) NOT NULL DEFAULT '0', `blue_gemstones` int(11) NOT NULL DEFAULT '0', `poison_bottles` int(11) NOT NULL DEFAULT '0', `acid_demostration` int(11) NOT NULL DEFAULT '0', `acid_demostration_fail` int(11) NOT NULL DEFAULT '0', `support_skills_used` int(11) NOT NULL DEFAULT '0', `healing_done` int(11) NOT NULL DEFAULT '0', `wrong_support_skills_used` int(11) NOT NULL DEFAULT '0', `wrong_healing_done` int(11) NOT NULL DEFAULT '0', `sp_used` int(11) NOT NULL DEFAULT '0', `zeny_used` int(11) NOT NULL DEFAULT '0', `spiritb_used` int(11) NOT NULL DEFAULT '0', `ammo_used` int(11) NOT NULL DEFAULT '0', `rank_points` int(11) NOT NULL DEFAULT '0', `rank_games` int(11) NOT NULL DEFAULT '0', `ru_captures` int(11) NOT NULL DEFAULT '0', `ru_wins` int(11) NOT NULL DEFAULT '0', `ru_lost` int(11) NOT NULL DEFAULT '0', `kvm_death` int(11) unsigned NOT NULL, `kvm_kills` int(11) unsigned NOT NULL, `kvm_win` int(11) unsigned NOT NULL, `kvm_lost` int(11) unsigned NOT NULL, PRIMARY KEY (`char_id`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8;
// (c) 2008 - 2012 eAmod Project; Andres Garbanzo / Zephyrus // // - [email protected] // - MSN [email protected] // - Skype: Zephyrus_cr // - Site: http://dev.terra-gaming.com // // This file is NOT public - you are not allowed to distribute it. // Authorized Server List : http://dev.terra-gaming.com/index.php?/topic/72-authorized-eamod-servers/ // eAmod is a non Free, extended version of eAthena Ragnarok Private Server. // ============================================================================== // BattleGround System - KvM 80~99 // ============================================================================== // Registration NPC's // ********************************************************************* bat_room,158,158,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume end; OnInit: waitingroom "KvM 3vs3 Blue Team",4,"KvM01_BG::OnGuillaumeJoin",1; end; OnEnterBG: set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,0,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie"); end; } bat_room,158,141,0 script Registration::KvM01R_Croix 414,{ // KvM Croix end; OnInit: waitingroom "KvM 3vs3 Red Team",4,"KvM01_BG::OnCroixJoin",1; end; OnEnterBG: set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,1,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie"); end; } // Light Effects // ********************************************************************* bat_c01,54,123,0 script #bat_c01a 111,{ end; OnKvM01LightA: misceffect 54; end; OnKvM01LightB: misceffect 55; end; OnKvM01LightC: misceffect 56; end; } bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111 bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111 bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111 bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111 bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111 // Battleground Engine // ********************************************************************* - script KvM01_BG -1,{ end; OnInit: setwall "bat_c01",54,122,6,7,0,"batc01wall_a"; setwall "bat_c01",55,122,5,7,0,"batc01wall_b"; setwall "bat_c01",140,56,6,7,0,"batc01wall_c"; setwall "bat_c01",140,57,5,7,0,"batc01wall_d"; disablenpc "TherapistKvM01a"; disablenpc "TherapistKvM01b"; disablenpc "VintenarKvM01a"; disablenpc "VintenarKvM01b"; end; OnGuillaumeJoin: if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id1, 0) < 3 ) waitingroom2bg_single $@KvM01BG_id1,"bat_c01",53,128,"KvM01R_Guillaume"; else donpcevent "KvM01_BG::OnReadyCheck"; end; OnGuillaumeQuit: setquest 8506; if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id1, 0) < 3 ) waitingroom2bg_single $@KvM01BG_id1,"bat_c01",53,128,"KvM01R_Guillaume"; OnGuillaumeDie: if( $@KvM01BG == 2 ) { getmapxy .@m$, .@x, .@y, 0; if( .@m$ != "bat_c01" || (.@x >= 50 && .@x <= 58 && .@y >= 123 && .@y <= 131) ) end; // Killed/Logout on Cementery or outside the map? set .Guillaume_Count, .Guillaume_Count - 1; set .Croix_Score, .Croix_Score + 1; bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin"; } end; OnCroixJoin: if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id2, 0) < 3 ) waitingroom2bg_single $@KvM01BG_id2,"bat_c01",146,55,"KvM01R_Croix"; else donpcevent "KvM01_BG::OnReadyCheck"; end; OnCroixQuit: setquest 8506; if( $@KvM01BG == 1 && bg_get_data($@KvM01BG_id2, 0) < 3 ) waitingroom2bg_single $@KvM01BG_id2,"bat_c01",146,55,"KvM01R_Croix"; OnCroixDie: if( $@KvM01BG == 2 ) { getmapxy .@m$, .@x, .@y, 0; if( .@m$ != "bat_c01" || (.@x >= 141 && .@x <= 149 && .@y >= 52 && .@y <= 60) ) end; // Killed/Logout on Cementery or outside the map? set .Croix_Count, .Croix_Count - 1; set .Guillaume_Score, .Guillaume_Score + 1; bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score; if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin"; } end; OnReadyCheck: if( $@KvM01BG || $@Global_BG_Block ) end; set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume"); set .@Croix, getwaitingroomstate(0,"KvM01R_Croix"); if( .@Guillaume < 3 || .@Croix < 3 ) { if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && $@KvM_Flood < gettimetick(2) ) { announce "Batalha Campal -- Kreiger Von Midgard 3vs3: " + .@Guillaume + "/3, C: " + .@Croix + "/3",0,0x00BFFF; set $@KvM_Flood, gettimetick(2) + 15; } else mapannounce "bat_room","Batalha Campal -- Kreiger Von Midgard 3vs3: " + .@Guillaume + "/3, C: " + .@Croix + "/3",1,0x00BFFF; end; } set $@KvM01BG, 1; // Starting donpcevent "KvM01R_Croix::OnEnterBG"; donpcevent "KvM01R_Guillaume::OnEnterBG"; donpcevent "KvM01_BG::OnStart"; end; OnStart: announce "Batalha Campal -- Kreiger Von Midgard 3vs3 começou!",0,0x800080; enablenpc "TherapistKvM01a"; enablenpc "TherapistKvM01b"; disablenpc "VintenarKvM01a"; disablenpc "VintenarKvM01b"; set $@KvM01BG_Victory, 0; sleep 2000; // Warp Teams bg_warp $@KvM01BG_id1,"bat_c01",53,128; bg_warp $@KvM01BG_id2,"bat_c01",146,55; // ScoreBoard set .Guillaume_Score, 0; set .Croix_Score, 0; initnpctimer; end; OnTimer5000: areapercentheal "bat_c01",50,123,58,131,100,100; areapercentheal "bat_c01",141,52,149,60,100,100; mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x00BFFF; end; OnTimer26000: mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x00BFFF; end; OnTimer27000: donpcevent "::OnKvM01LightA"; end; OnTimer28000: donpcevent "::OnKvM01LightB"; end; OnTimer29000: donpcevent "::OnKvM01LightC"; end; OnTimer30000: // Team Members set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0); set .Croix_Count, bg_get_data($@KvM01BG_id2, 0); if( .Guillaume_Count < 1 || .Croix_Count < 1 ) { set $@KvM01BG_Victory, 3; set $@KvM01BG, 3; mapannounce "bat_c01","There are not enough players to start the battle",1,0x00BFFF; stopnpctimer; sleep 2000; donpcevent "KvM01_BG::OnStop"; end; } set $@KvM01BG, 2; // Playing areapercentheal "bat_c01",50,123,58,131,100,100; bg_warp $@KvM01BG_id1,"bat_c01",62,119; areapercentheal "bat_c01",141,52,149,60,100,100; bg_warp $@KvM01BG_id2,"bat_c01",137,64; end; OnTimer32000: mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x00BFFF; end; OnTimer300000: mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x00BFFF; end; OnTimer330000: if( .Croix_Count > .Guillaume_Count ) donpcevent "KvM01_BG::OnCroixWin"; else if( .Croix_Count < .Guillaume_Count ) donpcevent "KvM01_BG::OnGuillaumeWin"; else { // Draw Game set $@KvM01BG, 3; set $@KvM01BG_Victory, 3; stopnpctimer; sleep 2000; mapannounce "bat_c01","The time is out! This is a Tie...",1,0x00BFFF; donpcevent "KvM01_BG::OnStop"; } end; OnGuillaumeWin: set $@KvM01BG, 3; set $@KvM01BG_Victory, 1; stopnpctimer; sleep 2000; mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; donpcevent "KvM01_BG::OnStop"; end; OnCroixWin: set $@KvM01BG, 3; set $@KvM01BG_Victory, 2; stopnpctimer; sleep 2000; mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; donpcevent "KvM01_BG::OnStop"; end; OnStop: disablenpc "TherapistKvM01a"; disablenpc "TherapistKvM01b"; enablenpc "VintenarKvM01a"; enablenpc "VintenarKvM01b"; // Warp Teams bg_warp $@KvM01BG_id1,"bat_c01",53,128; bg_warp $@KvM01BG_id2,"bat_c01",146,55; donpcevent "KvM01_BG_Out::OnBegin"; end; OnReset: stopnpctimer; stopnpctimer "KvM01_BG_Out"; set .Croix_Count, 0; set .Guillaume_Count, 0; set .Croix_Score, 0; set .Guillaume_Score, 0; set $@KvM01BG_Victory, 0; if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; } if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; } disablenpc "TherapistKvM01a"; disablenpc "TherapistKvM01b"; disablenpc "VintenarKvM01a"; disablenpc "VintenarKvM01b"; sleep 1000; mapwarp "bat_c01","bat_room",155,150; sleep 2000; maprespawnguildid "bat_c01",0,3; // Just in case someone else bg_updatescore "bat_c01",0,0; sleep 2000; set $@KvM01BG, 0; donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start end; } - script KvM01_BG_Out -1,{ end; OnBegin: initnpctimer; end; OnTimer3000: mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x00BFFF; end; OnTimer30000: mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x00BFFF; end; OnTimer50000: mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x00BFFF; end; OnTimer60000: donpcevent "KvM01_BG::OnReset"; end; // Battleground Therapist // ********************************************************************* bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; close; } bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; close; } // Battleground rewards // ********************************************************************* bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == 3 ) { setquest 6025; bg_leave; warp "bat_room",155,150; end; } else if( $@KvM01BG_Victory == Bat_Team ) { // Victory set .@RewardGuerra, 40; set .@RewardValor, 25; set .@RewardBravura, 25; mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; } else { // set .@RewardGuerra, 30; set .@RewardValor, 15; set .@RewardBravura, 15; mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; } setquest 6025; getitem 7773, .@RewardGuerra; getitem 7829, .@RewardValor; getitem 7828, .@RewardBravura; bg_leave; warp "bat_room",155,150; end; } end; } bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == 3 ) { setquest 6025; bg_leave; warp "bat_room",155,150; end; } else if( $@KvM01BG_Victory == Bat_Team ) { // Victory set .@RewardGuerra, 40; set .@RewardValor, 25; set .@RewardBravura, 25; mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; } else { // set .@RewardGuerra, 30; set .@RewardValor, 15; set .@RewardBravura, 15; mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; } setquest 6025; getitem 7773, .@RewardGuerra; getitem 7829, .@RewardValor; getitem 7828, .@RewardBravura; bg_leave; warp "bat_room",155,150; end; } end; } // MapFlags // ********************************************************************* bat_c01 mapflag battleground 2 bat_c01 mapflag nomemo bat_c01 mapflag nosave SavePoint bat_c01 mapflag noteleport bat_c01 mapflag nowarp bat_c01 mapflag nowarpto bat_c01 mapflag noreturn bat_c01 mapflag nobranch bat_c01 mapflag nopenalty bat_c01 mapflag noemergencycall
thx
bg_kvm01.txt
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