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Bragis Effect Half On Archer Class


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Posted (edited)

In skill.cpp :


change :

		case UNT_POEMBRAGI:
		case UNT_APPLEIDUN:
		case UNT_HUMMING:
		case UNT_DONTFORGETME:
		case UNT_FORTUNEKISS:
		case UNT_SERVICEFORYOU:
			if (sg->src_id==bl->id && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER))
				return 0;
			if (!sc)
				return 0;
			if (!sce)
				sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit);
			else if (sce->val4 == 1) { //Readjust timers since the effect will not last long.
				sce->val4 = 0; //remove the mark that we stepped out
				delete_timer(sce->timer, status_change_timer);
				sce->timer = add_timer(tick+sg->limit, status_change_timer, bl->id, type); //put duration back to 3min
			}
			break;

		case UNT_FOGWALL:

to :

		case UNT_POEMBRAGI:
		case UNT_APPLEIDUN:
		case UNT_HUMMING:
		case UNT_DONTFORGETME:
		case UNT_FORTUNEKISS:
		case UNT_SERVICEFORYOU:
			if (sg->src_id==bl->id && !(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_BARDDANCER))
				return 0;
			if (!sc) return 0;
			if (!sce)
			{
				struct map_session_data *sd = (struct map_session_data *)bl;
				if(sg->unit_id == UNT_POEMBRAGI && bl->type == BL_PC && (sd->class_&MAPID_BASEMASK) == MAPID_ARCHER)
				{
					sc_start4(ss, bl, type, 100, sg->skill_lv, (sg->val1 / 2), (sg->val2 / 2), 0, sg->limit);
					break;
				}
				else
					sc_start4(ss, bl, type, 100, sg->skill_lv, sg->val1, sg->val2, 0, sg->limit);
			}
			else if (sce->val4 == 1) { //Readjust timers since the effect will not last long.
				sce->val4 = 0; //remove the mark that we stepped out
				delete_timer(sce->timer, status_change_timer);
				sce->timer = add_timer(tick+sg->limit, status_change_timer, bl->id, type); //put duration back to 3min
			}
			break;

		case UNT_FOGWALL:

 

Edited by Metahego

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