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monsters not spawning (unknown syntax)


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Posted (edited)

Hello 
so im trying to make these monsters spawn on the maps 
but for some reason i get this error 
[Error]: npc_parsesrcfile: Unknown syntax in file 'npc/re/mobs/levelingquestsmobs.txt', line '13'. Stopping...
 * w1=vis_h01,0,0 monster Skeggiold
 * w2=1755,50,0
 * w3=
 * w4=
line (12) vis_h01,0,0    monster    Centipede    1987,50,0  is working but the others which is just the same is unknown syntax ? 

//===== rAthena Script =======================================
//= leveling quests spawn script
//===== Description: =========================================
//= spawns monsters for leveling quests area.
//===== Additional Comments: =================================
//= 0.1
//============================================================

//120-140
//vis_h01,0,0 monster Antler Scaraba  2085,50,0 

vis_h01,0,0	monster	Centipede	1987,50,0
vis_h01,0,0	monster	Skeggiold	1755,50,0
vis_h01,0,0	monster	Antler Scaraba	2085,50,0 

//141-150
//1@md_pay,0,0	monster	Antler Scaraba	2085,50,0 

1@md_pay,0,0	monster Angra Mantis	2133,50,0 
1@md_pay,0,0	monster	Pom Spider	2132,50,0 
1@md_pay,0,0	monster	Little Fatum	2136,50,0 

//151-160
//1@slw,0,0 monster Sky Fortress Key Keeper	3478,40,0 

1@slw,0,0	monster Sky Fortress Key Keeper	3478,40,0 
1@slw,0,0	monster Immortal Legionnaire	3477,40,0 
1@slw,0,0	monster Immortal Assaulter	3479,40,0 

//160-175
//x_prt,0,0 monster Antler Scaraba	2085,40,0 

x_prt,0,0	monster	Arc Elder	2920,40,0 
x_prt,0,0	monster	Owl Viscount	2921,40,0 
x_prt,0,0	monster	Big Bell	2917,50,0 

 

Edited by omar

1 answer to this question

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Posted

Seems like there were some spaces.

//===== rAthena Script =======================================
//= leveling quests spawn script
//===== Description: =========================================
//= spawns monsters for leveling quests area.
//===== Additional Comments: =================================
//= 0.1
//============================================================

//120-140
//vis_h01,0,0 monster Antler Scaraba  2085,50

vis_h01,0,0	monster	Centipede	1987,50
vis_h01,0,0	monster	Skeggiold	1755,50
vis_h01,0,0	monster	Antler Scaraba	2085,50

//141-150
//1@md_pay,0,0	monster	Antler Scaraba	2085,50

1@md_pay,0,0	monster Angra Mantis	2133,50
1@md_pay,0,0	monster	Pom Spider	2132,50
1@md_pay,0,0	monster	Little Fatum	2136,50

//151-160
//1@slw,0,0 monster Sky Fortress Key Keeper	3478,40

1@slw,0,0	monster Sky Fortress Key Keeper	3478,40
1@slw,0,0	monster Immortal Legionnaire	3477,40
1@slw,0,0	monster Immortal Assaulter	3479,40

//160-175
//x_prt,0,0 monster Antler Scaraba	2085,40

x_prt,0,0	monster	Arc Elder	2920,40
x_prt,0,0	monster	Owl Viscount	2921,40
x_prt,0,0	monster	Big Bell	2917,50

Also I changed the delay because of this:

Delay1 and delay2 control monster respawn delays - the first one is the fixed
base respawn time, and the second is random variance on top of the base time.
Both values are given in milliseconds (1000 = 1 second).
Note that the server also enforces a minimum respawn delay of 5 seconds.

 

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