Switcho Posted November 25, 2018 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 7 Reputation: 0 Joined: 12/07/11 Last Seen: June 22, 2019 Share Posted November 25, 2018 Hi, i need your help, I found this script : // ============================================================================== // BattleGround System - Flavius TD - Flavius Team Deathmatch // ============================================================================== // By Suke / s4zuk3 // ============================================================================== // Registration NPC's // ********************************************************************* bat_room,151,159,4 script Registration::Fl1R_Guillaume 418,{ end; OnInit: waitingroom "BG DeathMatch",5,"Flavius_BG1::OnGuillaumeJoin",1; end; OnEnterBG: set $@FlaviusBG1_id1, waitingroom2bg("bat_b01",390,10,"Flavius_BG1::OnGuillaumeQuit",""); end; } bat_room,158,159,4 script Registration::Fl1R_Croix 414,{ end; OnInit: waitingroom "BG DeathMatch",5,"Flavius_BG1::OnCroixJoin",1; end; OnEnterBG: set $@FlaviusBG1_id2, waitingroom2bg("bat_b01",10,290,"Flavius_BG1::OnCroixQuit",""); end; } // Battleground Engine // ********************************************************************* - script Flavius_BG1 -1,{ end; OnInit: disablenpc "Guillaume Vintenar#fl1"; disablenpc "Croix Vintenar#fl1"; disablenpc "Therapist in battle#fl11"; disablenpc "Therapist in battle#fl12"; end; OnGuillaumeQuit: OnCroixQuit: if($@FlaviusBG1 != 1) {end;} if(Bat_Team == 2) { for(set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){ if($@bg_red$[.@i] == strcharinfo(0)) {break;} } deletearray $@bg_red$[.@i],1; set $@td_a,$@td_a-1; end; } else if(Bat_Team == 1) { for(set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){ if($@bg_blue$[.@i] == strcharinfo(0)) {break;} } deletearray $@bg_blue$[.@i],1; set $@td_b,$@td_b-1; end; } else { end; } end; OnGuillaumeJoin: OnCroixJoin: if( $@FlaviusBG1 == 1 ){ if( $@Guill < 30 && $@Croi < 30){ set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume"); set .@Croix, getwaitingroomstate(0,"Fl1R_Croix"); if (.@Guillaume!=0 && .@Croix!=0){ set $@Guill, ($@Guill + 1); set $@Croi, ($@Croi + 1); waitingroom2bg_single($@FlaviusBG1_id1,"bat_b01",311,224,"Fl1R_Guillaume"); waitingroom2bg_single($@FlaviusBG1_id2,"bat_b01",87,75,"Fl1R_Croix"); mapannounce "bat_room","Battleground -- Flavius Team Deathmatch [80-99] G: " + $@Guill + "/30, C: " + $@Croi + "/30 in Progress!!",1,0x006400; end; } } } if( $@FlaviusBG1 == 0 ){ donpcevent "Flavius_BG1::OnReadyCheck"; end; } OnReadyCheck: if( $@FlaviusBG1 ) end; set .@Guillaume, getwaitingroomstate(0,"Fl1R_Guillaume"); set .@Croix, getwaitingroomstate(0,"Fl1R_Croix"); if( .@Guillaume < 1 || .@Croix < 1 ){ if( .@Guillaume >=4 && .@Croix >=4 && !agitcheck() && $@FLTD_Flood < gettimetick(2) ) { announce "Battleground -- Flavius Team Deathmatch [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",bc_all,0x006400; set $@FLTD_Flood, gettimetick(2) + 15; end; } mapannounce "bat_room","Battleground -- Flavius Team Deathmatch [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x006400; end; } // // BG Variables set $@FlaviusBG1, 1; set $@FlaviusBG1_Victory, 0; set .Guillaume_Score, 25; set .Croix_Score, 25; // Prepare NPC donpcevent "#gfl1_respawn::OnBGStart"; donpcevent "#cfl1_respawn::OnBGStart"; donpcevent "#fltd_regroup::OnBGStart"; enablenpc "Therapist in battle#fl11"; enablenpc "Therapist in battle#fl12"; disablenpc "Guillaume Vintenar#fl1"; disablenpc "Croix Vintenar#fl1"; // Build and Warp Teams donpcevent "Fl1R_Guillaume::OnEnterBG"; donpcevent "Fl1R_Croix::OnEnterBG"; // Vamos contando :3 set $@Guill, 10; set $@Croi, 10; announce "Battleground -- Flavius Team Deathmatch [80-99] has started!",0,0x006400; initnpctimer; // Death!! OnRoundStart: if( $@FlaviusBG1 != 1 ) end; bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; areapercentheal "bat_b01",382,2,397,17,100,100; areapercentheal "bat_b01",2,282,17,297,100,100; bg_warp $@FlaviusBG1_id1,"bat_b01",311,224; bg_warp $@FlaviusBG1_id2,"bat_b01",87,75; sleep 2000; if( $@FlaviusBG1 != 1 ) end; mapannounce "bat_b01","The Battle of Flavius Team Deathmatch has begun!!",1,0x006400; bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; end; OnPCDieEvent: if( $@FlaviusBG1 == 1 ) { getmapxy (mapname$,.@mapx,.@mapy,0,strcharinfo(0)); if ( mapname$ != "bat_b01") end; if( Bat_Team == 1) { set .Croix_Score, .Croix_Score -1; bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; if (.Croix_Score < 1) donpcevent "Flavius_BG1::OnCroixTDWin"; end; } if ( Bat_Team == 2) { set .Guillaume_Score, .Guillaume_Score -1; bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; if (.Guillaume_Score < 1) donpcevent "Flavius_BG1::OnGuillaumeTDWin"; end; } } end; OnGuillaumeTDWin: set $@FlaviusBG1, 2; set $@FlaviusBG1_Victory, 1; mapannounce "bat_b01","The Guillaume Army has won the battle of Flavius Team Deathmatch",1,0x0000FF; stopnpctimer; sleep 2000; donpcevent "Flavius_BG1::OnMatchEnd"; end; OnCroixTDWin: set $@FlaviusBG1, 2; set $@FlaviusBG1_Victory, 2; mapannounce "bat_b01","The Croix Army has won the battle of Flavius Team Deathmatch",1,0xFF0000; stopnpctimer; sleep 2000; donpcevent "Flavius_BG1::OnMatchEnd"; end; OnTimer900000: if ($@FlaviusBG1 != 1) end; mapannounce "bat_b01","Battle of Flavius Team Deathmatch will ends in 5 minutes",1,0x006400; end; OnTimer1140000: if ($@FlaviusBG1 != 1) end; mapannounce "bat_b01","Battle of Flavius Team Deathmatch will ends in 1 minute",1,0x006400; end; OnTimer1200000: if ($@FlaviusBG1 != 1) end; if( .Croix_Score > .Guillaume_Score ) { mapannounce "bat_b01","The Croix army has won the Battle of Flavius Team Deathmatch!",1,0xFF0000; donpcevent "Flavius_BG1::OnCroixTDWin"; } else if( .Croix_Score < .Guillaume_Score ) { mapannounce "bat_b01","The Guillaume army has won the Battle of Flavius Team Deathmatch!",1,0x0000FF; donpcevent "Flavius_BG1::OnGuillaumeTDWin"; } else { mapannounce "bat_b01","The Battle of Flavius Team Deathmatch is over. The time is out, this is a Tie",1,0x006400; set $@FlaviusBG1, 2; set $@FlaviusBG1_Victory, 3; stopnpctimer; sleep 2000; } OnMatchEnd: donpcevent "#gfl1_respawn::OnBGStop"; donpcevent "#cfl1_respawn::OnBGStop"; donpcevent "#fltd_regroup::OnBGStop"; disablenpc "Therapist in battle#fl11"; disablenpc "Therapist in battle#fl12"; enablenpc "Guillaume Vintenar#fl1"; enablenpc "Croix Vintenar#fl1"; bg_warp $@FlaviusBG1_id1,"bat_b01",390,10; bg_warp $@FlaviusBG1_id2,"bat_b01",10,290; deletearray $@bg_red$; deletearray $@bg_blue$; set $@td_a,0; set $@td_b,0; sleep 3000; mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 1 minute!",1,0x006400; initnpctimer; end; OnTimer30000: if( $@FlaviusBG1 == 2 ) mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 30 seconds!",1,0x006400; end; OnTimer50000: if( $@FlaviusBG1 == 2 ) mapannounce "bat_b01","Battle of Flavius Team Deathmatch will close in 10 seconds!",1,0x006400; end; OnTimer60000: if( $@FlaviusBG1 != 2 ) end; OnReset: stopnpctimer; set .Guillaume_Score, 25; set .Croix_Score, 25; set $@FlaviusBG1_Victory, 0; // NPC's disablenpc "Guillaume Vintenar#fl1"; disablenpc "Croix Vintenar#fl1"; disablenpc "Therapist in battle#fl11"; disablenpc "Therapist in battle#fl12"; if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; set $@FlaviusBG1_id1, 0; } if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; set $@FlaviusBG1_id2, 0; } sleep 1000; mapwarp "bat_b01","bat_room",155,150; sleep 2000; bg_updatescore "bat_b01",.Guillaume_Score,.Croix_Score; set $@FlaviusBG1, 0; donpcevent "Flavius_BG1::OnReadyCheck"; end; } // View oponentes en el mapa <3 - script viewtd - ,{ end; OnPCLoadMapEvent: if($@FlaviusBG1 != 1) {end;} if(Bat_Team == 2) { getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0); while(.@MAPNAME$ == "bat_b01"){ if($@FlaviusBG1 != 1) {end;} getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0); if(.@MAPNAME$ != "bat_b01") { end;} for(set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){ if($@bg_red$[.@i] == strcharinfo(0)) { set .@ontd,1; break;} } if(.@ontd != 1) { setarray $@bg_red$[$@td_a],strcharinfo(0); set $@td_a,$@td_a+1; } set .@j,0; for (set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){ set .@j,.@j+1; getmapxy(.mapES$, .xI, .yI,0,$@bg_blue$[.@i]); viewpoint 1,.xI,.yI,.@j,0x0000ff; } // cierre for sleep2 1000; } // cierre while } else if(Bat_Team == 1) { getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0); while(.@MAPNAME$ == "bat_b01"){ if($@FlaviusBG1 != 1) {end;} getmapxy .@MAPNAME$,.@X,.@Y,0,strcharinfo(0); if(.@MAPNAME$ != "bat_b01") { end;} for(set .@i,0; .@i < getarraysize($@bg_blue$); set .@i,.@i+1){ if($@bg_blue$[.@i] == strcharinfo(0)) { set .@ontd,1; break;} } if(.@ontd != 1) { setarray $@bg_blue$[$@td_b],strcharinfo(0); set $@td_b,$@td_b+1; } set .@j,0; for (set .@i,0; .@i < getarraysize($@bg_red$); set .@i,.@i+1){ set .@j,.@j+1; getmapxy(.mapES$, .xE, .yE,0,$@bg_red$[.@i]); viewpoint 1,.xE,.yE,.@j,0xff0000; } // cierre for sleep2 1000; } // cierre while } else { end; } } // Battleground rewards // ********************************************************************* bat_b01,390,13,5 script Guillaume Vintenar#fl1 419,{ if( $@FlaviusBG1_Victory ) { if( $@FlaviusBG1_Victory == Bat_Team ) { // Victory mes "[Swandery]"; mes "Blessed Guillaume!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; set .@Reward,18; } else { // Derrota mes "[Swandery]"; mes "You lost, but you're dedicated to this battle."; mes "This is a reward for your great dedication by Guillaume Marollo!"; mes "Just take this defeat a lesson, and later you would definitely learn."; close2; set .@Reward,6; } set Flavius_BG_Tick, gettimetick(2) + 300; //setquest 2070; getitem 7829, .@Reward; set .@ontd,0; bg_leave; warp "bat_room",155,150; end; } end; } bat_b01,10,293,5 script Croix Vintenar#fl1 415,{ if( $@FlaviusBG1_Victory ) { if( $@FlaviusBG1_Victory == Bat_Team ) { // Victory mes "[Swandery]"; mes "Blessed Croax!!"; mes "Let's enjoy our glorious victory!"; mes "" + strcharinfo(0) + ", its a sign reflecting victory"; close2; set .@Reward, 18; } else { // Derrota mes "[Swandery]"; mes "Oh, " + strcharinfo(0) + ". Don't be sad."; mes "Even though we didn't win, we did our best."; mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; close2; set .@Reward, 6; } set Flavius_BG_Tick, gettimetick(2) + 300; //setquest 2070; getitem 7829, .@Reward; set .@ontd,0; bg_leave; warp "bat_room",155,150; end; } end; } // Battleground Therapist // ********************************************************************* bat_b01,390,13,5 script Therapist in battle#fl12 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; if (select("Close:Repairman")==1){ close; } next; callfunc "repairmain","Repairman"; end; } bat_b01,10,293,5 script Therapist in battle#fl11 95,{ mes "[Therapist in battle]"; mes "Just close your eyes, and take a deep breathe."; mes "You can be free from pain."; specialeffect2 312; if (select("Close:Repairman")==1){ close; } next; callfunc "repairmain","Repairman"; end; } // Battleground Respawn and Regroup // ********************************************************************* - script #fltd_regroup -1,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer150000: mapannounce "bat_b01","Regroup Team in 30 Seconds...",1,0x006400; end; OnTimer175000: mapannounce "bat_b01","Regroup Team in 5 Seconds...",1,0x006400; end; OnTimer180000: mapannounce "bat_b01","Regroup Team!!",1,0x006400; bg_warp $@FlaviusBG1_id1,"bat_b01",328,150; bg_warp $@FlaviusBG1_id2,"bat_b01",62,150; initnpctimer; end; } bat_b01,390,10,0 script #gfl1_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer9000: misceffect 83; end; OnTimer10000: areapercentheal "bat_b01",382,2,397,17,100,100; set .@mapx,rand(309,327); set .@mapy,rand(141,159); areawarp "bat_b01",382,2,397,17,"bat_b01",.@mapx,.@mapy; initnpctimer; end; } bat_b01,10,290,0 script #cfl1_respawn 139,{ end; OnBGStart: initnpctimer; end; OnBGStop: stopnpctimer; end; OnTimer9000: misceffect 83; end; OnTimer10000: areapercentheal "bat_b01",2,282,17,297,100,100; set .@mapx,rand(72,91); set .@mapy,rand(141,159); areawarp "bat_b01",2,282,17,297,"bat_b01",.@mapx,.@mapy; initnpctimer; end; } // Flags // ********************************************************************* /* bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat1 973 bat_b01,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat2 973 bat_b01,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat3 973 bat_b01,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat4 973 bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat5 973 bat_b01,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat6 973 bat_b01,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat7 973 bat_b01,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat8 973 bat_b01,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat9 973 bat_b01,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat19 973 bat_b01,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat20 973 bat_b01,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat21 973 bat_b01,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat22 973 bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat1 974 bat_b01,96,68,1 duplicate(Croix camp#bat) Croix camp#bat2 974 bat_b01,79,81,1 duplicate(Croix camp#bat) Croix camp#bat3 974 bat_b01,79,68,1 duplicate(Croix camp#bat) Croix camp#bat4 974 bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat5 974 bat_b01,96,81,1 duplicate(Croix camp#bat) Croix camp#bat6 974 bat_b01,59,164,1 duplicate(Croix camp#bat) Croix camp#bat7 974 bat_b01,59,137,1 duplicate(Croix camp#bat) Croix camp#bat8 974 bat_b01,10,296,1 duplicate(Croix camp#bat) Croix camp#bat9 974 bat_b01,110,162,1 duplicate(Croix camp#bat) Croix camp#bat18 974 bat_b01,110,137,1 duplicate(Croix camp#bat) Croix camp#bat19 974 bat_b01,152,120,1 duplicate(Croix camp#bat) Croix camp#bat20 974 bat_b01,158,114,1 duplicate(Croix camp#bat) Croix camp#bat21 974 */ // MapFlags // ********************************************************************* bat_b01 mapflag battleground 2 bat_b01 mapflag nomemo bat_b01 mapflag nosave SavePoint bat_b01 mapflag noteleport bat_b01 mapflag nowarp bat_b01 mapflag nowarpto bat_b01 mapflag noreturn bat_b01 mapflag nobranch bat_b01 mapflag nopenalty bat_b01 mapflag loadevent // *********************************************************************** (https://pastebin.com/qjY38fv5) But the problem ,The score won't decrease when someone (croix or guillaume) has been killed? the score still the same and i have 0 error Quote Link to comment Share on other sites More sharing options...
0 leonardofan Posted November 25, 2018 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 25 Reputation: 0 Joined: 01/15/15 Last Seen: March 2, 2021 Share Posted November 25, 2018 Hello, I'm trying to fix have other kvm versions etc ... so I can test? http://prntscr.com/lmqopu Quote Link to comment Share on other sites More sharing options...
0 Switcho Posted November 28, 2018 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 7 Reputation: 0 Joined: 12/07/11 Last Seen: June 22, 2019 Author Share Posted November 28, 2018 Nobody has an idea to resolve the bug ? Quote Link to comment Share on other sites More sharing options...
0 n0tttt Posted November 28, 2018 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 303 Reputation: 118 Joined: 12/10/16 Last Seen: April 5 Share Posted November 28, 2018 The script looks kinda old, but I did what you asked. https://pastebin.com/raw/niJpv3b6 Quote Link to comment Share on other sites More sharing options...
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Switcho
Hi,
i need your help,
I found this script :
(https://pastebin.com/qjY38fv5)
But the problem ,The score won't decrease when someone (croix or guillaume) has been killed? the score still the same and i have 0 error
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