can anyone help me with this ... thanks a lot ...
• automated every 2hrs, (opens a warp in prontera to go in the event waiting room map "g_room2 40 370")
• broadcast: warp opens for 5mins.... bla bla bla ...
• warps opens for 5mins only
• warp will closed automatically if 10 person is in the event map "g_room2"
• if less than 10 players in g_room2 (after that 5mins warp) . all players will be warp back to prontera.
Question
Jade
can anyone help me with this ... thanks a lot ...
• automated every 2hrs, (opens a warp in prontera to go in the event waiting room map "g_room2 40 370")
• broadcast: warp opens for 5mins.... bla bla bla ...
• warps opens for 5mins only
• warp will closed automatically if 10 person is in the event map "g_room2"
• if less than 10 players in g_room2 (after that 5mins warp) . all players will be warp back to prontera.
here's the script
- script bg_pvp#control -1,{ OnInit: .eventlasting = 20*60; // how long would the event last or it auto-reset. 20*60 = 20 mins .minplayer2start = 5; // how many players require to start ? if 5vs5, set to 5 setarray .rewarditem, 674, 1; // reward to the winning team end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .blacknpcname$ ) < .minplayer2start ) end; .red = waitingroom2bg( "guild_vs2", 9,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .black = waitingroom2bg( "guild_vs2", 90,50, strnpcinfo(0)+"::OnblackQuit", strnpcinfo(0)+"::OnblackDead", .blacknpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .blacknpcname$; bg_warp .red, "guild_vs2", 9,50; bg_warp .black, "guild_vs2", 90,50; .score[1] = .score[2] = .minplayer2start; bg_updatescore "guild_vs2", .score[1], .score[2]; sleep .eventlasting * 1000; if ( .score[1] > .score[2] ) { mapannounce "guild_vs2","Red Side Wins !",0; callsub L_reward, 1; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs2","Black Side Wins !",0; callsub L_reward, 2; } else mapannounce "guild_vs2", "Draw !", 0; bg_warp .red, "prontera",152,178; bg_warp .black, "prontera",154,178; bg_destroy .red; bg_destroy .black; donpcevent .rednpcname$ +"::OnStart"; donpcevent .blacknpcname$ +"::OnStart"; end; L_reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; OnRedDead: callsub L_dead, 1; OnblackDead: callsub L_dead, 2; L_dead: .score[ getarg(0) ]--; bg_updatescore "guild_vs2", .score[1], .score[2]; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); bg_leave; sleep2 1250; percentheal 100,100; end; OnRedQuit: callsub L_quit, 1, .red; OnblackQuit: callsub L_quit, 2, .black; L_quit: .score[ getarg(0) ]--; bg_updatescore "guild_vs2", .score[1], .score[2]; percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( .score[ getarg(0) ] ) end; awake strnpcinfo(0); end; } g_room2,38,379,5 script Red Side 733,{ end; OnInit: set getvariableofnpc( .rednpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Red Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } g_room2,45,379,4 script Black Side 734,{ end; OnInit: set getvariableofnpc( .blacknpcname$, "bg_pvp#control" ), strnpcinfo(0); OnStart: waitingroom "Black Team", getvariableofnpc( .minplayer2start, "bg_pvp#control" ) +1, "bg_pvp#control::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp#control" ); end; } guild_vs2 mapflag battleground 2 guild_vs2 mapflag nosave SavePoint guild_vs2 mapflag nowarp guild_vs2 mapflag nowarpto guild_vs2 mapflag noteleport guild_vs2 mapflag nomemo guild_vs2 mapflag nopenalty guild_vs2 mapflag nobranch guild_vs2 mapflag noicewall
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