How can i edit Euphy's multi shop with point to unlock second shop ?
Like This :
Player must buy any 100 item from 1st shop.
After player done buy 100 item. Second shop can be unlock
script from Euphy.
//===== rAthena Script =======================================//= Euphy's Quest Shop
//=====By:==================================================//= Euphy
//===== Current Version:=====================================//=1.6b//===== Compatible With:=====================================//= rAthena SVN r16862+//=====Description:=========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments:=================================//=1.0 Initial script.//=1.2 Added category support.//=1.3 More options and fixes.//=1.4 Added debug settings.//=1.5 Replaced categories with shop IDs.//=1.6 Added support for purchasing stackables.//=1.6a Added support for previewing costumes and robes.//=1.6b Added 'disable_items' command.//============================================================// Shop NPCs -- supplying no argument displays entire menu.// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================
prontera,164,203,6 script Quest Shop#1998,{ callfunc "qshop";}// Script Core
//============================================================- script quest_shop -1,{
function Add; function Chk; function Slot; function A_An;OnInit:
freeloop(1);//-----------------------------------------------------------// Basic shop settings.//-----------------------------------------------------------
set .Announce,1;// Announce quest completion?(1: yes /0: no)
set .ShowSlot,1;// Show item slots?(2: all equipment /1: if slots >0/0: never)
set .ShowID,0;// Show item IDs?(1: yes /0: no)
set .ShowZeny,0;// Show Zeny cost, if any?(1: yes /0: no)
set .MaxStack,100;// Max number of quest items purchased at one time.//-----------------------------------------------------------// Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";//-----------------------------------------------------------
setarray .Points$[0],"#CASHPOINTS","Cash Points";//-----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};//-----------------------------------------------------------
setarray .Shops$[1],"Headgears","Weapons","Other";//-----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,//<Zeny cost>,<point cost>,//<required item ID>,<required item amount>{,...});//-----------------------------------------------------------
Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);
Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);
Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);
Add(1,5045,1,0,0,2252,1,1054,450,943,1200);
Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);
Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);
Add(3,531,1,3,0,512,1,713,1);
Add(3,532,1,3,0,513,1,713,1);
Add(3,533,1,3,0,514,1,713,1);
Add(3,534,1,3,0,515,1,713,1);//-----------------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1;.@i<=getarraysize(.Shops$); set .@i,.@i+1){
set .menu$,.menu$+.Shops$[.@i]+":";
npcshopdelitem "qshop"+.@i,909;}
end;OnMenu:
set .@size, getarraysize(@i);
if (!.@size) set .@i, select(.menu$);
else if (.@size ==1) set .@i,@i[0];
else {
for(set .@j,0;.@j<.@size; set .@j,.@j+1)
set .@menu$,.@menu$+.Shops$[@i[.@j]]+":";
set .@i,@i[select(.@menu$)-1];}
deletearray @i[0],getarraysize(@i);
if (.Shops$[.@i]==""){
message strcharinfo(0),"An error has occurred.";
end;}
dispbottom "Select one item at a time.";
callshop "qshop"+.@i,1;
npcshopattach "qshop"+.@i;
end;OnBuyItem://.@q[]: RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts,{ ReqItem, ReqAmt,...}
setarray .@q[0],@bought_nameid[0],((@bought_quantity[0]>.MaxStack)?.MaxStack:@bought_quantity[0]);
copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));
set .@q[2],.@q[1]*.@q[3];
if (!.@q[2]||.@q[2]>30000){
message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";
end;}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[2]>1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
disable_items;
if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";
if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";
if (.@q[6]) for(set .@i,6;.@i<getarraysize(.@q); set .@i,.@i+2)
mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";
next;
setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);
if (@qe[2]>0&&((@qe[1]&1)||(@qe[1]&256)||(@qe[1]&512)||(@qe[1]&1024)||(@qe[1]&2048)||(@qe[1]&4096)||(@qe[1]&4)||(@qe[1]&8192)))
set .@preview,1;
addtimer 1000, strnpcinfo(0)+"::OnEnd";
while(1){
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview &&!@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")){
case 1:
if (@qe[0]){
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;}
if (!checkweight(.@q[0],.@q[2])){
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;}
if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);
if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);
if (.@q[6]) for(set .@i,6;.@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1]*.@q[1];
getitem .@q[0],.@q[2];
if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2]>1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;
specialeffect2 EF_FLOWERLEAF;
close;
case 2:
setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE),1;
if ((@qe[1]&1)||(@qe[1]&4096)) changelook LOOK_HEAD_BOTTOM,@qe[2];
else if ((@qe[1]&256)||(@qe[1]&1024)) changelook LOOK_HEAD_TOP,@qe[2];
else if ((@qe[1]&512)||(@qe[1]&2048)) changelook LOOK_HEAD_MID,@qe[2];
else if ((@qe[1]&4)||(@qe[1]&8192)) changelook LOOK_ROBE,@qe[2];
break;
case 3:
close;}}OnEnd:
if (@qe[7]){
changelook LOOK_HEAD_BOTTOM,@qe[3];
changelook LOOK_HEAD_TOP,@qe[4];
changelook LOOK_HEAD_MID,@qe[5];
changelook LOOK_ROBE,@qe[6];}
deletearray @qe[0],8;
end;
function Add {
if (getitemname(getarg(1))=="null"){
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;}
setarray .@j[0],getarg(2),getarg(3),getarg(4);
for(set .@i,5;.@i<getargcount(); set .@i,.@i+2){
if (getitemname(getarg(.@i))=="null"){
debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";
return;} else
setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);}
copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);
npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;}
function Chk {
if (getarg(0)< getarg(1)){
set @qe[0],1;
return "^FF0000";} else
return "^00FF00";}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot){
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),2)==4|| getiteminfo(getarg(0),2)==5) return .@s$+" ["+getitemslots(getarg(0))+"]";default: return .@s$;}}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$,"_"+getarg(0);
for(set .@i,0;.@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);}}
function script qshop {
deletearray @i[0],getarraysize(@i);
for(set .@i,0;.@i<getargcount(); set .@i,.@i+1)
set @i[.@i],getarg(.@i);
doevent "quest_shop::OnMenu";
end;}// Dummy shop data -- copy as needed.//============================================================- shop qshop1 -1,909:-1- shop qshop2 -1,909:-1- shop qshop3 -1,909:-1- shop qshop4 -1,909:-1- shop qshop5 -1,909:-1
Question
MukkiesftKies
How can i edit Euphy's multi shop with point to unlock second shop ?
Like This :
Player must buy any 100 item from 1st shop.
After player done buy 100 item. Second shop can be unlock
script from Euphy.
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