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Failed to connect to server


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Posted (edited)

Hi all, 

         In the console it shows that the server has accepted the connection and it hangs for a while then shows failed to connect to server. Using 2017-05-17aRagexeRE and let me know what other info you'd like.

 

 

 

Thank you very much.

Edited by Sammo

15 answers to this question

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  • 0
Posted (edited)
<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
    <desc>Ragnarok Client Information</desc>
    <servicetype>korea</servicetype>
    <servertype>sakray</servertype>
    <connection>
        <display>Local</display>
              <address>127.0.0.1</address>
              <port>6900</port>
              <version>46</version>
              <langtype>0</langtype>
        <registrationweb>www.ragnarok.com</registrationweb>
        <loading>
            <image>loading00.jpg</image>
            <image>loading01.jpg</image>
            <image>loading02.jpg</image>
            <image>loading03.jpg</image>
            <image>loading04.jpg</image>
        </loading>
       </connection>
</clientinfo>

server is on the same machine

Edited by Mael
Use codebox
  • 0
Posted (edited)
<address>127.0.0.1</address>

go cmd then type ipconfig then change 127.0.01 to your LAN ip from ipconfig

Edited by Mael
Use codebox
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Posted


// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: LAN IP HERE

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: WAN IP HERE

// Character Server Port
char_port: 6121
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: LAN IP HERE

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: WAN IP HERE

// Map Server Port
map_port: 5121

 

subnet: 255.255.255.0:LANIP:LANIP

  • 0
Posted
Just now, Sammo said:


// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1 <----- Change to your LAN IP

// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: LAN IP HERE

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: <------- Your LAN/WAN IP

// Character Server Port
char_port: 6121

// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: <------ LAN IP

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Character Server Port
char_port: 6121

// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: <------- Your LAN/WAN IP

// Map Server Port
map_port: 5121

 

 

  • 0
Posted
Just now, Sammo said:

still not resolved... but I am using a new guide to get this worked out.

i hope you will solved that problem..... go bro!!! :-D

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