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Goldroom Guild Owned Tax || Is it possible to have 2 castles listed on this script?


AinsLord

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here is the script

prontera,155,181,5	script	Sample	757,{
set .Guild,getcastledata( "prtg_cas01",1 );
if( getcharid(2) == .Guild ){
mes "^FF0000Current Tax : "+$Tax+" %";
mes "Total Earning : "+$Earn+" Zeny.";
}
mes "This Gold Room is currently owned by ^FF0000"+getguildname( .Guild )+" Guild^000000.";
mes "You may hunt gold inside the room, but with a ^FF0000"+$Tax+" % Tax Rate^000000.";
mes "Each kill in the Room you will gain 1 Points and each point equal to 100,000 zeny.";
next;
switch( select( "Hunt Gold",
"Claim Zeny",
( strcharinfo(0) != getguildmaster( .Guild ) )?"":"[^0000FFMaster^000000] Claim Earn",
( strcharinfo(0) != getguildmaster( .Guild ) )?"":"[^0000FFMaster^000000] Change Tax" )){

Case 1: warp "mosk_que",0,0; end;
Case 2:
 mes "You have "+#GoldPoint+" Points.";
 if( !#GoldPoint ) close;
 mes "How many you want to points claim ?";
 input @Amount,0,#GoldPoint;
 if( !@Amount ) close;
 next;
 set #GoldPoint,#GoldPoint - @Amount;
 set .@Gain,(( @Amount * 100000 ) - ( @Amount * 100000 * $Tax / 100 ));
 set Zeny,Zeny + .@Gain;
 mes "Gained ^FF0000"+.@Gain+"^000000 Zeny due to Tax Rate of "+$Tax+" %";
 close;
Case 3:
 mes "Total Earning : "+$Earn+" Zeny.";
 if( select("Claim It:Cancel") == 2 ) close;
 mes "How much you want to claim ?";
 do{
  input @Amount,0,$Earn;
  if( !@Amount ) close;
  if( ( Zeny + @Amount ) > 1000000000 ) mes "Limit Exceed...";
 }while( ( Zeny + @Amount ) > 1000000000 );
 mes "Gained "+@Amount+" Zeny.";
 set Zeny,Zeny + @Amount;
 set $Earn,$Earn - @Amount;
 close;
Case 4:
 mes "^FF0000Current Tax : "+$Tax+" %";
 mes "Enter your New Tax Rate.";
 input $Tax,1,20;
 mes "^FF0000Updated Tax : "+$Tax+" %";
 close;
}
OnInit:
monster "mosk_que",0,0,"Gold",1002,100,strnpcinfo(0)+"::OnMobKill";
end;
OnMobKill:
monster "mosk_que",0,0,"Gold",1002,1,strnpcinfo(0)+"::OnMobKill";
set $Earn,$Earn + ( 100000 * $Tax / 100 );
set #GoldPoint,#GoldPoint + 1;
dispbottom "Total Gold Point = "+#GoldPoint+" Points.";
end;
}



mosk_que	mapflag	nowarp
mosk_que	mapflag	nowarpto
mosk_que	mapflag	noSave
mosk_que	mapflag	noteleport
//mosk_que	mapflag	nocommand 50

thnx for the help~

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