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Job Class Extra Drops


Question

Posted

hello, I'm looking for a job opportunity to give extra mob drops.

The respective jobs should have a 1-3% change to get a random item from the respective list

for this job, but separate lists

Knight,Lord Knight,Rune Knight Item's 7097,1034 and other items.
Sage,Professor,Sorcerer Item's 904,946 and other items.
Blacksmith,Whitesmith,Mechanic Item's 999,984 and other items.
Alchemist,Creator,Genetic Item's 7135,7136 and other items.
Assassin,Assassin Cross,Guillotine Cross Item's 7155,7003 and other items.

 

 

 

1 answer to this question

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Posted
-	script	Drop_extra	-1,{

OnNPCKillEvent:



if( rand( 100 ) <= 3 && (Class == Job_Knight || Class == Job_Lord_Knight || Class == Job_Rune_Knight_T)) {
{ .@item_id = F_Rand( 7097,1034 );

getitem .@item_id,1;  }
end; 
}

if( rand( 100 ) <= 3 && (Class == Job_Sage || Class == Job_Professor || Class == Job_Sorcerer_T)) {
{ .@item_id = F_Rand( 904,946 );

getitem .@item_id,1;  }
end; 

}

if( rand( 100 ) <= 3 && (Class == Job_Blacksmith || Class == Job_Whitesmith || Class == Job_Mechanic_T)) {
{ .@item_id = F_Rand( 999,984 );

getitem .@item_id,1;  }
end; 

}

if( rand( 100 ) <= 3 && (Class == Job_Alchemist || Class == Job_Creator || Class == Job_Genetic_T)) {
{ .@item_id = F_Rand(  7135,7136 );

getitem .@item_id,1;  }
end; 

}

if ( rand( 100 ) <= 3  && (Class == Job_Assassin || Class == Job_Assassin_Cross || Class == Job_Guillotine_Cross_T)) {
{ .@item_id = F_Rand( 7155,7003 );

getitem .@item_id,1;  }
end; 

}

}

 

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