We've been attempting to remove the general delay of skills, so we can proceed to add a cooldown on certain skills.
I've been using the Skill.conf file inside the Import folder however it does not seem to read from that file and the delay stays, however if we do the same in the file within the Conf/battle folder we get our desired outcome.
I'm not entirely sure what I have done wrong, but would like some help.
// Delay time after casting (Note 2)
delay_rate: 0
// Minimum allowed delay for ANY skills after castbegin (in milliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 0
// Taekwon Mission mob name check
// iRO Wiki States: If your target is Goblin, any monster called "Goblin" will count toward the mission.
// 0: Off (default)
// 1: All 5 of the Goblin monsters will count, regardless of Mob ID (Mob ID: 1122-1126) - iRO default
// 2: Any monster with the same exact name will count, regardless of Mob ID - Comparison based off of jName
taekwon_mission_mobname: 1
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We've been attempting to remove the general delay of skills, so we can proceed to add a cooldown on certain skills.
I've been using the Skill.conf file inside the Import folder however it does not seem to read from that file and the delay stays, however if we do the same in the file within the Conf/battle folder we get our desired outcome.
I'm not entirely sure what I have done wrong, but would like some help.
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