Liliadent Posted May 29, 2017 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 17 Reputation: 0 Joined: 02/07/17 Last Seen: May 3, 2020 Share Posted May 29, 2017 Quote for( i = 0; i < MAX_SKILL; i++ ) { if( sd->status.skill[i].flag != SKILL_FLAG_PLAGIARIZED ) //Don't touch plagiarized skills sd->status.skill[i].id = 0; //First clear skills. } if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_STAR) { sd->status.skill[85].id = 85; sd->status.skill[85].lv = 10; sd->status.skill[85].flag = SKILL_FLAG_PERMANENT; sd->status.skill[356].id = 356; sd->status.skill[356].lv = 10; sd->status.skill[356].flag = SKILL_FLAG_PERMANENT; } I was able to get the source from here: The bonus skill parrying adds to the SG when linked but the problem is I wasn't able to use it. I needed to use @reloadskilldb to use the bonus skill. Quote Link to comment Share on other sites More sharing options...
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Liliadent
I was able to get the source from here:
The bonus skill parrying adds to the SG when linked but the problem is I wasn't able to use it. I needed to use @reloadskilldb to use the bonus skill.
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