Kinx Posted May 18, 2017 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 106 Reputation: 30 Joined: 04/03/17 Last Seen: October 10, 2022 Share Posted May 18, 2017 Hello, I'm looking for a possibility back Go to warp. player use @joinevent at payon x,y player warp to the Event, is the Event is out warp back to payon x,y Is this possible hope me can someone help Quote Link to comment Share on other sites More sharing options...
0 Mephisto Posted May 19, 2017 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 56 Reputation: 6 Joined: 03/21/17 Last Seen: July 25, 2017 Share Posted May 19, 2017 Can I see your event script ? Quote Link to comment Share on other sites More sharing options...
0 Kinx Posted May 20, 2017 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 106 Reputation: 30 Joined: 04/03/17 Last Seen: October 10, 2022 Author Share Posted May 20, 2017 I have no event script yet. - script joinevent -1,{ OnInit: .map_name1$ = "fire_event"; .map_x1 = 25; .map_y1 = 26; .map_name2$ = "poring_c01"; .map_x2 = 101; .map_y2 = 96; bindatcmd "joinevent", strnpcinfo(3) +"::OnCommand"; end; OnCommand: switch(select("Event Area:Disguise Event:End session")) { case 1: warp .map_name1$, .map_x1, .map_y1; end; case 2: warp .map_name2$, .map_x2, .map_y2; end; case 3: end; } close; } Quote Link to comment Share on other sites More sharing options...
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Kinx
Hello, I'm looking for a possibility back Go to warp.
player use @joinevent at payon x,y player warp to the Event, is the Event is out warp back to payon x,y
Is this possible hope me can someone help
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