I dunno if this is the place to ask for this but... It is related to a npc's script.
So, I'm still stuck at my comerce npc script, at least in matter of adversities to the players,
like the challenges they can face while doing comerce between town to town.
I've had the idea of adding bandits to the npc, but the idea would sound quite lethal, and could have an...
Adverse effect if there are other players near the one who had the bandit spawned, so I've got another
idea that is only lethal If the player tries to get It's products back:
Make nearby monsters try to steal the player loot and flee.
Beside on some maps, porings and lunatics can be weak and easy to handle, some other maps would have tougher monsters that would
be a higher adversity to the player, but the other problem, is that if the player is in the main continent, where Prontera and Geffen is in, there will not be much challenge to
the player face during the travels.
What could I do to make trading between towns not be easy? And of prefference, without directly involving the player death, or the endangerment of
Question
nakano15
I dunno if this is the place to ask for this but... It is related to a npc's script.
So, I'm still stuck at my comerce npc script, at least in matter of adversities to the players,
like the challenges they can face while doing comerce between town to town.
I've had the idea of adding bandits to the npc, but the idea would sound quite lethal, and could have an...
Adverse effect if there are other players near the one who had the bandit spawned, so I've got another
idea that is only lethal If the player tries to get It's products back:
Make nearby monsters try to steal the player loot and flee.
Beside on some maps, porings and lunatics can be weak and easy to handle, some other maps would have tougher monsters that would
be a higher adversity to the player, but the other problem, is that if the player is in the main continent, where Prontera and Geffen is in, there will not be much challenge to
the player face during the travels.
What could I do to make trading between towns not be easy? And of prefference, without directly involving the player death, or the endangerment of
nearby players.
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