- script mvpinv -1,{
OnWhisperGlobal:
if ( getgmlevel () < 99 ) end;
mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000";
switch(select("Start Invasion?:Not today Fellas!")){
case 1:
mes "[Manager]";
mes "^FF0000~Sure thing!~^000000";
close2;
goto L_inv;
case 2:
next;
mes "[Manager]";
mes "Bye!";
close;
}
OnInit:
//setarray .Map$[0],"prontera","morocc","geffen","payon","alberta","aldebaran","xmas","comodo","yuno","amatsu","gonryun","umbala","louyang";
//setarray .MVP[0],1511,1785,1630,2320,1039,1272,1719,1389,1115,1418,1252,1086,1885,1492,1734,1251,1688,2156,1373,1147,1087,1190,1038,1157,1159,1623,1583,1312,1685,1658;
//setarray .Map$[0],"morocc";
setarray .Map$[0],"aldebaran","morocc","geffen","payon","xmas","comodo","yuno","amatsu","gonryun","umbala","louyang";
setarray .MVP[0],1719;
setarray .CommonMobs[0],1188;
end;
OnClock0000:
OnClock0300:
OnClock0600:
OnClock0900:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
L_inv:
killmonster .Map$[ .RandMap ],"All";
if( .event_timer%8 ) end; //<--- im not sure of this part, first it kills the mvps that were not killed on the last event
.event_timer++;//then if 8 hours transcurred after OnMinute00: the event will start ? because i see a end; there
set .RandMap,rand( getarraysize( .Map$ ) );
set .RandMVP,rand( getarraysize( .MVP ) );
set .RandCommonMobs,rand(getarraysize ( .CommonMobs) );
monster .Map$[ .RandMap ],0,0,"MVP Event",.CommonMobs[ .RandCommonMobs ],150,strnpcinfo(0)+"::OnKilledMob";
//announce "-------------------------HEEEEEEEEEEEEEEEEEELP!!!!! A CITY IS UNDER ATTACK!!!-----------------------------------",0;
announce "------------------------Invasion MvP : 150 "+getmonsterinfo( .CommonMobs[ .RandCommonMobs ],0 )+" occurs in "+.Map$[ .RandMap ]+"------------------------ .",0;
monster .Map$[ .RandMap ],0,0,"MVP Event",.MVP[ .RandMVP ],1,strnpcinfo(0)+"::OnKilledMonster";
//monster .Map$[ .RandMap ],0,0,"MVP Event",.MVP[ .RandMVP ],5,strnpcinfo(0)+"::OnKilledMVP";
announce "Invasion MvP : 1 "+getmonsterinfo( .MVP[ .RandMVP ],0 )+" occurs in "+.Map$[ .RandMap ]+" .",0;
end;
OnKilledMob:
//announce "Invasion MvP : One of the MvPs have been hunted",0;
set inv_point, inv_point + 0;// +1 mvp point
dispbottom "----------------------------------------------------------------------";
dispbottom "You Have Successfully Killed the Invader";
dispbottom "You Have Gained 20 Invasion Point";
dispbottom "You now have a total of "+ inv_point +" Invasion Point(s)";
dispbottom "----------------------------------------------------------------------";
end;
OnKilledMonster:
announce "Invasion MvP : One of the MvPs have been hunted",0;
set inv_point, inv_point + 0;// +1 mvp point
dispbottom "----------------------------------------------------------------------";
dispbottom "You Have Successfully Killed the MVP";
dispbottom "You Have Gained 300 Invasion Point";
dispbottom "You now have a total of "+ inv_point +" Invasion Point(s)";
dispbottom "----------------------------------------------------------------------";
end;
}
morocc mapflag monster_noteleport
//============== Invasion Shop ===================================
morocc,146,102,3 script Invasion Shop 533,{
function Add; function Chk; function Slot; function A_An;
if (.Shops$ == "") set .@i, select(.menu$);
else set .@i,1;
dispbottom "Select one item at a time.";
callshop "invshop"+.@i,1;
npcshopattach "invshop"+.@i;
end;
function Add {
if (getitemname(getarg(1)) == "null") {
debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
return;
}
for(set .@n,5; .@n<127; set .@n,.@n+2) {
if (!getarg(.@n,0)) break;
if (getitemname(getarg(.@n)) == "null") {
debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped).";
return;
}
}
for(set .@i,2; .@i<.@n; set .@i,.@i+1)
set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
npcshopadditem "invshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
return;
}
function Chk {
if (getarg(0) < getarg(1)) {
set @qe0,1;
return "^FF0000";
}
else return "^00FF00";
}
function Slot {
set .@s$,getitemname(getarg(0));
switch(.ShowSlot) {
case 1: if (!getitemslots(getarg(0))) return .@s$;
case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
default: return .@s$;
}
}
function A_An {
setarray .@A$[0],"a","e","i","o","u";
set .@B$, "_"+getarg(0);
for(set .@i,0; .@i<5; set .@i,.@i+1)
if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
return "a "+getarg(0);
}
OnBuyItem:
set .@q[0],@bought_nameid;
copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
if (!.@q[1]) {
message strcharinfo(0),"An error has occurred.";
end;
}
mes "[Quest Shop]";
mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
mes "Requirements:";
if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
mes" > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
next;
set @qe1, getiteminfo(.@q[0],5);
set @qe2, getiteminfo(.@q[0],11);
addtimer 1000, strnpcinfo(1)+"::OnEnd";
while(1) {
switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000: ~ ^777777Cancel^000000")) {
//"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2 > 0 && !@qe6)?" ~ Preview...":"")+":
case 1:
if (@qe0) {
mes "[Quest Shop]";
mes "You're missing one or more quest requirements.";
close;
}
if (!checkweight(.@q[0],.@q[1])) {
mes "[Quest Shop]";
mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
close;
}
if (.@q[2]) set Zeny, Zeny-.@q[2];
if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
delitem .@q[.@i],.@q[.@i+1];
getitem .@q[0],.@q[1];
if (.Announce) announce strcharinfo(0)+" , performed a task/perform a donation",0;
specialeffect2 699;
close;
/*
case 2:
set @qe3, getlook(LOOK_HEAD_BOTTOM);
set @qe4, getlook(LOOK_HEAD_TOP);
set @qe5, getlook(LOOK_HEAD_MID);
set @qe6,1;
if (@qe1&1) changelook LOOK_HEAD_BOTTOM, @qe2;
if (@qe1&256) changelook LOOK_HEAD_TOP, @qe2;
if (@qe1&512) changelook LOOK_HEAD_MID, @qe2;
break;
*/
case 3:
close;
}
}
OnEnd:
if (@qe6) {
changelook LOOK_HEAD_BOTTOM, @qe3;
changelook LOOK_HEAD_TOP, @qe4;
changelook LOOK_HEAD_MID, @qe5;
}
for(set .@i,0; .@i<7; set .@i,.@i+1)
setd "@qe"+.@i,0;
end;
OnInit:
waitingroom "Invasion Shop",0;
freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<nametodisplay>"
setarray .Points$[0],"inv_point","Invation Points";
set .Announce,0; // Announce quest completion? (1: yes / 0: no)
set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no)
// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).
setarray .Shops$[1],"Invasion Shop";
// set .Shops$,"n/a";
// Add(<shopnumber>,<rewardID>,<rewardamount>,<Zenycost>,<pointcost>,
// <requireditemID>,<requireditemamount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!
Add(1,5151,1,30000,30000,0,0); //NHP
Add(1,33032,1,25000,25000,0,0); //cyc
Add(1,4359,1,30000,30000,0,0); // SINXC
Add(1,4357,1,15000,15000,0,0); // LKC
Add(1,4361,1,29000,29000,0,0); // WSC
Add(1,4363,1,8000,8000,0,0); // HPC
Add(1,4365,1,4000,4000,0,0); // HWC
Add(1,4367,1,18000,18000,0,0); // SnipC
Add(1,4399,1,10000,10000,0,0); // ThanaC
// --------------------------------------------------
freeloop(0);
set .menu$,"";
for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
set .menu$, .menu$+.Shops$[.@i]+":";
npcshopdelitem "invshop"+.@i,909;
}
end;
}
// -------- Dummy data (duplicate as needed) --------
- shop invshop1 -1,909:-1
i got an error saying script_rid2sd: fatal error ! player not attached.
Question
jaycruzqq
i got an error saying script_rid2sd: fatal error ! player not attached.
Edited by EmistryPlease use CODEBOX.
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