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Mvp Invasion + Rewards


jaycruzqq

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-    script    mvpinv    -1,{
OnWhisperGlobal:
if ( getgmlevel () < 99 ) end;

mes "^FF0000~Hi GM " + strcharinfo(0) + "!~^000000";
switch(select("Start Invasion?:Not today Fellas!")){
  case 1:
        mes "[Manager]";
        mes "^FF0000~Sure thing!~^000000";
        close2;
        goto L_inv;
  case 2:
        next;
        mes "[Manager]";
        mes "Bye!";
        close;
    }
              
OnInit:
//setarray .Map$[0],"prontera","morocc","geffen","payon","alberta","aldebaran","xmas","comodo","yuno","amatsu","gonryun","umbala","louyang";
//setarray .MVP[0],1511,1785,1630,2320,1039,1272,1719,1389,1115,1418,1252,1086,1885,1492,1734,1251,1688,2156,1373,1147,1087,1190,1038,1157,1159,1623,1583,1312,1685,1658;
//setarray .Map$[0],"morocc";
setarray .Map$[0],"aldebaran","morocc","geffen","payon","xmas","comodo","yuno","amatsu","gonryun","umbala","louyang";
setarray .MVP[0],1719;
setarray .CommonMobs[0],1188;
end;


OnClock0000:
OnClock0300:
OnClock0600:
OnClock0900:
OnClock1200:
OnClock1500:
OnClock1800:
OnClock2100:
L_inv:
killmonster .Map$[ .RandMap ],"All";
if( .event_timer%8 ) end; //<--- im not sure of this part, first it kills the mvps that were not killed on the last event
.event_timer++;//then if 8 hours transcurred after OnMinute00: the event will start ? because i see a end; there

set .RandMap,rand( getarraysize( .Map$ ) );
set .RandMVP,rand( getarraysize( .MVP ) );
set .RandCommonMobs,rand(getarraysize ( .CommonMobs) );

monster .Map$[ .RandMap ],0,0,"MVP Event",.CommonMobs[ .RandCommonMobs ],150,strnpcinfo(0)+"::OnKilledMob";
//announce "-------------------------HEEEEEEEEEEEEEEEEEELP!!!!! A CITY IS UNDER ATTACK!!!-----------------------------------",0; 
announce "------------------------Invasion MvP : 150 "+getmonsterinfo( .CommonMobs[ .RandCommonMobs ],0 )+" occurs in "+.Map$[ .RandMap ]+"------------------------ .",0;

    
monster .Map$[ .RandMap ],0,0,"MVP Event",.MVP[ .RandMVP ],1,strnpcinfo(0)+"::OnKilledMonster";
    


//monster .Map$[ .RandMap ],0,0,"MVP Event",.MVP[ .RandMVP ],5,strnpcinfo(0)+"::OnKilledMVP";

announce "Invasion MvP : 1 "+getmonsterinfo( .MVP[ .RandMVP ],0 )+" occurs in "+.Map$[ .RandMap ]+" .",0;
end;

OnKilledMob:
//announce "Invasion MvP : One of the MvPs have been hunted",0;
set inv_point, inv_point + 0;// +1 mvp point
dispbottom "----------------------------------------------------------------------";
dispbottom "You Have Successfully Killed the Invader";
dispbottom "You Have Gained 20 Invasion Point";
dispbottom "You now have a total of "+ inv_point +" Invasion Point(s)";
dispbottom "----------------------------------------------------------------------";
end;

OnKilledMonster:
announce "Invasion MvP : One of the MvPs have been hunted",0;
set inv_point, inv_point + 0;// +1 mvp point
dispbottom "----------------------------------------------------------------------";
dispbottom "You Have Successfully Killed the MVP";
dispbottom "You Have Gained 300 Invasion Point";
dispbottom "You now have a total of "+ inv_point +" Invasion Point(s)";
dispbottom "----------------------------------------------------------------------";
end;
}

morocc    mapflag    monster_noteleport

//============== Invasion Shop ===================================
morocc,146,102,3    script    Invasion Shop    533,{
function Add; function Chk; function Slot; function A_An;

    if (.Shops$ == "") set .@i, select(.menu$);
    else set .@i,1;
    dispbottom "Select one item at a time.";
    callshop "invshop"+.@i,1;
    npcshopattach "invshop"+.@i;
    end;

function Add {
    if (getitemname(getarg(1)) == "null") {
        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";
        return;
    }
    for(set .@n,5; .@n<127; set .@n,.@n+2) {
        if (!getarg(.@n,0)) break;
        if (getitemname(getarg(.@n)) == "null") {
            debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped).";
            return;
        }
    }
    for(set .@i,2; .@i<.@n; set .@i,.@i+1)
        set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
    npcshopadditem "invshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return;
}
function Chk {
    if (getarg(0) < getarg(1)) {
        set @qe0,1;
        return "^FF0000";
    }
    else return "^00FF00";
}
function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot) {
        case 1: if (!getitemslots(getarg(0))) return .@s$;
        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";
        default: return .@s$;
    }
}
function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0);
}

OnBuyItem:
    set .@q[0],@bought_nameid;
    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
    if (!.@q[1]) {
        message strcharinfo(0),"An error has occurred.";
        end;
    }
    mes "[Quest Shop]";
    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
    next;
    set @qe1, getiteminfo(.@q[0],5);
    set @qe2, getiteminfo(.@q[0],11);
    addtimer 1000, strnpcinfo(1)+"::OnEnd";
    while(1) {
        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000: ~ ^777777Cancel^000000")) {
        //"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2 > 0 && !@qe6)?" ~ Preview...":"")+":
        case 1:
            if (@qe0) { 
                mes "[Quest Shop]";
                mes "You're missing one or more quest requirements.";
                close;
            }
            if (!checkweight(.@q[0],.@q[1])) {
                mes "[Quest Shop]";
                mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
                close;
            }
            if (.@q[2]) set Zeny, Zeny-.@q[2];
            if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
            if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
                delitem .@q[.@i],.@q[.@i+1];
            getitem .@q[0],.@q[1];
            if (.Announce) announce strcharinfo(0)+" , performed a task/perform a donation",0;
            specialeffect2 699;
            close;
        /*
        case 2:
            set @qe3, getlook(LOOK_HEAD_BOTTOM);
            set @qe4, getlook(LOOK_HEAD_TOP);
            set @qe5, getlook(LOOK_HEAD_MID);
            set @qe6,1;
            if (@qe1&1) changelook LOOK_HEAD_BOTTOM, @qe2;
            if (@qe1&256) changelook LOOK_HEAD_TOP, @qe2;
            if (@qe1&512) changelook LOOK_HEAD_MID, @qe2;
            break;
        */
        case 3:
            close;
        }
    }
OnEnd:
    if (@qe6) {
        changelook LOOK_HEAD_BOTTOM, @qe3;
        changelook LOOK_HEAD_TOP, @qe4;
        changelook LOOK_HEAD_MID, @qe5;
    }
    for(set .@i,0; .@i<7; set .@i,.@i+1)
        setd "@qe"+.@i,0;
    end;
OnInit:
    waitingroom "Invasion Shop",0;
    freeloop(1);
// --------------------- Config ---------------------
// Custom points, if needed: "<variable>","<name to display>"
    setarray .Points$[0],"inv_point","Invation Points";

    set .Announce,0;    // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .DisplayID,0;    // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,1;    // Show Zeny cost, if any? (1: yes / 0: no)

// Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
// Duplicate dummy data for any additional shops (bottom of script).
// If no categories, use the second line instead (remove //).

    setarray .Shops$[1],"Invasion Shop";
    // set .Shops$,"n/a";

// Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
//     <required item ID>,<required item amount>{,...});
// Shop number corresponds with order above (default is 1).
// Note: Do NOT use a reward item more than once!

    Add(1,5151,1,30000,30000,0,0);        //NHP
    Add(1,33032,1,25000,25000,0,0);        //cyc
    Add(1,4359,1,30000,30000,0,0);        // SINXC
    Add(1,4357,1,15000,15000,0,0);        // LKC
    Add(1,4361,1,29000,29000,0,0);        // WSC
    Add(1,4363,1,8000,8000,0,0);        // HPC
    Add(1,4365,1,4000,4000,0,0);        // HWC
    Add(1,4367,1,18000,18000,0,0);        // SnipC
    Add(1,4399,1,10000,10000,0,0);        // ThanaC

    
// --------------------------------------------------
    freeloop(0);
    set .menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {
        set .menu$, .menu$+.Shops$[.@i]+":";
        npcshopdelitem "invshop"+.@i,909;
    }
    end;
}

// -------- Dummy data (duplicate as needed) --------
-    shop    invshop1    -1,909:-1

i got an error saying script_rid2sd: fatal error ! player not attached. 

Edited by Emistry
Please use CODEBOX.
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