/*find on skill.c
if (skill_id == SA_ABRACADABRA || skill_id == WM_RANDOMIZESPELL)
return 0; //Will use picked skill's delay.
and adding this?*/
if (skill_id == TK_HIGHJUMP && map_flag_gvg(bl->m)) // does it have to be (bl->m) or (src->m)?
{
time *= 1000;
}
I want to add delay to the High Jump on WoE maps. I know skill should've been disable better, but it is enable and I want to know if this would work before trying it. Thanks in Advance.
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BigBurrito
/*find on skill.c if (skill_id == SA_ABRACADABRA || skill_id == WM_RANDOMIZESPELL) return 0; //Will use picked skill's delay. and adding this?*/ if (skill_id == TK_HIGHJUMP && map_flag_gvg(bl->m)) // does it have to be (bl->m) or (src->m)? { time *= 1000; }
I want to add delay to the High Jump on WoE maps. I know skill should've been disable better, but it is enable and I want to know if this would work before trying it. Thanks in Advance.
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