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Hourly reward item


icegrave01

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Someone modified this script? i wanted to change the hourly points reward into hourly reward (Sample ID : 512)  item every 1hr. 

Enable idle,vending or chat to receive the item, sorry for my bad english!

hourly.txt

hourlycheck.txt

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//===== Hourly Points Script =========================================
//===== By: ==========================================================
//= GorthexTiger modified by Nibi
//===== Current Version: =============================================
//= 1.0
//===== Compatible With: =============================================
//= Any eAthena Version
//===== Description: =================================================
//= Get Points every successful hours of gameplay, you cannot get
//= the points even if you miss a second or a minute. A player will
//= get a very big bonus if they played 12 hours consecutively
//= or without logging out of the game. If the player is vending
//= the script will then stop.
//===== Additional Comments: =========================================
//= You can modify the script to your liking.
//= The default points is Kafrapoints change it anyway if you like.
//= 1.1 = Check Chatting too
//= 1.2 = 5 Minute Idle Check & @at/@autotrade check.
//= 1.3 = Corrected the current balance line on 12 Hours Consecutive
//====================================================================
- script hourlypoints -1,{
//--Start of the Script
OnPCLoginEvent:
attachnpctimer ""+strcharinfo(0)+"";
initnpctimer;
end;

OnTimer30000:
//Check if Vending (normal or @at)
if(checkvending() >= 1 || checkchatting() == 1) {
dispbottom "The hourly points event stopped because you were vending / chatting. Please relog if you wish to start again.";
stopnpctimer;
end;
}
//Check if Idle
getmapxy( .@map$, .@x, .@y, 0 );
if(@map$ == .@map$ && @x == .@x && @y == .@y) {
set @afk, @afk + 1;
}
//If move timer resets
else {
set @afk, 0;
}
set @map$, .@map$; set @x, .@x; set @y, .@y;
//Idle Check for 5 Minutes
if(@afk == 5) {
dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again.";
stopnpctimer;
end;
}
end;
OnTimer60000:
set @minute, @minute + 1;
//Check for 1 Minute
if(@minute == 60){
set @minute,0;
set .@point_amt, 3; //Points to get every hour (default: 10)
getitem 7227,.@point_amt;
dispbottom "You received "+.@point_amt+" TCG by staying ingame for 1 hour";
set @consecutive_hour, @consecutive_hour + 1;
}
//Check for 12 hours consecutive
if(@consecutive_hour == 12) {
set @consecutive_hour,0;
set .@cpoint_amt, 50; //Points to get for 12 Consecutive hours (default: 50)
getitem 7227,.@point_amt;
dispbottom "You received "+.@point_amt+" TCG in playing for 12 consecutive hours";
}
stopnpctimer;
initnpctimer;
end;
}
//--End of the Script
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17 hours ago, HappyMan said:

//===== Hourly Points Script =========================================
//===== By: ==========================================================
//= GorthexTiger modified by Nibi
//===== Current Version: =============================================
//= 1.0
//===== Compatible With: =============================================
//= Any eAthena Version
//===== Description: =================================================
//= Get Points every successful hours of gameplay, you cannot get
//= the points even if you miss a second or a minute. A player will
//= get a very big bonus if they played 12 hours consecutively
//= or without logging out of the game. If the player is vending
//= the script will then stop.
//===== Additional Comments: =========================================
//= You can modify the script to your liking.
//= The default points is Kafrapoints change it anyway if you like.
//= 1.1 = Check Chatting too
//= 1.2 = 5 Minute Idle Check & @at/@autotrade check.
//= 1.3 = Corrected the current balance line on 12 Hours Consecutive
//====================================================================
- script hourlypoints -1,{
//--Start of the Script
OnPCLoginEvent:
attachnpctimer ""+strcharinfo(0)+"";
initnpctimer;
end;

OnTimer30000:
//Check if Vending (normal or @at)
if(checkvending() >= 1 || checkchatting() == 1) {
dispbottom "The hourly points event stopped because you were vending / chatting. Please relog if you wish to start again.";
stopnpctimer;
end;
}
//Check if Idle
getmapxy( .@map$, .@x, .@y, 0 );
if(@map$ == .@map$ && @x == .@x && @y == .@y) {
set @afk, @afk + 1;
}
//If move timer resets
else {
set @afk, 0;
}
set @map$, .@map$; set @x, .@x; set @y, .@y;
//Idle Check for 5 Minutes
if(@afk == 5) {
dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again.";
stopnpctimer;
end;
}
end;
OnTimer60000:
set @minute, @minute + 1;
//Check for 1 Minute
if(@minute == 60){
set @minute,0;
set .@point_amt, 3; //Points to get every hour (default: 10)
getitem 7227,.@point_amt;
dispbottom "You received "+.@point_amt+" TCG by staying ingame for 1 hour";
set @consecutive_hour, @consecutive_hour + 1;
}
//Check for 12 hours consecutive
if(@consecutive_hour == 12) {
set @consecutive_hour,0;
set .@cpoint_amt, 50; //Points to get for 12 Consecutive hours (default: 50)
getitem 7227,.@point_amt;
dispbottom "You received "+.@point_amt+" TCG in playing for 12 consecutive hours";
}
stopnpctimer;
initnpctimer;
end;
}
//--End of the Script

Thanks man! but how to edit if you are AFK or vending still counting the timer and gets the reward. 

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1 hour ago, icegrave01 said:

Thanks man! but how to edit if you are AFK or vending still counting the timer and gets the reward. 

disable this

//Check if Vending (normal or @at)
//if(checkvending() >= 1 || checkchatting() == 1) {
//dispbottom "The hourly points event stopped because you were vending / chatting. Please relog if you wish to start again.";
//stopnpctimer;
//end;
//}

 

//Check if Idle
//getmapxy( .@map$, .@x, .@y, 0 );
//if(@map$ == .@map$ && @x == .@x && @y == .@y) {
//set @afk, @afk + 1;
//}

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