Hello! I have this Party vs. Party script here and I need some help on how to configure the reward system for the winning team. If anyone could help me out please? For example there are 2 members inside the winning party and i wanted to give them 1 red potion each. Please and thank you once again!
- script init -1,{
OnInit:
//== CONFIG START ==//
set $@charsymbol$,"#"; // Set the symbol of your char command ex. #
set $@npcname$,"^009966War Organizer^000000"; // Set NPC name
set $@party_mem,7; // Set minimum members per party, if a party has 6 members below including the leader, leader can't register his/her party
set $@arena_map$,"guild_vs3"; // Set where you want the players to battle
set $@team1_arena_mapX,15; // Set the starting X position of Team 1
set $@team1_arena_mapY,49; // Set the starting Y position of Team 1
set $@team2_arena_mapX,85; // Set the starting X position of Team 2
set $@team2_arena_mapY,49; // Set the starting Y position of Team 2
set $@starting_map$,"quiz_02"; // Set where you want the players to be warped after the player was killed.
set $@starting_mapX,350;
set $@starting_mapY,379;
//== Set Winning Party Rewards ==//
set $@reward_winitem_qnty,0; // Important, set to how many reward items you set below for the winning party
setarray $@win_itemid[0],0; // Set the item id of the reward item
setarray $@win_itemname$[0],"Red Potion", // Set the name of the reward item
"Orange Potion",
"Yellow Potion",
"White Potion",
"Blue Potion";
setarray $@win_itemnum[0],0; // Set the quantity of the reward
//== Set Losing Party Rewards ==//
set $@reward_loseitem_qnty,0; // Important, set to how many reward items you set below for losing party
setarray $@lse_itemid[0],0; // Set the item id of the reward item
setarray $@lse_itemname$[0],"Red Potion", // Set the name of the reward item
"Orange Potion";
setarray $@lse_itemnum[0],0; // Set the quantity of the reward
//== Set Draw Rewards ==//
set $@reward_drawitem_qnty,0; // Important, set to how many reward items you set below for draw result
setarray $@drw_itemid[0],0; // Set the item id of the reward item
setarray $@drw_itemname$[0],"Yellow Potion", // Set the name of the reward item
"White Potion";
setarray $@drw_itemnum[0],0; // Set the quantity of the reward
//== CONFIG END ==//
// Do not change configs below, this will reset in case the server unexpectedly shuts down
set $@Battle_Start,0;
set $@party_team,0;
set $@party_team1,0;
set $@party_team2,0;
set $team1_mem,0;
set $team2_mem,0;
// RWC 3
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
// Now let's check if the event is on going or not (checks current server's time)
// if the event is on going, Enable NPC and sends a message to the player upon logging in
for(set .@q,0; .@q<=22; set .@q,.@q+2) {
set .@count,.@count+1;
if(gettime(3)>.@q && gettime(3)<=.@count) {
set $@evt_start,1;
enablenpc "PartyReg";
}
set .@count,.@count+1;
}
end;
}
// Party Registration NPC
quiz_02,350,389,3 script Party Registration::PartyReg 89,{
mes "["+$@npcname$+"]";
if(($@Battle_Start && getcharid(1)==$@party_team1) || ($@Battle_Start && getcharid(1)==$@party_team2) ) { mes "Hmm... Too bad for you, you didn't make it to win for your party. Cheer them up instead."; close; }
if($@Battle_Start || $@party_team>=2) {
mes "Battle is currently on";
mes "going. Party registration is";
mes "close during this time.";
next;
if(select("> Check current battle info.:> Leave") == 2){
mes "["+$@npcname$+"]";
mes "Come back to me and register your party after the battle between "+getpartyname($@party_team1)+" and "+getpartyname($@party_team2)+" has ended.";
close;
}
mes "["+$@npcname$+"]";
if(!$@Battle_Start) { mes "The Battle already ended."; close; }
set @standing_mem1,$@party_mem-$team2_mem;
set @standing_mem2,$@party_mem-$team1_mem;
mes "Battle Information";
mes "---";
mes "- " + getpartyname($@party_team1) + " Party : ";
mes "Standing Members Left : " + @standing_mem1;
mes "---";
mes "- " + getpartyname($@party_team2) + " Party : ";
mes "Standing Members Left : " + @standing_mem2;
next;
mes "["+$@npcname$+"]";
if($team1_mem>$team2_mem) {
mes "Current leading party is "+getpartyname($@party_team1);
close;
} else if($team1_mem<$team2_mem) {
mes "Current leading party is "+getpartyname($@party_team2);
close;
} else {
mes "Both Party has the same number of members that are still alive.";
close;
}
}
if(getcharid(1)==0) goto L_ContinueMain;
if(getcharid(1)==$@party_team1 || getcharid(1)==$@party_team2) { mes getpartyleader(getcharid(1)) + ", your party leader already registered your party, please wait for the other team to register."; close; }
L_ContinueMain:
mes "Welcome "+strcharinfo(0)+"!";
mes "I am the War Arena Organizer";
next;
switch(select("> Register")) {
case 1: callsub R_Party;
}
R_Party:
mes "["+$@npcname$+"]";
if ( callfunc("party_has_duplicate_job") ) {
mes "It seems that someone in the party has the same class than another member. Please check again the requirements...";
close;
}
if ( $@partymembercount != 7 ) {
mes "You have to be 7 on the team.";
close;
}
if(getcharid(1)==0) { mes "I see that you have no party yet. Please form your party first before registering."; close; }
mes "Party Name : "+strcharinfo(1);
if(getpartyleader(getcharid(1),2)==getcharid(0)) {
mes "Party Leader : You";
} else {
mes "Party Leader : "+getpartyleader(getcharid(1));
}
mes "-";
getpartymember(getcharid(1));
set @partymembercount,$@partymembercount;
copyarray @partymembername$[0],$@partymembername$[0],@partymembercount;
set @countmem,0;
L_DisplayMem:
if(@countmem == @partymembercount) goto L_Continue;
set @countmem,@countmem+1;
goto L_DisplayMem;
L_Continue:
mes "Party Members ("+(@countmem)+"/"+$@party_mem+")";
set @count,0;
L_DisplayMember:
if(@count == @partymembercount) goto L_Continue2;
mes (@count + 1) + ". ^0000FF" + @partymembername$[@count] + "^000000";
set @count,@count+1;
goto L_DisplayMember;
L_Continue2:
if($@Battle_Start || $@party_team>=2) { next; mes "Sorry but party registration is now close. Please re-register after the current battle progress has ended."; close; }
if(getpartyleader(getcharid(1),2)!=getcharid(0)) { next; mes strcharinfo(0)+", If you have time, please find your Party Leader "+getpartyleader(getcharid(1))+" and let him/her register your party"; close; }
if(@countmem>$@party_mem) { next; mes "This event requires you to form a party with only "+$@party_mem+" members including you. I'm sorry to say but you need to expel ^FF0000"+(@countmem-$@party_mem)+"^000000 more member(s)."; close; }
if(@countmem<$@party_mem) { next; mes "This event requires you to form a party with "+$@party_mem+" members including you. You still need to recruit ^FF0000"+($@party_mem-@countmem)+"^000000 more member(s)."; close; }
set $@party_team,$@party_team+1;
if($@party_team==1) {
set $@party_team1,getcharid(1);
setarray $@mem_name1$[0],@partymembername$[0],@partymembername$[1],@partymembername$[2],@partymembername$[3],@partymembername$[4];
announce "Team "+getpartyname($@party_team1)+" registered on Team "+$@party_team+".",bc_all;
goto L_Continue3;
}
if($@party_team==2) {
set $@party_team2,getcharid(1);
announce "Team "+getpartyname($@party_team2)+" registered on Team "+$@party_team+".",bc_all;
setarray $@mem_name2$[0],@partymembername$[0],@partymembername$[1],@partymembername$[2],@partymembername$[3],@partymembername$[4];
goto L_Continue3;
}
L_Continue3:
close2;
if($@party_team==2) donpcevent "PvP_Func::OnStart";
end;
OnPCDieEvent:
getmapxy @map$,@x,@y,0;
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team1) {
set $team2_mem,$team2_mem+1;
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
if($team2_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam2Win2";
}
end;
}
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team2) {
set $team1_mem,$team1_mem+1;
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
if($team1_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam1Win2";
}
end;
}
OnPCLogoutEvent:
getmapxy @map$,@x,@y,0;
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team1) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team2_mem,$team2_mem+1;
mapannounce $@arena_map$,"User "+strcharinfo(0)+" of "+getpartyname($@party_team1)+" Team logged out of the game.",bc_all;
if($team2_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam2Win2";
}
end;
}
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team2) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team1_mem,$team1_mem+1;
mapannounce $@arena_map$,"User "+strcharinfo(0)+" of "+getpartyname($@party_team2)+" Team logged out of the game.",bc_all;
if($team1_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam1Win2";
}
end;
}
OnPCLoadMapEvent:
getmapxy @map$,@x,@y,0;
if($@Battle_Start && @map$!=$@arena_map$ && getcharid(1)==$@party_team1) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team2_mem,$team2_mem+1;
mapannounce $@arena_map$,""+strcharinfo(0)+" of "+getpartyname($@party_team1)+" party warped out of the battle arena.",bc_blue;
if($team2_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam2Win2";
}
end;
}
if($@Battle_Start && @map$!=$@arena_map$ && getcharid(1)==$@party_team2) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team1_mem,$team1_mem+1;
mapannounce $@arena_map$,""+strcharinfo(0)+" of "+getpartyname($@party_team2)+" party warped out of the battle arena.",bc_blue;
if($team1_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam1Win2";
}
end;
}
}
// Script where all functions are stored
- script PvP_Func -1,{
OnStart:
initnpctimer;
set $@Battle_Start,1;
setcell $@arena_map$,80,55,80,44,cell_walkable,0;
setcell $@arena_map$,19,55,19,44,cell_walkable,0;
announce "The Battle between "+getpartyname($@party_team1)+" and "+getpartyname($@party_team2)+" Party has engaged. Registered Party along with its members will be automatically warped to the arena after 10 seconds.",bc_all;
gvgoff $@arena_map$;
setnpctimer 0;
startnpctimer;
end;
OnTimer5000:
warpparty $@arena_map$,$@team1_arena_mapX,$@team1_arena_mapY,$@party_team1;
warpparty $@arena_map$,$@team2_arena_mapX,$@team1_arena_mapY,$@party_team2;
end;
OnTimer30000:
mapannounce $@arena_map$,"Players, you only have 30 seconds left to prepare for the Battle.",bc_all;
end;
OnTimer50000:
mapannounce $@arena_map$,"The Battle will begin in 5 seconds.",bc_all;
end;
OnTimer51000:
mapannounce $@arena_map$,"The Battle will begin in 4 seconds.",bc_all;
end;
OnTimer52000:
mapannounce $@arena_map$,"The Battle will begin in 3 seconds.",bc_all;
end;
OnTimer53000:
mapannounce $@arena_map$,"The Battle will begin in 2 seconds.",bc_all;
end;
OnTimer54000:
mapannounce $@arena_map$,"The Battle will begin in 1 second.",bc_all;
end;
OnTimer55000:
gvgon $@arena_map$;
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
disablenpc "WALL#41";
disablenpc "WALL#42";
disablenpc "WALL#43";
disablenpc "WALL#44";
disablenpc "WALL#45";
disablenpc "WALL#46";
disablenpc "WALL#47";
disablenpc "WALL#48";
disablenpc "WALL#49";
disablenpc "WALL#50";
disablenpc "WALL#51";
disablenpc "WALL#52";
disablenpc "WALL#53";
disablenpc "WALL#54";
disablenpc "WALL#55";
disablenpc "WALL#56";
disablenpc "WALL#57";
disablenpc "WALL#58";
disablenpc "WALL#59";
disablenpc "WALL#60";
disablenpc "WALL#61";
disablenpc "WALL#62";
disablenpc "WALL#63";
disablenpc "WALL#64";
announce "The team "+getpartyname($@party_team1)+" vs "+getpartyname($@party_team2)+" battle has begun!",bc_all;
mapannounce $@arena_map$,"You only have 5 minutes to eliminate all opponent's party members. Be quick!!!",bc_all;
end;
// After 5 Minutes, system will check the party who has the most number of member and will declare that party as a winner.
// All variables will be resetted.
OnTimer420000:
if($team2_mem<$team1_mem) {
donpcevent "PvP_Func::OnTeam1Win";
} else if ($team2_mem<$team1_mem) {
donpcevent "PvP_Func::OnTeam2Win";
} else if ($team2_mem==$team1_mem || $team1_mem==$team2_mem) {
donpcevent "PvP_Func::OnDraw";
} else {
donpcevent "PvP_Func::OnNoWin";
}
end;
// This label will be called after the event has ended without registered parties
OnNoWin:
announce "The Battle has ended.",bc_all;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndNoWin:
announce "The Battle has ended.",bc_all;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnDraw:
announce "Team "+getpartyname($@party_team1)+" and Team "+getpartyname($@party_team2)+" has the same number of members standing in the arena, the battle result is a draw.",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
stopnpctimer;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndDraw:
announce "Team "+getpartyname($@party_team1)+" and Team "+getpartyname($@party_team2)+" has the same number of members standing in the arena, the battle result is a draw.",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
stopnpctimer;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam1Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team1)+" party member survives more than "+getpartyname($@party_team2)+" party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndTeam1Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team1)+" party member survives more than "+getpartyname($@party_team2)+" party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam2Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team2)+" party member survives more than "+getpartyname($@party_team1)+" party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndTeam2Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team2)+" party member survives more than "+getpartyname($@party_team1)+"'s Party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
disablenpc "PartyReg";
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam1Win2:
announce "Team "+getpartyname($@party_team1)+" smashed all the member of Team "+getpartyname($@party_team2)+" and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam2Win2:
announce "Team "+getpartyname($@party_team2)+" smashed all the member of Team "+getpartyname($@party_team1)+"and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
}
function script StartEvent {
enablenpc "PartyReg";
set $@evt_start,1;
announce "The Battle has begun.",bc_all;
return;
}
function script EndEvent {
if (!$@Battle_Start && $@party_team<2) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndNoWin";
} else if ($team2_mem<$team1_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndTeam1Win";
} else if ($team2_mem<$team1_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndTeam2Win";
} else if ($team2_mem==$team1_mem || $team1_mem==$team2_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndDraw";
} else {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndNoWin";
}
end;
}
////////////////////////////////////////////////////////////////////////////
////RWC 3///////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
guild_vs3,19,55,0 script WALL#41 1905,{
}
guild_vs3,19,54,0 duplicate(WALL#41) WALL#42 1905
guild_vs3,19,53,0 duplicate(WALL#41) WALL#43 1905
guild_vs3,19,52,0 duplicate(WALL#41) WALL#44 1905
guild_vs3,19,51,0 duplicate(WALL#41) WALL#45 1905
guild_vs3,19,50,0 duplicate(WALL#41) WALL#46 1905
guild_vs3,19,49,0 duplicate(WALL#41) WALL#47 1905
guild_vs3,19,48,0 duplicate(WALL#41) WALL#48 1905
guild_vs3,19,47,0 duplicate(WALL#41) WALL#49 1905
guild_vs3,19,46,0 duplicate(WALL#41) WALL#50 1905
guild_vs3,19,45,0 duplicate(WALL#41) WALL#51 1905
guild_vs3,19,44,0 duplicate(WALL#41) WALL#52 1905
guild_vs3,80,55,0 duplicate(WALL#41) WALL#53 1905
guild_vs3,80,54,0 duplicate(WALL#41) WALL#54 1905
guild_vs3,80,53,0 duplicate(WALL#41) WALL#55 1905
guild_vs3,80,52,0 duplicate(WALL#41) WALL#56 1905
guild_vs3,80,51,0 duplicate(WALL#41) WALL#57 1905
guild_vs3,80,50,0 duplicate(WALL#41) WALL#58 1905
guild_vs3,80,49,0 duplicate(WALL#41) WALL#59 1905
guild_vs3,80,48,0 duplicate(WALL#41) WALL#60 1905
guild_vs3,80,47,0 duplicate(WALL#41) WALL#61 1905
guild_vs3,80,46,0 duplicate(WALL#41) WALL#62 1905
guild_vs3,80,45,0 duplicate(WALL#41) WALL#63 1905
guild_vs3,80,44,0 duplicate(WALL#41) WALL#64 1905
function script party_has_duplicate_job {
set .@party_id, getarg( 0, getcharid(1) );
// Need to have a party.
if ( !.@party_id )
{
return -1;
}
// Loading party members variables
getpartymember .@party_id, 1;
getpartymember .@party_id, 2;
// Keep rid attached.
set .@rid, playerattached();
// Check all members
for ( set .@i,0; .@i<$@partymembercount; set .@i, .@i+1 )
{
// Online user
if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i]) )
{
// Attach the member to access "Class"
attachrid( $@partymemberaid[.@i] );
if ( compare( .@tmp_class$ + "|", "|" + Class + "|" ) )
{
if ( .@rid )
attachrid(.@rid);
else
detachrid;
return 1;
}
set .@tmp_class$, .@tmp_class$ + "|" + Class;
}
// Offline user (use sql)
else
{
set .@sql$, .@sql$ + ( .@sql_i ? "OR " : "" ) + "`char_id`='" + $@partymembercid[.@i] + "' ";
set .@sql_i, .@sql_i + 1;
}
}
// SQL for offline users
if ( getstrlen(.@sql$) )
{
// get class from offline members
set .@count, query_sql("SELECT `class` FROM `char` WHERE " + .@sql$, .@class );
// Check the class.
for ( set .@i, 0; .@i<.@count; set .@i, .@i+1 )
{
if ( compare( .@tmp_class$ + "|", "|" + .@class[.@i] + "|" ) )
{
if ( .@rid )
attachrid(.@rid);
else
detachrid;
return 1;
}
set .@tmp_class$, .@tmp_class$ + "|" + .@class[.@i];
}
}
// Restore RID.
if ( .@rid )
attachrid(.@rid);
else
detachrid;
return 0;
}
- script RWC -1,{
// Settings
// GM LVL Allowed
set .gmlvl,99;
OnWhisperGlobal:
if(getgmlevel() <= .gmlvl) goto N_Authority;
switch(select("Reset:")) {
case 1:
stopnpctimer;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
dispbottom "Reset OK.";
close;
N_Authority:
dispbottom "You cannot use this commands anymore.";
close;
}
}
Question
Lyka
Hello! I have this Party vs. Party script here and I need some help on how to configure the reward system for the winning team. If anyone could help me out please? For example there are 2 members inside the winning party and i wanted to give them 1 red potion each. Please and thank you once again!
- script init -1,{ OnInit: //== CONFIG START ==// set $@charsymbol$,"#"; // Set the symbol of your char command ex. # set $@npcname$,"^009966War Organizer^000000"; // Set NPC name set $@party_mem,7; // Set minimum members per party, if a party has 6 members below including the leader, leader can't register his/her party set $@arena_map$,"guild_vs3"; // Set where you want the players to battle set $@team1_arena_mapX,15; // Set the starting X position of Team 1 set $@team1_arena_mapY,49; // Set the starting Y position of Team 1 set $@team2_arena_mapX,85; // Set the starting X position of Team 2 set $@team2_arena_mapY,49; // Set the starting Y position of Team 2 set $@starting_map$,"quiz_02"; // Set where you want the players to be warped after the player was killed. set $@starting_mapX,350; set $@starting_mapY,379; //== Set Winning Party Rewards ==// set $@reward_winitem_qnty,0; // Important, set to how many reward items you set below for the winning party setarray $@win_itemid[0],0; // Set the item id of the reward item setarray $@win_itemname$[0],"Red Potion", // Set the name of the reward item "Orange Potion", "Yellow Potion", "White Potion", "Blue Potion"; setarray $@win_itemnum[0],0; // Set the quantity of the reward //== Set Losing Party Rewards ==// set $@reward_loseitem_qnty,0; // Important, set to how many reward items you set below for losing party setarray $@lse_itemid[0],0; // Set the item id of the reward item setarray $@lse_itemname$[0],"Red Potion", // Set the name of the reward item "Orange Potion"; setarray $@lse_itemnum[0],0; // Set the quantity of the reward //== Set Draw Rewards ==// set $@reward_drawitem_qnty,0; // Important, set to how many reward items you set below for draw result setarray $@drw_itemid[0],0; // Set the item id of the reward item setarray $@drw_itemname$[0],"Yellow Potion", // Set the name of the reward item "White Potion"; setarray $@drw_itemnum[0],0; // Set the quantity of the reward //== CONFIG END ==// // Do not change configs below, this will reset in case the server unexpectedly shuts down set $@Battle_Start,0; set $@party_team,0; set $@party_team1,0; set $@party_team2,0; set $team1_mem,0; set $team2_mem,0; // RWC 3 enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; // Now let's check if the event is on going or not (checks current server's time) // if the event is on going, Enable NPC and sends a message to the player upon logging in for(set .@q,0; .@q<=22; set .@q,.@q+2) { set .@count,.@count+1; if(gettime(3)>.@q && gettime(3)<=.@count) { set $@evt_start,1; enablenpc "PartyReg"; } set .@count,.@count+1; } end; } // Party Registration NPC quiz_02,350,389,3 script Party Registration::PartyReg 89,{ mes "["+$@npcname$+"]"; if(($@Battle_Start && getcharid(1)==$@party_team1) || ($@Battle_Start && getcharid(1)==$@party_team2) ) { mes "Hmm... Too bad for you, you didn't make it to win for your party. Cheer them up instead."; close; } if($@Battle_Start || $@party_team>=2) { mes "Battle is currently on"; mes "going. Party registration is"; mes "close during this time."; next; if(select("> Check current battle info.:> Leave") == 2){ mes "["+$@npcname$+"]"; mes "Come back to me and register your party after the battle between "+getpartyname($@party_team1)+" and "+getpartyname($@party_team2)+" has ended."; close; } mes "["+$@npcname$+"]"; if(!$@Battle_Start) { mes "The Battle already ended."; close; } set @standing_mem1,$@party_mem-$team2_mem; set @standing_mem2,$@party_mem-$team1_mem; mes "Battle Information"; mes "---"; mes "- " + getpartyname($@party_team1) + " Party : "; mes "Standing Members Left : " + @standing_mem1; mes "---"; mes "- " + getpartyname($@party_team2) + " Party : "; mes "Standing Members Left : " + @standing_mem2; next; mes "["+$@npcname$+"]"; if($team1_mem>$team2_mem) { mes "Current leading party is "+getpartyname($@party_team1); close; } else if($team1_mem<$team2_mem) { mes "Current leading party is "+getpartyname($@party_team2); close; } else { mes "Both Party has the same number of members that are still alive."; close; } } if(getcharid(1)==0) goto L_ContinueMain; if(getcharid(1)==$@party_team1 || getcharid(1)==$@party_team2) { mes getpartyleader(getcharid(1)) + ", your party leader already registered your party, please wait for the other team to register."; close; } L_ContinueMain: mes "Welcome "+strcharinfo(0)+"!"; mes "I am the War Arena Organizer"; next; switch(select("> Register")) { case 1: callsub R_Party; } R_Party: mes "["+$@npcname$+"]"; if ( callfunc("party_has_duplicate_job") ) { mes "It seems that someone in the party has the same class than another member. Please check again the requirements..."; close; } if ( $@partymembercount != 7 ) { mes "You have to be 7 on the team."; close; } if(getcharid(1)==0) { mes "I see that you have no party yet. Please form your party first before registering."; close; } mes "Party Name : "+strcharinfo(1); if(getpartyleader(getcharid(1),2)==getcharid(0)) { mes "Party Leader : You"; } else { mes "Party Leader : "+getpartyleader(getcharid(1)); } mes "-"; getpartymember(getcharid(1)); set @partymembercount,$@partymembercount; copyarray @partymembername$[0],$@partymembername$[0],@partymembercount; set @countmem,0; L_DisplayMem: if(@countmem == @partymembercount) goto L_Continue; set @countmem,@countmem+1; goto L_DisplayMem; L_Continue: mes "Party Members ("+(@countmem)+"/"+$@party_mem+")"; set @count,0; L_DisplayMember: if(@count == @partymembercount) goto L_Continue2; mes (@count + 1) + ". ^0000FF" + @partymembername$[@count] + "^000000"; set @count,@count+1; goto L_DisplayMember; L_Continue2: if($@Battle_Start || $@party_team>=2) { next; mes "Sorry but party registration is now close. Please re-register after the current battle progress has ended."; close; } if(getpartyleader(getcharid(1),2)!=getcharid(0)) { next; mes strcharinfo(0)+", If you have time, please find your Party Leader "+getpartyleader(getcharid(1))+" and let him/her register your party"; close; } if(@countmem>$@party_mem) { next; mes "This event requires you to form a party with only "+$@party_mem+" members including you. I'm sorry to say but you need to expel ^FF0000"+(@countmem-$@party_mem)+"^000000 more member(s)."; close; } if(@countmem<$@party_mem) { next; mes "This event requires you to form a party with "+$@party_mem+" members including you. You still need to recruit ^FF0000"+($@party_mem-@countmem)+"^000000 more member(s)."; close; } set $@party_team,$@party_team+1; if($@party_team==1) { set $@party_team1,getcharid(1); setarray $@mem_name1$[0],@partymembername$[0],@partymembername$[1],@partymembername$[2],@partymembername$[3],@partymembername$[4]; announce "Team "+getpartyname($@party_team1)+" registered on Team "+$@party_team+".",bc_all; goto L_Continue3; } if($@party_team==2) { set $@party_team2,getcharid(1); announce "Team "+getpartyname($@party_team2)+" registered on Team "+$@party_team+".",bc_all; setarray $@mem_name2$[0],@partymembername$[0],@partymembername$[1],@partymembername$[2],@partymembername$[3],@partymembername$[4]; goto L_Continue3; } L_Continue3: close2; if($@party_team==2) donpcevent "PvP_Func::OnStart"; end; OnPCDieEvent: getmapxy @map$,@x,@y,0; if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team1) { set $team2_mem,$team2_mem+1; warp $@starting_map$,$@starting_mapX,$@starting_mapY; if($team2_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam2Win2"; } end; } if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team2) { set $team1_mem,$team1_mem+1; warp $@starting_map$,$@starting_mapX,$@starting_mapY; if($team1_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam1Win2"; } end; } OnPCLogoutEvent: getmapxy @map$,@x,@y,0; if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team1) { warp $@starting_map$,$@starting_mapX,$@starting_mapY; set $team2_mem,$team2_mem+1; mapannounce $@arena_map$,"User "+strcharinfo(0)+" of "+getpartyname($@party_team1)+" Team logged out of the game.",bc_all; if($team2_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam2Win2"; } end; } if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team2) { warp $@starting_map$,$@starting_mapX,$@starting_mapY; set $team1_mem,$team1_mem+1; mapannounce $@arena_map$,"User "+strcharinfo(0)+" of "+getpartyname($@party_team2)+" Team logged out of the game.",bc_all; if($team1_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam1Win2"; } end; } OnPCLoadMapEvent: getmapxy @map$,@x,@y,0; if($@Battle_Start && @map$!=$@arena_map$ && getcharid(1)==$@party_team1) { warp $@starting_map$,$@starting_mapX,$@starting_mapY; set $team2_mem,$team2_mem+1; mapannounce $@arena_map$,""+strcharinfo(0)+" of "+getpartyname($@party_team1)+" party warped out of the battle arena.",bc_blue; if($team2_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam2Win2"; } end; } if($@Battle_Start && @map$!=$@arena_map$ && getcharid(1)==$@party_team2) { warp $@starting_map$,$@starting_mapX,$@starting_mapY; set $team1_mem,$team1_mem+1; mapannounce $@arena_map$,""+strcharinfo(0)+" of "+getpartyname($@party_team2)+" party warped out of the battle arena.",bc_blue; if($team1_mem==$@party_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnTeam1Win2"; } end; } } // Script where all functions are stored - script PvP_Func -1,{ OnStart: initnpctimer; set $@Battle_Start,1; setcell $@arena_map$,80,55,80,44,cell_walkable,0; setcell $@arena_map$,19,55,19,44,cell_walkable,0; announce "The Battle between "+getpartyname($@party_team1)+" and "+getpartyname($@party_team2)+" Party has engaged. Registered Party along with its members will be automatically warped to the arena after 10 seconds.",bc_all; gvgoff $@arena_map$; setnpctimer 0; startnpctimer; end; OnTimer5000: warpparty $@arena_map$,$@team1_arena_mapX,$@team1_arena_mapY,$@party_team1; warpparty $@arena_map$,$@team2_arena_mapX,$@team1_arena_mapY,$@party_team2; end; OnTimer30000: mapannounce $@arena_map$,"Players, you only have 30 seconds left to prepare for the Battle.",bc_all; end; OnTimer50000: mapannounce $@arena_map$,"The Battle will begin in 5 seconds.",bc_all; end; OnTimer51000: mapannounce $@arena_map$,"The Battle will begin in 4 seconds.",bc_all; end; OnTimer52000: mapannounce $@arena_map$,"The Battle will begin in 3 seconds.",bc_all; end; OnTimer53000: mapannounce $@arena_map$,"The Battle will begin in 2 seconds.",bc_all; end; OnTimer54000: mapannounce $@arena_map$,"The Battle will begin in 1 second.",bc_all; end; OnTimer55000: gvgon $@arena_map$; setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; disablenpc "WALL#41"; disablenpc "WALL#42"; disablenpc "WALL#43"; disablenpc "WALL#44"; disablenpc "WALL#45"; disablenpc "WALL#46"; disablenpc "WALL#47"; disablenpc "WALL#48"; disablenpc "WALL#49"; disablenpc "WALL#50"; disablenpc "WALL#51"; disablenpc "WALL#52"; disablenpc "WALL#53"; disablenpc "WALL#54"; disablenpc "WALL#55"; disablenpc "WALL#56"; disablenpc "WALL#57"; disablenpc "WALL#58"; disablenpc "WALL#59"; disablenpc "WALL#60"; disablenpc "WALL#61"; disablenpc "WALL#62"; disablenpc "WALL#63"; disablenpc "WALL#64"; announce "The team "+getpartyname($@party_team1)+" vs "+getpartyname($@party_team2)+" battle has begun!",bc_all; mapannounce $@arena_map$,"You only have 5 minutes to eliminate all opponent's party members. Be quick!!!",bc_all; end; // After 5 Minutes, system will check the party who has the most number of member and will declare that party as a winner. // All variables will be resetted. OnTimer420000: if($team2_mem<$team1_mem) { donpcevent "PvP_Func::OnTeam1Win"; } else if ($team2_mem<$team1_mem) { donpcevent "PvP_Func::OnTeam2Win"; } else if ($team2_mem==$team1_mem || $team1_mem==$team2_mem) { donpcevent "PvP_Func::OnDraw"; } else { donpcevent "PvP_Func::OnNoWin"; } end; // This label will be called after the event has ended without registered parties OnNoWin: announce "The Battle has ended.",bc_all; gvgoff $@arena_map$; set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnEndNoWin: announce "The Battle has ended.",bc_all; gvgoff $@arena_map$; set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; set $@evt_start,0; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnDraw: announce "Team "+getpartyname($@party_team1)+" and Team "+getpartyname($@party_team2)+" has the same number of members standing in the arena, the battle result is a draw.",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+""; } } stopnpctimer; gvgoff $@arena_map$; set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnEndDraw: announce "Team "+getpartyname($@party_team1)+" and Team "+getpartyname($@party_team2)+" has the same number of members standing in the arena, the battle result is a draw.",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+""; } } stopnpctimer; gvgoff $@arena_map$; set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; set $@evt_start,0; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnTeam1Win: announce "After 5 minutes of battle, "+getpartyname($@party_team1)+" party member survives more than "+getpartyname($@party_team2)+" party member and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnEndTeam1Win: announce "After 5 minutes of battle, "+getpartyname($@party_team1)+" party member survives more than "+getpartyname($@party_team2)+" party member and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; set $@evt_start,0; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnTeam2Win: announce "After 5 minutes of battle, "+getpartyname($@party_team2)+" party member survives more than "+getpartyname($@party_team1)+" party member and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnEndTeam2Win: announce "After 5 minutes of battle, "+getpartyname($@party_team2)+" party member survives more than "+getpartyname($@party_team1)+"'s Party member and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; set $@evt_start,0; disablenpc "PartyReg"; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnTeam1Win2: announce "Team "+getpartyname($@party_team1)+" smashed all the member of Team "+getpartyname($@party_team2)+" and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; OnTeam2Win2: announce "Team "+getpartyname($@party_team2)+" smashed all the member of Team "+getpartyname($@party_team1)+"and won the Battle!",bc_all; for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+""; } } for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) { for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) { charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+""; } } set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; gvgoff $@arena_map$; setcell "guild_vs3",19,55,19,44,cell_walkable,0; setcell "guild_vs3",80,55,80,44,cell_walkable,0; enablenpc "WALL#41"; enablenpc "WALL#42"; enablenpc "WALL#43"; enablenpc "WALL#44"; enablenpc "WALL#45"; enablenpc "WALL#46"; enablenpc "WALL#47"; enablenpc "WALL#48"; enablenpc "WALL#49"; enablenpc "WALL#50"; enablenpc "WALL#51"; enablenpc "WALL#52"; enablenpc "WALL#53"; enablenpc "WALL#54"; enablenpc "WALL#55"; enablenpc "WALL#56"; enablenpc "WALL#57"; enablenpc "WALL#58"; enablenpc "WALL#59"; enablenpc "WALL#60"; enablenpc "WALL#61"; enablenpc "WALL#62"; enablenpc "WALL#63"; enablenpc "WALL#64"; stopnpctimer; sleep2 10000; areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY; end; } function script StartEvent { enablenpc "PartyReg"; set $@evt_start,1; announce "The Battle has begun.",bc_all; return; } function script EndEvent { if (!$@Battle_Start && $@party_team<2) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnEndNoWin"; } else if ($team2_mem<$team1_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnEndTeam1Win"; } else if ($team2_mem<$team1_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnEndTeam2Win"; } else if ($team2_mem==$team1_mem || $team1_mem==$team2_mem) { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnEndDraw"; } else { setcell $@arena_map$,80,55,80,44,cell_walkable,1; setcell $@arena_map$,19,55,19,44,cell_walkable,1; donpcevent "PvP_Func::OnEndNoWin"; } end; } //////////////////////////////////////////////////////////////////////////// ////RWC 3/////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// guild_vs3,19,55,0 script WALL#41 1905,{ } guild_vs3,19,54,0 duplicate(WALL#41) WALL#42 1905 guild_vs3,19,53,0 duplicate(WALL#41) WALL#43 1905 guild_vs3,19,52,0 duplicate(WALL#41) WALL#44 1905 guild_vs3,19,51,0 duplicate(WALL#41) WALL#45 1905 guild_vs3,19,50,0 duplicate(WALL#41) WALL#46 1905 guild_vs3,19,49,0 duplicate(WALL#41) WALL#47 1905 guild_vs3,19,48,0 duplicate(WALL#41) WALL#48 1905 guild_vs3,19,47,0 duplicate(WALL#41) WALL#49 1905 guild_vs3,19,46,0 duplicate(WALL#41) WALL#50 1905 guild_vs3,19,45,0 duplicate(WALL#41) WALL#51 1905 guild_vs3,19,44,0 duplicate(WALL#41) WALL#52 1905 guild_vs3,80,55,0 duplicate(WALL#41) WALL#53 1905 guild_vs3,80,54,0 duplicate(WALL#41) WALL#54 1905 guild_vs3,80,53,0 duplicate(WALL#41) WALL#55 1905 guild_vs3,80,52,0 duplicate(WALL#41) WALL#56 1905 guild_vs3,80,51,0 duplicate(WALL#41) WALL#57 1905 guild_vs3,80,50,0 duplicate(WALL#41) WALL#58 1905 guild_vs3,80,49,0 duplicate(WALL#41) WALL#59 1905 guild_vs3,80,48,0 duplicate(WALL#41) WALL#60 1905 guild_vs3,80,47,0 duplicate(WALL#41) WALL#61 1905 guild_vs3,80,46,0 duplicate(WALL#41) WALL#62 1905 guild_vs3,80,45,0 duplicate(WALL#41) WALL#63 1905 guild_vs3,80,44,0 duplicate(WALL#41) WALL#64 1905 function script party_has_duplicate_job { set .@party_id, getarg( 0, getcharid(1) ); // Need to have a party. if ( !.@party_id ) { return -1; } // Loading party members variables getpartymember .@party_id, 1; getpartymember .@party_id, 2; // Keep rid attached. set .@rid, playerattached(); // Check all members for ( set .@i,0; .@i<$@partymembercount; set .@i, .@i+1 ) { // Online user if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i]) ) { // Attach the member to access "Class" attachrid( $@partymemberaid[.@i] ); if ( compare( .@tmp_class$ + "|", "|" + Class + "|" ) ) { if ( .@rid ) attachrid(.@rid); else detachrid; return 1; } set .@tmp_class$, .@tmp_class$ + "|" + Class; } // Offline user (use sql) else { set .@sql$, .@sql$ + ( .@sql_i ? "OR " : "" ) + "`char_id`='" + $@partymembercid[.@i] + "' "; set .@sql_i, .@sql_i + 1; } } // SQL for offline users if ( getstrlen(.@sql$) ) { // get class from offline members set .@count, query_sql("SELECT `class` FROM `char` WHERE " + .@sql$, .@class ); // Check the class. for ( set .@i, 0; .@i<.@count; set .@i, .@i+1 ) { if ( compare( .@tmp_class$ + "|", "|" + .@class[.@i] + "|" ) ) { if ( .@rid ) attachrid(.@rid); else detachrid; return 1; } set .@tmp_class$, .@tmp_class$ + "|" + .@class[.@i]; } } // Restore RID. if ( .@rid ) attachrid(.@rid); else detachrid; return 0; } - script RWC -1,{ // Settings // GM LVL Allowed set .gmlvl,99; OnWhisperGlobal: if(getgmlevel() <= .gmlvl) goto N_Authority; switch(select("Reset:")) { case 1: stopnpctimer; gvgoff $@arena_map$; set $@party_team,0; set $@Battle_Start,0; set $team1_mem,0; set $team2_mem,0; set $@party_team1,0; set $@party_team2,0; set $@evt_start,0; dispbottom "Reset OK."; close; N_Authority: dispbottom "You cannot use this commands anymore."; close; } }
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