Jump to content
  • 0

How to make an item check for an status and give a bonus accordingly


Question

Posted

Hello, sorry if Im not clear enough, but what I want to do is to make a weapon (book) in the item db that detects if the star gladiator is using union and if the union skill is ON to reduce  or increase its damage by X%, I have tried a couple of things but none seem to work, so it is possible to do something like that, and if it is, how? 

Thanks in Advance

1 answer to this question

Recommended Posts

  • 0
Posted

Greetings,

You can use the script function getstatus:

*getstatus(<effect type>{,<type>{,<char_id>}})

Retrieve information about a specific status effect when called. Depending on <type>
specified the function will return different information.

Possible <type> values:
	- 0 or undefined: whether the status is active
	- 1: the val1 of the status
	- 2: the val2 of the status
	- 3: the val3 of the status
	- 4: the val4 of the status
	- 5: the amount of time in milliseconds that the status has remaining

If <type> is not defined or is set to 0, then the script function will either
return 1 if the status is active, or 0 if the status is not active. If the status
is not active when any of the <type> fields are provided, this script function
will always return 0.

And check if SC_FUSION is active.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...