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Script.c - Get item.tmp card2 id


Cyrix

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Hi,

I need help to get itemid card2 from script.c function "successremovecards":

	    BUILDIN_FUNC(successremovecards) {
    int i=-1,c,cardflag=0;
        TBL_PC* sd = script_rid2sd(st);
    int num = script_getnum(st,2);
        if (equip_index_check(num))
        i=pc_checkequip(sd,equip_bitmask[num]);
        if (i < 0 || !sd->inventory_data[i]) {
        return SCRIPT_CMD_SUCCESS;
    }
        if(itemdb_isspecial(sd->inventory.u.items_inventory[i].card[0]))
        return SCRIPT_CMD_SUCCESS;
     
    // code to verify item.tmp card2 start here, and can be with sql query or other code;
    // example: 
    // if (item.tmp.card[2].nameid >4900){
    // message  item.tmp.card[2].nameid
    // }else{
       
      for( c = sd->inventory_data[i]->slot - 1; c >= 0; --c ) {
        if( sd->inventory.u.items_inventory[i].card[c] && itemdb_type(sd->inventory.u.items_inventory[i].card[c]) == IT_CARD ) {// extract this card from the item
            unsigned char flag = 0;
            struct item item_tmp;
            memset(&item_tmp,0,sizeof(item_tmp));
            cardflag = 1;
            item_tmp.nameid   = sd->inventory.u.items_inventory[i].card[c];
            item_tmp.identify = 1;
                if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){    // get back the cart in inventory
                clif_additem(sd,0,0,flag);
                map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
            }
        }
    }
        if(cardflag == 1) {//if card was remove remplace item with no card
        unsigned char flag = 0, j;
        struct item item_tmp;
        memset(&item_tmp,0,sizeof(item_tmp));
            item_tmp.nameid      = sd->inventory.u.items_inventory[i].nameid;
        item_tmp.identify    = 1;
        item_tmp.refine      = sd->inventory.u.items_inventory[i].refine;
        item_tmp.attribute   = sd->inventory.u.items_inventory[i].attribute;
        item_tmp.expire_time = sd->inventory.u.items_inventory[i].expire_time;
        item_tmp.bound       = sd->inventory.u.items_inventory[i].bound;
            for (j = sd->inventory_data[i]->slot; j < MAX_SLOTS; j++)
            item_tmp.card[j]=sd->inventory.u.items_inventory[i].card[j];
        
        for (j = 0; j < MAX_ITEM_RDM_OPT; j++){
            item_tmp.option[j].id=sd->inventory.u.items_inventory[i].option[j].id;
            item_tmp.option[j].value=sd->inventory.u.items_inventory[i].option[j].value;
            item_tmp.option[j].param=sd->inventory.u.items_inventory[i].option[j].param;
        }
            pc_delitem(sd,i,1,0,3,LOG_TYPE_SCRIPT);
        if((flag=pc_additem(sd,&item_tmp,1,LOG_TYPE_SCRIPT))){    //chk if can be spawn in inventory otherwise put on floor
            clif_additem(sd,0,0,flag);
            map_addflooritem(&item_tmp,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0,0);
        }
            clif_misceffect(&sd->bl,3);
    }
    return SCRIPT_CMD_SUCCESS;
}
     
    // end itemid verify
    // }
    
	
Edited by Cyrix
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