Athan17 Posted October 19, 2016 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 57 Reputation: 16 Joined: 09/26/16 Last Seen: August 16, 2020 Share Posted October 19, 2016 (edited) Hello, its my first question, im still new to rathena. please give me some sample base on my question so i can fully understand.as the title says, i want to bypass skill_require_db.txt on skill requirement, SkillID,HPCost,MaxHPTrigger,SPCost,HPRateCost,SPRateCost,ZenyCost,RequiredWeapons,Req,,..... for example, the skill Grand Cross "CR_GRANDCROSS" has HPRateCost of 20 "20%" per cast.what i want is, when the player is affected by sc, for example, SL_CRUSADER, that player will bypass the HPRateCost for the skill Grand Cross.I've been editing the source code for a while, and this seems to be my problem that i cannot resolve.anyone?oh, i edited ad.damage of BL_PC at battle.c already, didnt work hi, i already figured it out last night.please close this thread. Edited October 18, 2016 by Athan17 Quote Link to comment Share on other sites More sharing options...
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Athan17
Hello, its my first question, im still new to rathena. please give me some sample base on my question so i can fully understand.
as the title says, i want to bypass skill_require_db.txt on skill requirement,
for example, the skill Grand Cross "CR_GRANDCROSS" has HPRateCost of 20 "20%" per cast.
what i want is, when the player is affected by sc, for example, SL_CRUSADER, that player will bypass the HPRateCost for the skill Grand Cross.
I've been editing the source code for a while, and this seems to be my problem that i cannot resolve.
anyone?
oh, i edited ad.damage of BL_PC at battle.c already, didnt work
hi, i already figured it out last night.
Edited by Athan17please close this thread.
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