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Requesting to add Kagerou and Rebellion class.


Lordamax

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Hi I'm currently using 3CeAm and I noticed that this script don't support both kagerou and rebellion. Can you please help me guys? tnx.

prontera,148,189,4	script	Job Master	415,{
	set .@name$,"[Job Master]";
	if(SkillPoint != 0) goto L_skp;
	if(Class == 1) goto L_First;
	if(Class == 2) goto L_First2;
	if(Class == 3) goto L_First3;
	if(Class == 4) goto L_First4;
	if(Class == 5) goto L_First5;
	if(Class == 6) goto L_First6;
	if(Class == 4046) goto L_taekwon2;
	if(Class == 7) goto L_reborn;
	if(Class == 8) goto L_reborn;
	if(Class == 9) goto L_reborn;
	if(Class == 10) goto L_reborn;
	if(Class == 11) goto L_reborn;
	if(Class == 12) goto L_reborn;
	if(Class == 13) goto L_reborn;
	if(Class == 14) goto L_reborn;
	if(Class == 15) goto L_reborn;
	if(Class == 16) goto L_reborn;
	if(Class == 17) goto L_reborn; 
	if(Class == 18) goto L_reborn;
	if(Class == 19) goto L_reborn; 
	if(Class == 20) goto L_reborn;
	if(Class == 21) goto L_reborn;
	if(Class == 22) goto L_nomore;
	if(Class == 23) goto L_nomore;
	if(Class == 24) goto L_nomore;
	if(Class == 25) goto L_nomore;
	if(Class == 26) goto L_nomore;
	if(Class == 27) goto L_nomore;
	if(Class == 4001) goto L_high;
	if(Class == 4002) goto L_high2;
	if(Class == 4003) goto L_high2;
	if(Class == 4004) goto L_high2;
	if(Class == 4005) goto L_high2;
	if(Class == 4006) goto L_high2;
	if(Class == 4007) goto L_high2;
	if(Class == 4008) goto L_third;
	if(Class == 4009) goto L_third;
	if(Class == 4010) goto L_third;
	if(Class == 4011) goto L_third;
	if(Class == 4012) goto L_third;
	if(Class == 4013) goto L_third;
	if(Class == 4014) goto L_third;
	if(Class == 4015) goto L_third;
	if(Class == 4016) goto L_third;
	if(Class == 4017) goto L_third;
	if(Class == 4018) goto L_third;
	if(Class == 4019) goto L_third;
	if(Class == 4020) goto L_third;
	if(Class == 4021) goto L_third;	
	if(Class == 4022) goto L_third;
	if(Class == 4023) goto L_2ndbaby;
	if(Class == 4024) goto L_2ndbaby1;
	if(Class == 4025) goto L_2ndbaby2;
	if(Class == 4026) goto L_2ndbaby3;
	if(Class == 4027) goto L_2ndbaby4;
	if(Class == 4028) goto L_2ndbaby5;
	if(Class == 4029) goto L_2ndbaby6;
	if(Class == 4030) goto L_baby3rd;
	if(Class == 4031) goto L_baby3rd;
	if(Class == 4032) goto L_baby3rd;	
	if(Class == 4033) goto L_baby3rd;
	if(Class == 4034) goto L_baby3rd;
	if(Class == 4035) goto L_baby3rd;
	if(Class == 4036) goto L_baby3rd;
	if(Class == 4037) goto L_baby3rd;
	if(Class == 4038) goto L_baby3rd;
	if(Class == 4039) goto L_baby3rd;
	if(Class == 4040) goto L_baby3rd;
	if(Class == 4041) goto L_baby3rd;
	if(Class == 4042) goto L_baby3rd;
	if(Class == 4043) goto L_baby3rd;
	if(Class == 4044) goto L_baby3rd;
	if(Class == 4045) goto L_nomore;
	if(Class == 4047) goto L_nomore;
	if(Class == 4048) goto L_nomore;
	if(Class == 4049) goto L_nomore;
	if(Class == 4054) goto L_none;
	if(Class == 4055) goto L_none;
	if(Class == 4056) goto L_none;
	if(Class == 4057) goto L_none;
	if(Class == 4058) goto L_none;
	if(Class == 4059) goto L_none; 
	if(Class == 4060) goto L_none;
	if(Class == 4061) goto L_none;
	if(Class == 4062) goto L_none;
	if(Class == 4063) goto L_none;
	if(Class == 4064) goto L_none;
	if(Class == 4065) goto L_none;
	if(Class == 4066) goto L_none;
	if(Class == 4067) goto L_none;
	if(Class == 4068) goto L_none;
	if(Class == 4069) goto L_none;
	if(Class == 4070) goto L_none;
	if(Class == 4071) goto L_none;
	if(Class == 4072) goto L_none;
	if(Class == 4073) goto L_none;
	if(Class == 4074) goto L_none;
	if(Class == 4075) goto L_none; 
	if(Class == 4076) goto L_none; 
	if(Class == 4077) goto L_none;
 	if(Class == 4078) goto L_none;
	if(Class == 4079) goto L_none;
	if(Class == 4080) goto L_none; 
	if(Class == 4081) goto L_none;
	if(Class == 4082) goto L_none;
	if(Class == 4083) goto L_none;
	if(Class == 4084) goto L_none;
	if(Class == 4085) goto L_none;
	if(Class == 4086) goto L_none;
	if(Class == 4087) goto L_none;	
	if(Class == 4096) goto L_none;
	if(Class == 4097) goto L_none;
	if(Class == 4098) goto L_none;
	if(Class == 4099) goto L_none;
	if(Class == 4100) goto L_none;
	if(Class == 4101) goto L_none;
	if(Class == 4102) goto L_none;
	if(Class == 4103) goto L_none;
	if(Class == 4104) goto L_none;
	if(Class == 4105) goto L_none;
	if(Class == 4106) goto L_none;
	if(Class == 4107) goto L_none;
	if(Class == 4108) goto L_none;
	if(SkillPoint != 0){ 
		mes .@name$;
		mes "I'm sorry, please use up all your skill points before changing jobs";
		mes "Please come again soon!";
		close;
	}
	mes .@name$;
	if(JobLevel < 10) goto L_Not1st;
	mes "Welcome,please select the job you wish to change to:";
	menu "Swordsman",-,"Mage",L_Mage,"Archer",L_Archer,"Acolyte",L_Acolyte,"Merchant",L_Merchant,"Thief",L_Thief,"Super Novice",L_Supernovice,"Taekwon",L_Taekwon,"Gunslinger",L_Gunslinger,"Ninja",L_Ninja,"Baby",L_Baby;
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Swordsman?";
	menu "No",-,"Yes",L_yes;
	close;

L_Baby:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Novice?";
	menu "No",L_bye,"Yes",-;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Novice.";
	jobchange 4023;
	close;

L_2ndbaby:
	if(JobLevel < 10) goto L_Not1st;
	mes .@name$;
	mes "Please choose the job you wish to change to:";
	menu "Baby Swordsman",-,"Baby Magician",L_babymage,"Baby Archer",L_babyarcher,"Baby Acolyte",L_babyacolyte,"Baby Merchant",L_babymerchant,"Baby Thief",L_babythief,"Super Baby",L_babysuper;
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Swordsman?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Swordsman.";
	jobchange 4024;
	close;

L_babymage:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Mage?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Magician.";
	jobchange 4025;
	close;

L_babyarcher:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Archer?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Archer.";
	jobchange 4026;
	close;

L_babyacolyte:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Acolyte?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Acolyte.";
	jobchange 4027;
	close;

L_babymerchant:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Merchant?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Merchant.";
	jobchange 4028;
	close;

L_babythief:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Thief?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Thief.";
	jobchange 4029;
	close;

L_babysuper:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Super Baby?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Super Baby.";
	jobchange 4045;
	close;

L_2ndbaby1:
	mes "I see that you're a Baby Swordsman,";
	mes "To what job would you like to change?";
	menu "Baby Knight",-,"Baby Crusader",L_BabyCrusader;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Congratulations! You're now a Baby Knight.";
	jobchange 4030;
	close;

L_bulok:
	mes .@name$;
	mes "You have to have atleast a job level of 40 to change.";
	close;

L_2ndbaby2:
	mes "I see that you're a Baby Magician,";
	mes "To what job would you like to change?";
	menu "Baby Wizard",-,"Baby Sage",L_BabySage;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Wizard?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Wizard.";
	jobchange 4032;
	close;


L_2ndbaby3:
	mes "I see that you're a Baby Archer,";
	mes "To what job would you like to change into?";
	next;
	if(Sex==1) goto L_totoy;
	if(Sex==0) goto L_nene;

L_totoy:
	menu "Baby Hunter",-,"Baby Bard",L_BabyBard;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Hunter?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes "Congratulations! You're now a Baby Hunter.";
	jobchange 4034;
	close;

L_nene:
	menu "Baby Hunter",-,"Baby Dancer",L_BabyDancer;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Hunter?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes "Congratulations! You're now a Baby Hunter.";
	jobchange 4034;
	close;


L_2ndbaby4:
	mes "I see that you're a Baby Acolyte,";
	mes "To what job would you like to change?";
	menu "Baby Priest",-,"Baby Monk",L_BabyMonk;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Priest?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Priest.";
	jobchange 4031;
	close;


L_2ndbaby5:
	mes "I see that you're a Baby Merchant,";
	mes "To what job would you like to change?";
	menu "Baby Blacksmith",-,"Baby Alchemist",L_BabyAlchemist;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Blacksmith?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Blacksmith.";
	jobchange 4033;
	close;

L_2ndbaby6:
	mes "I see that you're a Baby Thief,";
	mes "To what job would you like to change?";
	menu "Baby Assasin",-,"Baby Rogue",L_BabyRogue;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Assasin?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Assasin.";
	jobchange 4035;
	close; 

L_BabyCrusader:
	mes "Are you sure you want to change to a Baby Crusader?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Crusader?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Crusader.";
	jobchange 4037;
	close;

L_BabySage:
	mes "Are you sure you want to change to a Baby Sage?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Sage?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Sage.";
	jobchange 4039;
	close;

L_BabyBard:
	mes "Are you sure you want to change to a Baby Bard?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Bard?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Bard.";
	jobchange 4042;
	close;

L_BabyDancer:
	mes "Are you sure you want to change to a Baby Dancer?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Congratulations! You're now a Baby Dancer.";
	jobchange 4043;
	close;

L_BabyMonk:
	mes "Are you sure you want to change to a Baby Monk?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Monk?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Monk.";
	jobchange 4038;
	close;

L_BabyAlchemist:
	mes "Are you sure you want to change to a Baby Alchemist?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Alchemist?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Alchemist.";
	jobchange 4041;
	close;

L_BabyRogue:
	mes "Are you sure you want to change to a Baby Rogue?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Rogue?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Rogue.";
	jobchange 4040;
	close;


L_Not1st:
	mes "I'm sorry you don't meet the requirements,";
	mes "You need to have job level at 10.";
	close;


L_yes:
	mes .@name$;
	jobchange 1;
	mes "Congratulations! You are now a Swordsman.";
	close;

L_Mage:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Mage?";
	menu "No",-,"Yes",L_yes2;
	close;

L_yes2:
	mes .@name$;
	jobchange 2;
	mes "Congratulations! You're now a Mage.";
	close;

L_yes3:
	mes .@name$;
	jobchange 3;
	mes "Congratulations! You're now an Archer.";
	close;

L_yes4:
	mes .@name$;
	jobchange 4;
	mes "Congratulations! You're now an Acolyte.";
	close;

L_yes5:
	mes .@name$;
	jobchange 5;
	mes "Congratulations! You're now a Merchant.";
	close;

L_yes6:
	mes .@name$;
	jobchange 6;
	mes "Congratulations! You're now a Thief.";
	close;

L_yes7:
	mes .@name$;
	jobchange 23;
	mes "Congratulations! You're now a Super Novice.";
	close;

L_yes8:
	mes .@name$;
	jobchange 4046;
	mes "Congratulations! You're now a Taekwon.";
	close;

L_yes9:
	mes .@name$;
	jobchange 24;
	mes "Congratulations! You're now a Gunslinger.";
	close;

L_yes10:
	mes .@name$;
	jobchange 25;
	mes "Congratulations! You're now a Ninja.";
	close;

L_Archer:
	next;
	mes .@name$;
	mes "Are you sure you want to change to an Archer?";
	menu "No",-,"Yes",L_yes3;
	close;

L_Acolyte:
	next;
	mes .@name$;
	mes "Are you sure you want to change to an Acolyte?";
	menu "No",-,"Yes",L_yes4;
	close;

L_Merchant:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Merchant?";
	menu "No",-,"Yes",L_yes5;
	close;

L_Thief:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Thief?";
	menu "No",-,"Yes",L_yes6;
	close;

L_SuperNovice:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Super Novice?";
	menu "No",-,"Yes",L_yes7;
	close;

L_Taekwon:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Taekwon?";
	menu "No",-,"Yes",L_yes8;
	close;


L_Gunslinger:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Gunslinger?";
	menu "No",-,"Yes",L_yes9;
	close;

L_Ninja:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Ninja?";
	menu "No",-,"Yes",L_yes10;
	close;

L_First:
	mes .@name$;
	mes "I see that you're a Swordsman,";
	mes "To what job would you like to change into?";
	menu "Knight",-,"Crusader",L_Crusader;
	next;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Knight?";
	menu "No",L_thanks,"Yes",-;
	next;
	mes .@name$;
	jobchange 7;
	set swordsman,1;
	mes "Congratulations! You're now a Knight.";
	close;

L_nofirst:
	mes .@name$;
	mes "You can't change unless you have a job level of 40.";
	close;

L_Crusader:
	next;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Crusader?";
	menu "No",L_thanks,"Yes",-;
	next;
	mes .@name$;
	jobchange 14;
	set swordsman,2;
	mes "Congratulations! You're now a Crusader.";
	close;

L_First2:
	mes .@name$;
	mes "I see that you're a Magician,";
	mes "To what job would you like to change into?";
	menu "Wizard",-,"Sage",L_Sage;
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Wizard?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 9;
	set mage,1;
	mes "Congratulations! You're now a Wizard.";
	close;

L_Sage:
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Sage?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 16;
	set mage,2;
	mes "Congratulations! You're now a Sage.";
	close;


L_First3:
	mes .@name$;
	mes "I see that you're an Archer,";
	mes "To what job would you like to change into?";
	next;
	if(Sex==1) goto L_boy;
	if(Sex==0) goto L_girl;

L_boy:
	menu "Hunter",-,"Bard",L_Bard;
	next;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Hunter?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 11;	
	set archer,1;
	mes "Congratulations! You're now a Hunter.";
	close;

L_girl:
	menu "Hunter",-,"Dancer",L_Dancer;
	next;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Hunter?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 11;	
	set archer,1;
	mes "Congratulations! You're now a Hunter.";
	close;

L_Bard:
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Bard?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 19;
	set archer,2;
	mes "Congratulations! You're now a Bard!";
	close;

L_Dancer:
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Dancer?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 20;
	set archer,2;
	mes "Congratulations! You're now a Dancer!";
	close;

L_First4:
	mes .@name$;
	mes "I see that you're an Acoltye,";
	mes "To what job would you like to change into?";
	menu "Priest",-,"Monk",L_Monk;
	next;
	mes .@name$;
	mes "Are you sure you want to be a Priest?";
	menu "No",L_thanks,"Yes",-;
	next;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	jobchange 8;
	set acolyte,1;
	mes "Congratulations! You're now a Priest.";
	close;

L_Monk:
	mes .@name$;
	mes "Are you sure you want to be a Monk?";
	menu "No",L_thanks,"Yes",-;
	next;
	if(JobLevel < 40) goto L_nofirst;
	jobchange 15;
	set acolyte,2;
	mes "Congratulations! You're now a Monk.";
	close;

L_First5:
	mes .@name$;
	mes "I see that you're a Merchant,";
	mes "To what job would you like to change into?";
	menu "Blacksmith",-,"Alchemist",L_Alchemist;
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Blacksmith?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 10;
	set merchant,1;
	mes "Congratulations! You're now a Blacksmith.";
	close;

L_Alchemist:
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be an Alchemist?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 18;
	set merchant,2;
	mes "Congratulations! You're now an Alchemist.";
	close;

L_First6:
	mes .@name$;
	mes "I see that you're a Thief,";
	mes "To what job would you like to change into?";
	menu "Assassin",-,"Rogue",L_Rogue;
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be an Assassin?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 12;
	set thief,1;
	mes "Congratulations! You're now an Assassin.";
	close;

L_Rogue:
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Rogue?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 17;
	set thief,2;
	mes "Congratulations! You're now a Rogue.";
	close;

L_First10:
	mes .@name$;
	mes "I see that you're a Taekwon,";
	mes "To what job would you like to change into? ";
	menu "Star Gladiator","Soul Linker",L_SoulLinker;
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Star Gladiator?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 4047;
	mes "Congratulations! You're now a Star Gladiator.";
	close;

L_SoulLinker:
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Soul Linker?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 4049;
	mes "Congratulations! You're know a Soul Linker.";
	close;

L_reborn:
	mes .@name$;
	mes "I see that you're a second class,";
	mes "Would you like to reborn or change to a Regular 3rd Class?";
	next;
	menu "Reborn",-,"Change to a Regular 3rd Class",L_third2,"Nothing",L_bye;
	next;
	mes .@name$;
	mes "Are you sure you want to reborn?";
	menu "No",L_thanks,"Yes",-;
	if(SkillPoint != 0) goto L_skp;
	if(BaseLevel < 99) goto L_Notbase;
	if(JobLevel < 50) goto L_Notjob;
	
	set BaseLevel,1;
	set JobLevel,1;
	jobchange 4001;
	resetskill;
	resetstatus;
	set SkillPoint,0;
	if(rebirthcount == 0) goto L_0;
	if(rebirthcount == 1) goto L_1;
	if(rebirthcount == 2) goto L_2;
	if(rebirthcount == 3) goto L_3;
	if(rebirthcount == 4) goto L_4;
	if(rebirthcount == 5) goto L_5;
	if(rebirthcount == 6) goto L_6;
	if(rebirthcount == 7) goto L_7;
	if(rebirthcount == 8) goto L_8; 
	if(rebirthcount == 9) goto L_9;
	if(rebirthcount == 10) goto L_10;
	close;
L_0:
set StatusPoint,StatusPoint+52;
jobchange 4001;
close;

L_1:
set StatusPoint,StatusPoint+368;
jobchange 4001;
close;
	
L_2:
set StatusPoint,StatusPoint+668;
jobchange 4001;
close;

L_3:
set StatusPoint,StatusPoint+968;
jobchange 4001;
close;

L_4:
set StatusPoint,StatusPoint+1268;
jobchange 4001;
close;

L_5:
set StatusPoint,StatusPoint+1568;
jobchange 4001;
close;

L_6:
set StatusPoint,StatusPoint+1868;
jobchange 4001;
close;

L_7:
set StatusPoint,StatusPoint+2168;
jobchange 4001;
close;

L_8:
set StatusPoint,StatusPoint+2468;
jobchange 4001;
close;

L_9:
set StatusPoint,StatusPoint+2768;
jobchange 4001;
close;

L_10:;
set StatusPoint,StatusPoint+3680;
jobchange 4001;
close;

L_Notbase:
	mes .@name$;
	mes "Sorry but you need to be at level 99.";
	close;

L_Notjob:
	mes .@name$;
	mes "Sorry but you need to be at job level 70.";
	close;

L_Noreb:
	close;

L_high:
	mes .@name$;
	mes "Please select the job you wish";
	mes "to change into:";
	menu "High Swordsman",-,"High Mage",L_HMage,"High Archer",L_HArcher,"High Acolyte",L_HAcolyte,"High Merchant",L_HMerchant,"High Thief",L_HThief;
	next;
	mes .@name$;
	mes "Are you sure you want to change to a High Swordsman?";
	menu "No",L_thanks,"Yes",-;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Congratulations! You're now a High Swordsman.";
	jobchange 4002;
	close;

L_nofirst2:
	mes .@name$;
	mes "You need to be atleast at job level 10";
	mes "to change jobs.";
	close;

L_HMage:	
	mes .@name$;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Are you sure you want to change to a High Mage?";
	menu "No",-,"Yes",L_hyes2;
	close;

L_HArcher:
	mes .@name$;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Are you sure you want to change to a High Archer?";
	menu "No",-,"Yes",L_hyes3;
	close;

L_HAcolyte:
	mes .@name$;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Are you sure you want to change to a High Acolyte?";	
	menu "No",-,"Yes",L_hyes4;
	close;

L_HMerchant:
	mes .@name$;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Are you sure you want to change to a High Merchant?";
	menu "No",-,"Yes",L_hyes5;
	close;

L_HThief:
	mes .@name$;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Are you sure you want to change to a High Thief?";
	menu "No",-,"Yes",L_hyes6;
	close;

L_hyes2:
	mes .@name$;
	jobchange 4003;
	mes "Congratulations! You're now a High Mage.";
	close;

L_hyes3:
	mes .@name$;
	jobchange 4004;
	mes "Congratulations! You're now a High Archer.";
	close;

L_hyes4:
	mes .@name$;
	jobchange 4005;
	mes "Congratulations! You're now a High Acolyte.";
	close;

L_hyes5:
	mes .@name$;
	jobchange 4006;
	mes "Congratulations! You're now a High Merchant.";
	close;

L_hyes6:
	mes .@name$;
	jobchange 4007;
	mes "Congratulations! You're now a High Thief.";
	close;

L_high2:
	mes .@name$;
	mes "Please select the job you wish";
	mes "to change into:";
	menu "Lord Knight",-,"Paladin",L_Paladin,"High Wizard ",L_HighWizard,"Professor",L_Professor,"Sniper",L_Sniper,"Clown/Gypsy",L_Clown,"High Priest",L_HighPriest,"Champion",L_Champion,"Whitesmith",L_Whitesmith,"Creator",L_Creator,"Assasin Cross",L_AssasinCross,"Stalker",L_Stalker;
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Lord Knight?";
	menu "No",L_bye,"Yes",-;
	if(JobLevel < 45) goto L_nofirst2;
	if(Class != 4002) goto L_noLK;
	mes "Congratulations! You're now a Lord Knight.";
	jobchange 4008;
	close;

L_noLK:
	mes .@name$;
	mes "You can't change from your job.";
	close;

L_Paladin:
	mes .@name$;
	mes "Do you want to change to a Paladin?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4002) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Paladin!";
	jobchange 4015;
	close;

L_HighWizard:
	mes .@name$;
	mes "Do you want to change to a High Wizard?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4003) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a High Wizard!";
	jobchange 4010;
	close;

L_Professor:
	mes .@name$;
	mes "Do you want to change to a Professor?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4003) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now Professor!";	
	jobchange 4017;
	close;

L_Sniper:
	mes .@name$;
	mes "Do you want to change to a Sniper?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4004) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Sniper!";	
	jobchange 4012;
	close;

L_Clown:
	mes .@name$;
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4004) goto L_noLK;
	mes "Do you want to change to a Clown/Gypsy?";
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Clown/Gypsy!";
	jobchange 4020;
	close;

L_HighPriest:	
	mes .@name$;
	mes "Do you want to change to a High Priest?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4005) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a High Priest!";
	jobchange 4009;
	close;

L_Champion:
	mes .@name$;
	mes "Do you want to change to a Champion?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4005) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Champion!";
	jobchange 4016;
	close;

L_Whitesmith:
	mes .@name$;
	mes "Do you want to change to a Whitesmith?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4006) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Whitesmith!";
	jobchange 4011;
	close;

L_Creator:
	mes .@name$;
	mes "Do you want to change to a Creator?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4006) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Creator!";	
	jobchange 4019;
	close;

L_AssasinCross:
	mes .@name$;
	mes "Do you want to change to a Assasin Cross?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4007) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now an Assasin Cross!";
	jobchange 4013;
	close;

L_Stalker:
	mes .@name$;
	mes "Do you want to change to a Stalker?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4007) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Stalker!";
	jobchange 4018;
	close;

L_bye:
	close;

L_third:
	mes .@name$;
	mes "I see that you're already a Transcendent 2nd Class,";
	mes "I can change you to a Transcendent 3rd Class if you want.";
	menu "I want to be a Transcendent 3rd Class",-,"Nothing",L_bye;
	next;
	if(rebirthcount == 1) goto L_rbnd;
	if(rebirthcount == 2) goto L_rbnd;
	if(rebirthcount == 3) goto L_rbnd;
	if(rebirthcount == 4) goto L_rbnd;
	if(rebirthcount == 5) goto L_rbnd;
	if(rebirthcount == 6) goto L_rbnd;
	if(rebirthcount == 7) goto L_rbnd;
	if(rebirthcount == 8) goto L_rbnd;
	if(rebirthcount == 9) goto L_rbnd;
	if(rebirthcount == 10) goto L_rbnd;
	if(BaseLevel < 500) goto L_Not3rd;
	if(JobLevel < 119) goto L_Not3rdJ;
	if(Class == 4008) goto L_RuneKnight;
	if(Class == 4009) goto L_ArchBishop;
	if(Class == 4010) goto L_Warlock;
	if(Class == 4011) goto L_Mechanic;
	if(Class == 4012) goto L_Ranger;
	if(Class == 4013) goto L_GuillotineCross;
	if(Class == 4015) goto L_RoyalGuard;
	if(Class == 4016) goto L_Sura;
	if(Class == 4017) goto L_Sorcerer;
	if(Class == 4018) goto L_ShadowChaser;
	if(Class == 4019) goto L_Genetic;
	if(Class == 4020) goto L_Minstrel;
	if(Class == 4021) goto L_Wanderer;

L_Not3rd:
	mes .@name$;
	mes "I'm sorry but I can't change you into a 3rd Class";
	mes "if you are not level 500.";
	close;
	
L_Not3rdJ:
	mes .@name$;
	mes "I'm sorry but I can't change you into a 3rd Class";
	mes "if you are not at job level 120.";
	close;

L_Not3rd2:
	mes .@name$;
	mes "I'm sorry but I can't change you into a 3rd Class";
	mes "if you are not level 500.";
	close;

L_Not3rdJ2:
	mes .@name$;
	mes "I'm sorry but I can't change you into a 3rd Class";
	mes "if you are not at job level 120.";
	close;
	

L_third2:
	if(rebirthcount == 1) goto L_rbnd;
	if(rebirthcount == 2) goto L_rbnd;
	if(rebirthcount == 3) goto L_rbnd;
	if(rebirthcount == 4) goto L_rbnd;
	if(rebirthcount == 5) goto L_rbnd;
	if(rebirthcount == 6) goto L_rbnd;
	if(rebirthcount == 7) goto L_rbnd;
	if(rebirthcount == 8) goto L_rbnd;
	if(rebirthcount == 9) goto L_rbnd;
	if(rebirthcount == 10) goto L_rbnd;
	if(BaseLevel < 500) goto L_Not3rd2;
	if(JobLevel < 120) goto L_Not3rdJ2;
	if(Class == 7) goto L_RuneKnight2;
	if(Class == 8) goto L_ArchBishop2;
	if(Class == 9) goto L_Warlock2;
	if(Class == 10) goto L_Mechanic2;
	if(Class == 11) goto L_Ranger2;
	if(Class == 12) goto L_GuillotineCross2;
	if(Class == 14) goto L_RoyalGuard2;
	if(Class == 15) goto L_Sura2;
	if(Class == 16) goto L_Sorcerer2;
	if(Class == 17) goto L_ShadowChaser2;
	if(Class == 18) goto L_Genetic2;
	if(Class == 19) goto L_Minstrel2;
	if(Class == 20) goto L_Wanderer2;

L_RuneKnight:
	next;
	mes .@name$;
	mes "Do you want to change to a Rune Knight?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Rune Knight!";
	jobchange 4060;
	set job_complete,1;
	close;

L_ArchBishop:
	mes .@name$;
	mes "Do you want to change to an Arch Bishop?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now an Arch Bishop!";
	jobchange 4063;
	set job_complete,1;
	close;


L_Warlock:
	mes .@name$;
	mes "Do you want to change to a Warlock?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Warlock!";
	jobchange 4061;
	set job_complete,1;
	close;


L_Mechanic:
	mes .@name$;
	mes "Do you want to change to a Mechanic?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Mechanic!";
	jobchange 4064;
	set job_complete,1;
	close;


L_Ranger:
	mes .@name$;
	mes "Do you want to change to a Ranger?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Ranger!";
	jobchange 4062;
	set job_complete,1;
	next;
	set JobLevel,10;
	getitem 6124,1;
	close;


L_GuillotineCross:
	mes .@name$;
	mes "Do you want to change to a Guillotine Cross?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Guillotine Cross!";
	jobchange 4065;
	set job_complete,1;
	close;


L_RoyalGuard:
	mes .@name$;
	mes "Do you want to change to a Royal Guard?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Royal Guard!";
	jobchange 4073;
	set job_complete,1;
	close;


L_Sura:
	mes .@name$;
	mes "Do you want to change to a Sura?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Sura!";
	jobchange 4077;
	set job_complete,1;
	close;


L_Sorcerer:
	mes .@name$;
	mes "Do you want to change to a Sorcerer?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Sorcerer!";
	jobchange 4074;
	set job_complete,1;
	close;

	
L_ShadowChaser:
	mes .@name$;
	mes "Do you want to change to a Shadow Chaser?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Shadow Chaser!";
	jobchange 4079;
	set job_complete,1;
	close;


L_Genetic:
	mes .@name$;
	mes "Do you want to change to a Genetic?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Genetic!";
	jobchange 4078;
	set job_complete,1;
	close;


L_Minstrel:
	mes .@name$;
	mes "Do you want to change to a Minstrel?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Minstrel!";
	jobchange 4075;
	set job_complete,1;
	close;



L_Wanderer:
	mes .@name$;
	mes "Do you want to change to a Wanderer?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Wanderer!";
	jobchange 4076;
	set job_complete,1;
	close;


L_RuneKnight2:
	mes .@name$;
	mes "Do you want to change to a Rune Knight?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Rune Knight!";
	jobchange 4054;
	set job_complete,1;
	close;



L_ArchBishop2:
	mes .@name$;
	mes "Do you want to change to a Arch Bishop?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Arch Bishop!";
	jobchange 4057;
	set job_complete,1;
	close;


L_Warlock2:
	mes .@name$;
	mes "Do you want to change to a Warlock?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Warlock!";
	jobchange 4055;
	set job_complete,1;
	close;



L_Mechanic2:
	mes .@name$;
	mes "Do you want to change to a Mechanic?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Mechanic!";
	jobchange 4058;
	set job_complete,1;
	close;


L_Ranger2:
	mes .@name$;
	mes "Do you want to change to a Ranger?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Ranger!";
	jobchange 4056;
	set job_complete,1;
	next;
	set Joblevel,10;
	getitem 6124,1;
	close;


L_GuillotineCross2:
	mes .@name$;
	mes "Do you want to change to a Guillotine Cross?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Guillotine Cross!";
	jobchange 4059;
	set job_complete,1;
	close;


L_RoyalGuard2:
	mes .@name$;
	mes "Do you want to change to a Royal Guard?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Royal Guard!";
	jobchange 4066;
	set job_complete,1;
	close;


L_Sura2:
	mes .@name$;
	mes "Do you want to change to a Sura?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Sura!";
	jobchange 4070;
	set job_complete,1;
	close;

	

L_Sorcerer2:
	mes .@name$;
	mes "Do you want to change to a Sorcerer?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Sorcerer!";
	jobchange 4067;
	set job_complete,1;
	close;


L_ShadowChaser2:
	mes .@name$;
	mes "Do you want to change to a Shadow Chaser?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Shadow Chaser!";
	jobchange 4072;
	set job_complete,1;
	close;



L_Genetic2:
	mes .@name$;
	mes "Do you want to change to a Genetic?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Genetic!";
	jobchange 4071;
	set job_complete,1;
	close;


L_Minstrel2:
	mes .@name$;
	mes "Do you want to change to a Minstrel?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Minstrel!";
	jobchange 4068;
	set job_complete,1;
	close;



L_Wanderer2:
	mes .@name$;
	mes "Do you want to change to a Wanderer?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Wanderer!";
	jobchange 4069;
	set job_complete,1;
	close;




L_nohigh:
	mes .@name$;
	mes "You can't change unless you're at job level 45";
	close;

L_skp:
	mes .@name$;
	mes "Please use all your skill points first before changing jobs.";
	close;

L_none:
	mes .@name$;
	mes "You are already a 3rd Class, that's the last job you can change into.";
	close;

L_nomore:
	mes .@name$;
	mes "Sorry, there are no more further jobs for your class.";
	close;
L_rbnd:
	mes .@name$;
	mes "Sorry, but you have master reborned, reborned classes can't become 3rd classes.";
	close;

L_taekwon2:
	mes .@name$;
	mes "I see that you're a taekwon,";
	mes "I can change you to a Soul Linker or to a Star Gladiator.";
	mes "To what job would you like to change?";
	menu "Soul Linker",-,"Star Gladiator",L_StarGlad,"Nothing",L_bye;
	mes "Are you sure you want to change into a Soul Linker?";
	menu "Yes",-,"No",L_bye;
	mes .@name$;
	mes "Congratulations! You're now a Soul Linker.";
	jobchange 4049;
	close;

L_StarGlad:
	mes .@name$;
	mes "Are you sure you want to change into a Star Gladiator?";
	menu "Yes",-,"No",L_bye;
	mes .@name$;
	mes "Congratulations! You're now a Star Gladiator.";
	jobchange 4047;
	close;

L_baby3rd:
	mes .@name$;
	mes "I see that you're a Baby 2nd Class,";
	mes "I can change you to a Baby 3rd Class";
	mes "if you want.";
	menu "Sure",-,"No thanks",L_thanks;
	if(rebirthcount == 1) goto L_rbnd;
	if(rebirthcount == 2) goto L_rbnd;
	if(rebirthcount == 3) goto L_rbnd;
	if(rebirthcount == 4) goto L_rbnd;
	if(rebirthcount == 5) goto L_rbnd;
	if(rebirthcount == 6) goto L_rbnd;
	if(rebirthcount == 7) goto L_rbnd;
	if(rebirthcount == 8) goto L_rbnd;
	if(rebirthcount == 9) goto L_rbnd;
	if(rebirthcount == 10) goto L_rbnd;
	next;	
	if(Class == 4030) goto L_babyrune;
	if(Class == 4031) goto L_babyarch;
	if(Class == 4032) goto L_babywarlock;
	if(Class == 4033) goto L_babymecha;
	if(Class == 4034) goto L_babyranger;
	if(Class == 4035) goto L_babygitx;
	if(Class == 4037) goto L_babyarg;
	if(Class == 4038) goto L_babysura;
	if(Class == 4039) goto L_babysorc;
	if(Class == 4040) goto L_babyshadow;
	if(Class == 4041) goto L_babygene;
	if(Class == 4042) goto L_babyminst;
	if(Class == 4043) goto L_babywand;
	end;
	
L_babyrune:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Rune Knight?";
	menu "No",L_bye,"Yes",-;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Rune Knight.";
	jobchange 4096;
	close;

L_Baseno:
	mes .@name$;
	mes "You do not meet the requirements to change jobs.";
	mes "Make sure you Level 300.";
	close;

L_Jobno:
	mes .@name$;
	mes "Sorry but your job level is not high enough to change.";
	mes "The minimum required is 70.";
	close;



L_babyarch:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Arch Bishop?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Arch Bishop.";
	jobchange 4099;
	close;

L_babywarlock:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Warlock?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Warlock.";
	jobchange 4097;
	close;

L_babymecha:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Mechanic?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Mechanic.";
	jobchange 4100;
	close;

L_babyranger:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Ranger?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Ranger.";
	jobchange 4098;
	next;
	set JobLevel,10;
	getitem 6124,1;
	close;

L_babygitx:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Guillotine Cross?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Guillotine Cross.";
	jobchange 4101;
	close;

L_babyarg:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Royal Guard?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Royal Guard.";
	jobchange 4102;
	close;

L_babysura:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Sura?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Sura.";
	jobchange 4106;
	close;

L_babysorc:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Sorcerer?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Sorcerer.";
	jobchange 4103;
	close;

L_babyshadow:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Shadow Chaser?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Shadow Chaser.";
	jobchange 4108;
	close;

L_babygene:

	mes .@name$;
	mes "Are you sure you want to change to a Baby Genetic?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Genetic.";
	jobchange 4107;
	close;

L_babyminst:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Minstrel?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Minstrel.";
	jobchange 4104;
	close;

L_babywand:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Wanderer?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Wanderer.";
	jobchange 4105;
	close;

L_Thanks:
	next;
	mes .@name$;
	mes "Alright.";
	close;

L_bye2:
	next;
	mes .@name$;
	mes "Come back when you change your mind.";
	close;

} 
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Hi I'm currently using 3CeAm and I noticed that this script don't support both kagerou and rebellion. Can you please help me guys? tnx.

prontera,148,189,4	script	Job Master	415,{
	set .@name$,"[Job Master]";
	if(SkillPoint != 0) goto L_skp;
	if(Class == 1) goto L_First;
	if(Class == 2) goto L_First2;
	if(Class == 3) goto L_First3;
	if(Class == 4) goto L_First4;
	if(Class == 5) goto L_First5;
	if(Class == 6) goto L_First6;
	if(Class == 4046) goto L_taekwon2;
	if(Class == 7) goto L_reborn;
	if(Class == 8) goto L_reborn;
	if(Class == 9) goto L_reborn;
	if(Class == 10) goto L_reborn;
	if(Class == 11) goto L_reborn;
	if(Class == 12) goto L_reborn;
	if(Class == 13) goto L_reborn;
	if(Class == 14) goto L_reborn;
	if(Class == 15) goto L_reborn;
	if(Class == 16) goto L_reborn;
	if(Class == 17) goto L_reborn; 
	if(Class == 18) goto L_reborn;
	if(Class == 19) goto L_reborn; 
	if(Class == 20) goto L_reborn;
	if(Class == 21) goto L_reborn;
	if(Class == 22) goto L_nomore;
	if(Class == 23) goto L_nomore;
	if(Class == 24) goto L_nomore;
	if(Class == 25) goto L_nomore;
	if(Class == 26) goto L_nomore;
	if(Class == 27) goto L_nomore;
	if(Class == 4001) goto L_high;
	if(Class == 4002) goto L_high2;
	if(Class == 4003) goto L_high2;
	if(Class == 4004) goto L_high2;
	if(Class == 4005) goto L_high2;
	if(Class == 4006) goto L_high2;
	if(Class == 4007) goto L_high2;
	if(Class == 4008) goto L_third;
	if(Class == 4009) goto L_third;
	if(Class == 4010) goto L_third;
	if(Class == 4011) goto L_third;
	if(Class == 4012) goto L_third;
	if(Class == 4013) goto L_third;
	if(Class == 4014) goto L_third;
	if(Class == 4015) goto L_third;
	if(Class == 4016) goto L_third;
	if(Class == 4017) goto L_third;
	if(Class == 4018) goto L_third;
	if(Class == 4019) goto L_third;
	if(Class == 4020) goto L_third;
	if(Class == 4021) goto L_third;	
	if(Class == 4022) goto L_third;
	if(Class == 4023) goto L_2ndbaby;
	if(Class == 4024) goto L_2ndbaby1;
	if(Class == 4025) goto L_2ndbaby2;
	if(Class == 4026) goto L_2ndbaby3;
	if(Class == 4027) goto L_2ndbaby4;
	if(Class == 4028) goto L_2ndbaby5;
	if(Class == 4029) goto L_2ndbaby6;
	if(Class == 4030) goto L_baby3rd;
	if(Class == 4031) goto L_baby3rd;
	if(Class == 4032) goto L_baby3rd;	
	if(Class == 4033) goto L_baby3rd;
	if(Class == 4034) goto L_baby3rd;
	if(Class == 4035) goto L_baby3rd;
	if(Class == 4036) goto L_baby3rd;
	if(Class == 4037) goto L_baby3rd;
	if(Class == 4038) goto L_baby3rd;
	if(Class == 4039) goto L_baby3rd;
	if(Class == 4040) goto L_baby3rd;
	if(Class == 4041) goto L_baby3rd;
	if(Class == 4042) goto L_baby3rd;
	if(Class == 4043) goto L_baby3rd;
	if(Class == 4044) goto L_baby3rd;
	if(Class == 4045) goto L_nomore;
	if(Class == 4047) goto L_nomore;
	if(Class == 4048) goto L_nomore;
	if(Class == 4049) goto L_nomore;
	if(Class == 4054) goto L_none;
	if(Class == 4055) goto L_none;
	if(Class == 4056) goto L_none;
	if(Class == 4057) goto L_none;
	if(Class == 4058) goto L_none;
	if(Class == 4059) goto L_none; 
	if(Class == 4060) goto L_none;
	if(Class == 4061) goto L_none;
	if(Class == 4062) goto L_none;
	if(Class == 4063) goto L_none;
	if(Class == 4064) goto L_none;
	if(Class == 4065) goto L_none;
	if(Class == 4066) goto L_none;
	if(Class == 4067) goto L_none;
	if(Class == 4068) goto L_none;
	if(Class == 4069) goto L_none;
	if(Class == 4070) goto L_none;
	if(Class == 4071) goto L_none;
	if(Class == 4072) goto L_none;
	if(Class == 4073) goto L_none;
	if(Class == 4074) goto L_none;
	if(Class == 4075) goto L_none; 
	if(Class == 4076) goto L_none; 
	if(Class == 4077) goto L_none;
 	if(Class == 4078) goto L_none;
	if(Class == 4079) goto L_none;
	if(Class == 4080) goto L_none; 
	if(Class == 4081) goto L_none;
	if(Class == 4082) goto L_none;
	if(Class == 4083) goto L_none;
	if(Class == 4084) goto L_none;
	if(Class == 4085) goto L_none;
	if(Class == 4086) goto L_none;
	if(Class == 4087) goto L_none;	
	if(Class == 4096) goto L_none;
	if(Class == 4097) goto L_none;
	if(Class == 4098) goto L_none;
	if(Class == 4099) goto L_none;
	if(Class == 4100) goto L_none;
	if(Class == 4101) goto L_none;
	if(Class == 4102) goto L_none;
	if(Class == 4103) goto L_none;
	if(Class == 4104) goto L_none;
	if(Class == 4105) goto L_none;
	if(Class == 4106) goto L_none;
	if(Class == 4107) goto L_none;
	if(Class == 4108) goto L_none;
	if(SkillPoint != 0){ 
		mes .@name$;
		mes "I'm sorry, please use up all your skill points before changing jobs";
		mes "Please come again soon!";
		close;
	}
	mes .@name$;
	if(JobLevel < 10) goto L_Not1st;
	mes "Welcome,please select the job you wish to change to:";
	menu "Swordsman",-,"Mage",L_Mage,"Archer",L_Archer,"Acolyte",L_Acolyte,"Merchant",L_Merchant,"Thief",L_Thief,"Super Novice",L_Supernovice,"Taekwon",L_Taekwon,"Gunslinger",L_Gunslinger,"Ninja",L_Ninja,"Baby",L_Baby;
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Swordsman?";
	menu "No",-,"Yes",L_yes;
	close;

L_Baby:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Novice?";
	menu "No",L_bye,"Yes",-;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Novice.";
	jobchange 4023;
	close;

L_2ndbaby:
	if(JobLevel < 10) goto L_Not1st;
	mes .@name$;
	mes "Please choose the job you wish to change to:";
	menu "Baby Swordsman",-,"Baby Magician",L_babymage,"Baby Archer",L_babyarcher,"Baby Acolyte",L_babyacolyte,"Baby Merchant",L_babymerchant,"Baby Thief",L_babythief,"Super Baby",L_babysuper;
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Swordsman?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Swordsman.";
	jobchange 4024;
	close;

L_babymage:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Mage?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Magician.";
	jobchange 4025;
	close;

L_babyarcher:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Archer?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Archer.";
	jobchange 4026;
	close;

L_babyacolyte:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Acolyte?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Acolyte.";
	jobchange 4027;
	close;

L_babymerchant:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Merchant?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Merchant.";
	jobchange 4028;
	close;

L_babythief:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Baby Thief?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Thief.";
	jobchange 4029;
	close;

L_babysuper:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Super Baby?";
	menu "Yes",-,"No",L_bye2;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Super Baby.";
	jobchange 4045;
	close;

L_2ndbaby1:
	mes "I see that you're a Baby Swordsman,";
	mes "To what job would you like to change?";
	menu "Baby Knight",-,"Baby Crusader",L_BabyCrusader;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Congratulations! You're now a Baby Knight.";
	jobchange 4030;
	close;

L_bulok:
	mes .@name$;
	mes "You have to have atleast a job level of 40 to change.";
	close;

L_2ndbaby2:
	mes "I see that you're a Baby Magician,";
	mes "To what job would you like to change?";
	menu "Baby Wizard",-,"Baby Sage",L_BabySage;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Wizard?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Wizard.";
	jobchange 4032;
	close;


L_2ndbaby3:
	mes "I see that you're a Baby Archer,";
	mes "To what job would you like to change into?";
	next;
	if(Sex==1) goto L_totoy;
	if(Sex==0) goto L_nene;

L_totoy:
	menu "Baby Hunter",-,"Baby Bard",L_BabyBard;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Hunter?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes "Congratulations! You're now a Baby Hunter.";
	jobchange 4034;
	close;

L_nene:
	menu "Baby Hunter",-,"Baby Dancer",L_BabyDancer;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Hunter?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes "Congratulations! You're now a Baby Hunter.";
	jobchange 4034;
	close;


L_2ndbaby4:
	mes "I see that you're a Baby Acolyte,";
	mes "To what job would you like to change?";
	menu "Baby Priest",-,"Baby Monk",L_BabyMonk;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Priest?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Priest.";
	jobchange 4031;
	close;


L_2ndbaby5:
	mes "I see that you're a Baby Merchant,";
	mes "To what job would you like to change?";
	menu "Baby Blacksmith",-,"Baby Alchemist",L_BabyAlchemist;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Blacksmith?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Blacksmith.";
	jobchange 4033;
	close;

L_2ndbaby6:
	mes "I see that you're a Baby Thief,";
	mes "To what job would you like to change?";
	menu "Baby Assasin",-,"Baby Rogue",L_BabyRogue;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Assasin?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Assasin.";
	jobchange 4035;
	close; 

L_BabyCrusader:
	mes "Are you sure you want to change to a Baby Crusader?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Crusader?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Crusader.";
	jobchange 4037;
	close;

L_BabySage:
	mes "Are you sure you want to change to a Baby Sage?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Sage?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Sage.";
	jobchange 4039;
	close;

L_BabyBard:
	mes "Are you sure you want to change to a Baby Bard?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Bard?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Bard.";
	jobchange 4042;
	close;

L_BabyDancer:
	mes "Are you sure you want to change to a Baby Dancer?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Congratulations! You're now a Baby Dancer.";
	jobchange 4043;
	close;

L_BabyMonk:
	mes "Are you sure you want to change to a Baby Monk?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Monk?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Monk.";
	jobchange 4038;
	close;

L_BabyAlchemist:
	mes "Are you sure you want to change to a Baby Alchemist?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Alchemist?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Alchemist.";
	jobchange 4041;
	close;

L_BabyRogue:
	mes "Are you sure you want to change to a Baby Rogue?";
	menu "No",L_bye,"Yes",-;
	next;
	if(JobLevel < 40) goto L_bulok;
	mes .@name$;
	mes "Are you sure you want to change into a Baby Rogue?";
	menu "Yes",-,"No",L_thanks;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Rogue.";
	jobchange 4040;
	close;


L_Not1st:
	mes "I'm sorry you don't meet the requirements,";
	mes "You need to have job level at 10.";
	close;


L_yes:
	mes .@name$;
	jobchange 1;
	mes "Congratulations! You are now a Swordsman.";
	close;

L_Mage:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Mage?";
	menu "No",-,"Yes",L_yes2;
	close;

L_yes2:
	mes .@name$;
	jobchange 2;
	mes "Congratulations! You're now a Mage.";
	close;

L_yes3:
	mes .@name$;
	jobchange 3;
	mes "Congratulations! You're now an Archer.";
	close;

L_yes4:
	mes .@name$;
	jobchange 4;
	mes "Congratulations! You're now an Acolyte.";
	close;

L_yes5:
	mes .@name$;
	jobchange 5;
	mes "Congratulations! You're now a Merchant.";
	close;

L_yes6:
	mes .@name$;
	jobchange 6;
	mes "Congratulations! You're now a Thief.";
	close;

L_yes7:
	mes .@name$;
	jobchange 23;
	mes "Congratulations! You're now a Super Novice.";
	close;

L_yes8:
	mes .@name$;
	jobchange 4046;
	mes "Congratulations! You're now a Taekwon.";
	close;

L_yes9:
	mes .@name$;
	jobchange 24;
	mes "Congratulations! You're now a Gunslinger.";
	close;

L_yes10:
	mes .@name$;
	jobchange 25;
	mes "Congratulations! You're now a Ninja.";
	close;

L_Archer:
	next;
	mes .@name$;
	mes "Are you sure you want to change to an Archer?";
	menu "No",-,"Yes",L_yes3;
	close;

L_Acolyte:
	next;
	mes .@name$;
	mes "Are you sure you want to change to an Acolyte?";
	menu "No",-,"Yes",L_yes4;
	close;

L_Merchant:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Merchant?";
	menu "No",-,"Yes",L_yes5;
	close;

L_Thief:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Thief?";
	menu "No",-,"Yes",L_yes6;
	close;

L_SuperNovice:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Super Novice?";
	menu "No",-,"Yes",L_yes7;
	close;

L_Taekwon:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Taekwon?";
	menu "No",-,"Yes",L_yes8;
	close;


L_Gunslinger:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Gunslinger?";
	menu "No",-,"Yes",L_yes9;
	close;

L_Ninja:
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Ninja?";
	menu "No",-,"Yes",L_yes10;
	close;

L_First:
	mes .@name$;
	mes "I see that you're a Swordsman,";
	mes "To what job would you like to change into?";
	menu "Knight",-,"Crusader",L_Crusader;
	next;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Knight?";
	menu "No",L_thanks,"Yes",-;
	next;
	mes .@name$;
	jobchange 7;
	set swordsman,1;
	mes "Congratulations! You're now a Knight.";
	close;

L_nofirst:
	mes .@name$;
	mes "You can't change unless you have a job level of 40.";
	close;

L_Crusader:
	next;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Crusader?";
	menu "No",L_thanks,"Yes",-;
	next;
	mes .@name$;
	jobchange 14;
	set swordsman,2;
	mes "Congratulations! You're now a Crusader.";
	close;

L_First2:
	mes .@name$;
	mes "I see that you're a Magician,";
	mes "To what job would you like to change into?";
	menu "Wizard",-,"Sage",L_Sage;
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Wizard?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 9;
	set mage,1;
	mes "Congratulations! You're now a Wizard.";
	close;

L_Sage:
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Sage?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 16;
	set mage,2;
	mes "Congratulations! You're now a Sage.";
	close;


L_First3:
	mes .@name$;
	mes "I see that you're an Archer,";
	mes "To what job would you like to change into?";
	next;
	if(Sex==1) goto L_boy;
	if(Sex==0) goto L_girl;

L_boy:
	menu "Hunter",-,"Bard",L_Bard;
	next;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Hunter?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 11;	
	set archer,1;
	mes "Congratulations! You're now a Hunter.";
	close;

L_girl:
	menu "Hunter",-,"Dancer",L_Dancer;
	next;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Hunter?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 11;	
	set archer,1;
	mes "Congratulations! You're now a Hunter.";
	close;

L_Bard:
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Bard?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 19;
	set archer,2;
	mes "Congratulations! You're now a Bard!";
	close;

L_Dancer:
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Dancer?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 20;
	set archer,2;
	mes "Congratulations! You're now a Dancer!";
	close;

L_First4:
	mes .@name$;
	mes "I see that you're an Acoltye,";
	mes "To what job would you like to change into?";
	menu "Priest",-,"Monk",L_Monk;
	next;
	mes .@name$;
	mes "Are you sure you want to be a Priest?";
	menu "No",L_thanks,"Yes",-;
	next;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	jobchange 8;
	set acolyte,1;
	mes "Congratulations! You're now a Priest.";
	close;

L_Monk:
	mes .@name$;
	mes "Are you sure you want to be a Monk?";
	menu "No",L_thanks,"Yes",-;
	next;
	if(JobLevel < 40) goto L_nofirst;
	jobchange 15;
	set acolyte,2;
	mes "Congratulations! You're now a Monk.";
	close;

L_First5:
	mes .@name$;
	mes "I see that you're a Merchant,";
	mes "To what job would you like to change into?";
	menu "Blacksmith",-,"Alchemist",L_Alchemist;
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Blacksmith?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 10;
	set merchant,1;
	mes "Congratulations! You're now a Blacksmith.";
	close;

L_Alchemist:
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be an Alchemist?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 18;
	set merchant,2;
	mes "Congratulations! You're now an Alchemist.";
	close;

L_First6:
	mes .@name$;
	mes "I see that you're a Thief,";
	mes "To what job would you like to change into?";
	menu "Assassin",-,"Rogue",L_Rogue;
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be an Assassin?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 12;
	set thief,1;
	mes "Congratulations! You're now an Assassin.";
	close;

L_Rogue:
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Rogue?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 17;
	set thief,2;
	mes "Congratulations! You're now a Rogue.";
	close;

L_First10:
	mes .@name$;
	mes "I see that you're a Taekwon,";
	mes "To what job would you like to change into? ";
	menu "Star Gladiator","Soul Linker",L_SoulLinker;
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Star Gladiator?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 4047;
	mes "Congratulations! You're now a Star Gladiator.";
	close;

L_SoulLinker:
	mes .@name$;
	if(JobLevel < 40) goto L_nofirst;
	mes .@name$;
	mes "Are you sure you want to be a Soul Linker?";
	menu "No",L_thanks,"Yes",-;
	next;
	jobchange 4049;
	mes "Congratulations! You're know a Soul Linker.";
	close;

L_reborn:
	mes .@name$;
	mes "I see that you're a second class,";
	mes "Would you like to reborn or change to a Regular 3rd Class?";
	next;
	menu "Reborn",-,"Change to a Regular 3rd Class",L_third2,"Nothing",L_bye;
	next;
	mes .@name$;
	mes "Are you sure you want to reborn?";
	menu "No",L_thanks,"Yes",-;
	if(SkillPoint != 0) goto L_skp;
	if(BaseLevel < 99) goto L_Notbase;
	if(JobLevel < 50) goto L_Notjob;
	
	set BaseLevel,1;
	set JobLevel,1;
	jobchange 4001;
	resetskill;
	resetstatus;
	set SkillPoint,0;
	if(rebirthcount == 0) goto L_0;
	if(rebirthcount == 1) goto L_1;
	if(rebirthcount == 2) goto L_2;
	if(rebirthcount == 3) goto L_3;
	if(rebirthcount == 4) goto L_4;
	if(rebirthcount == 5) goto L_5;
	if(rebirthcount == 6) goto L_6;
	if(rebirthcount == 7) goto L_7;
	if(rebirthcount == 8) goto L_8; 
	if(rebirthcount == 9) goto L_9;
	if(rebirthcount == 10) goto L_10;
	close;
L_0:
set StatusPoint,StatusPoint+52;
jobchange 4001;
close;

L_1:
set StatusPoint,StatusPoint+368;
jobchange 4001;
close;
	
L_2:
set StatusPoint,StatusPoint+668;
jobchange 4001;
close;

L_3:
set StatusPoint,StatusPoint+968;
jobchange 4001;
close;

L_4:
set StatusPoint,StatusPoint+1268;
jobchange 4001;
close;

L_5:
set StatusPoint,StatusPoint+1568;
jobchange 4001;
close;

L_6:
set StatusPoint,StatusPoint+1868;
jobchange 4001;
close;

L_7:
set StatusPoint,StatusPoint+2168;
jobchange 4001;
close;

L_8:
set StatusPoint,StatusPoint+2468;
jobchange 4001;
close;

L_9:
set StatusPoint,StatusPoint+2768;
jobchange 4001;
close;

L_10:;
set StatusPoint,StatusPoint+3680;
jobchange 4001;
close;

L_Notbase:
	mes .@name$;
	mes "Sorry but you need to be at level 99.";
	close;

L_Notjob:
	mes .@name$;
	mes "Sorry but you need to be at job level 70.";
	close;

L_Noreb:
	close;

L_high:
	mes .@name$;
	mes "Please select the job you wish";
	mes "to change into:";
	menu "High Swordsman",-,"High Mage",L_HMage,"High Archer",L_HArcher,"High Acolyte",L_HAcolyte,"High Merchant",L_HMerchant,"High Thief",L_HThief;
	next;
	mes .@name$;
	mes "Are you sure you want to change to a High Swordsman?";
	menu "No",L_thanks,"Yes",-;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Congratulations! You're now a High Swordsman.";
	jobchange 4002;
	close;

L_nofirst2:
	mes .@name$;
	mes "You need to be atleast at job level 10";
	mes "to change jobs.";
	close;

L_HMage:	
	mes .@name$;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Are you sure you want to change to a High Mage?";
	menu "No",-,"Yes",L_hyes2;
	close;

L_HArcher:
	mes .@name$;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Are you sure you want to change to a High Archer?";
	menu "No",-,"Yes",L_hyes3;
	close;

L_HAcolyte:
	mes .@name$;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Are you sure you want to change to a High Acolyte?";	
	menu "No",-,"Yes",L_hyes4;
	close;

L_HMerchant:
	mes .@name$;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Are you sure you want to change to a High Merchant?";
	menu "No",-,"Yes",L_hyes5;
	close;

L_HThief:
	mes .@name$;
	if(JobLevel < 10) goto L_nofirst2;
	mes "Are you sure you want to change to a High Thief?";
	menu "No",-,"Yes",L_hyes6;
	close;

L_hyes2:
	mes .@name$;
	jobchange 4003;
	mes "Congratulations! You're now a High Mage.";
	close;

L_hyes3:
	mes .@name$;
	jobchange 4004;
	mes "Congratulations! You're now a High Archer.";
	close;

L_hyes4:
	mes .@name$;
	jobchange 4005;
	mes "Congratulations! You're now a High Acolyte.";
	close;

L_hyes5:
	mes .@name$;
	jobchange 4006;
	mes "Congratulations! You're now a High Merchant.";
	close;

L_hyes6:
	mes .@name$;
	jobchange 4007;
	mes "Congratulations! You're now a High Thief.";
	close;

L_high2:
	mes .@name$;
	mes "Please select the job you wish";
	mes "to change into:";
	menu "Lord Knight",-,"Paladin",L_Paladin,"High Wizard ",L_HighWizard,"Professor",L_Professor,"Sniper",L_Sniper,"Clown/Gypsy",L_Clown,"High Priest",L_HighPriest,"Champion",L_Champion,"Whitesmith",L_Whitesmith,"Creator",L_Creator,"Assasin Cross",L_AssasinCross,"Stalker",L_Stalker;
	next;
	mes .@name$;
	mes "Are you sure you want to change to a Lord Knight?";
	menu "No",L_bye,"Yes",-;
	if(JobLevel < 45) goto L_nofirst2;
	if(Class != 4002) goto L_noLK;
	mes "Congratulations! You're now a Lord Knight.";
	jobchange 4008;
	close;

L_noLK:
	mes .@name$;
	mes "You can't change from your job.";
	close;

L_Paladin:
	mes .@name$;
	mes "Do you want to change to a Paladin?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4002) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Paladin!";
	jobchange 4015;
	close;

L_HighWizard:
	mes .@name$;
	mes "Do you want to change to a High Wizard?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4003) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a High Wizard!";
	jobchange 4010;
	close;

L_Professor:
	mes .@name$;
	mes "Do you want to change to a Professor?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4003) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now Professor!";	
	jobchange 4017;
	close;

L_Sniper:
	mes .@name$;
	mes "Do you want to change to a Sniper?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4004) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Sniper!";	
	jobchange 4012;
	close;

L_Clown:
	mes .@name$;
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4004) goto L_noLK;
	mes "Do you want to change to a Clown/Gypsy?";
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Clown/Gypsy!";
	jobchange 4020;
	close;

L_HighPriest:	
	mes .@name$;
	mes "Do you want to change to a High Priest?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4005) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a High Priest!";
	jobchange 4009;
	close;

L_Champion:
	mes .@name$;
	mes "Do you want to change to a Champion?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4005) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Champion!";
	jobchange 4016;
	close;

L_Whitesmith:
	mes .@name$;
	mes "Do you want to change to a Whitesmith?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4006) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Whitesmith!";
	jobchange 4011;
	close;

L_Creator:
	mes .@name$;
	mes "Do you want to change to a Creator?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4006) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Creator!";	
	jobchange 4019;
	close;

L_AssasinCross:
	mes .@name$;
	mes "Do you want to change to a Assasin Cross?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4007) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now an Assasin Cross!";
	jobchange 4013;
	close;

L_Stalker:
	mes .@name$;
	mes "Do you want to change to a Stalker?";
	if(JobLevel < 45) goto L_nohigh;
	if(Class != 4007) goto L_noLK;
	menu "No",L_bye,"Yes",-;
	mes "Congratulations! You're now a Stalker!";
	jobchange 4018;
	close;

L_bye:
	close;

L_third:
	mes .@name$;
	mes "I see that you're already a Transcendent 2nd Class,";
	mes "I can change you to a Transcendent 3rd Class if you want.";
	menu "I want to be a Transcendent 3rd Class",-,"Nothing",L_bye;
	next;
	if(rebirthcount == 1) goto L_rbnd;
	if(rebirthcount == 2) goto L_rbnd;
	if(rebirthcount == 3) goto L_rbnd;
	if(rebirthcount == 4) goto L_rbnd;
	if(rebirthcount == 5) goto L_rbnd;
	if(rebirthcount == 6) goto L_rbnd;
	if(rebirthcount == 7) goto L_rbnd;
	if(rebirthcount == 8) goto L_rbnd;
	if(rebirthcount == 9) goto L_rbnd;
	if(rebirthcount == 10) goto L_rbnd;
	if(BaseLevel < 500) goto L_Not3rd;
	if(JobLevel < 119) goto L_Not3rdJ;
	if(Class == 4008) goto L_RuneKnight;
	if(Class == 4009) goto L_ArchBishop;
	if(Class == 4010) goto L_Warlock;
	if(Class == 4011) goto L_Mechanic;
	if(Class == 4012) goto L_Ranger;
	if(Class == 4013) goto L_GuillotineCross;
	if(Class == 4015) goto L_RoyalGuard;
	if(Class == 4016) goto L_Sura;
	if(Class == 4017) goto L_Sorcerer;
	if(Class == 4018) goto L_ShadowChaser;
	if(Class == 4019) goto L_Genetic;
	if(Class == 4020) goto L_Minstrel;
	if(Class == 4021) goto L_Wanderer;

L_Not3rd:
	mes .@name$;
	mes "I'm sorry but I can't change you into a 3rd Class";
	mes "if you are not level 500.";
	close;
	
L_Not3rdJ:
	mes .@name$;
	mes "I'm sorry but I can't change you into a 3rd Class";
	mes "if you are not at job level 120.";
	close;

L_Not3rd2:
	mes .@name$;
	mes "I'm sorry but I can't change you into a 3rd Class";
	mes "if you are not level 500.";
	close;

L_Not3rdJ2:
	mes .@name$;
	mes "I'm sorry but I can't change you into a 3rd Class";
	mes "if you are not at job level 120.";
	close;
	

L_third2:
	if(rebirthcount == 1) goto L_rbnd;
	if(rebirthcount == 2) goto L_rbnd;
	if(rebirthcount == 3) goto L_rbnd;
	if(rebirthcount == 4) goto L_rbnd;
	if(rebirthcount == 5) goto L_rbnd;
	if(rebirthcount == 6) goto L_rbnd;
	if(rebirthcount == 7) goto L_rbnd;
	if(rebirthcount == 8) goto L_rbnd;
	if(rebirthcount == 9) goto L_rbnd;
	if(rebirthcount == 10) goto L_rbnd;
	if(BaseLevel < 500) goto L_Not3rd2;
	if(JobLevel < 120) goto L_Not3rdJ2;
	if(Class == 7) goto L_RuneKnight2;
	if(Class == 8) goto L_ArchBishop2;
	if(Class == 9) goto L_Warlock2;
	if(Class == 10) goto L_Mechanic2;
	if(Class == 11) goto L_Ranger2;
	if(Class == 12) goto L_GuillotineCross2;
	if(Class == 14) goto L_RoyalGuard2;
	if(Class == 15) goto L_Sura2;
	if(Class == 16) goto L_Sorcerer2;
	if(Class == 17) goto L_ShadowChaser2;
	if(Class == 18) goto L_Genetic2;
	if(Class == 19) goto L_Minstrel2;
	if(Class == 20) goto L_Wanderer2;

L_RuneKnight:
	next;
	mes .@name$;
	mes "Do you want to change to a Rune Knight?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Rune Knight!";
	jobchange 4060;
	set job_complete,1;
	close;

L_ArchBishop:
	mes .@name$;
	mes "Do you want to change to an Arch Bishop?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now an Arch Bishop!";
	jobchange 4063;
	set job_complete,1;
	close;


L_Warlock:
	mes .@name$;
	mes "Do you want to change to a Warlock?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Warlock!";
	jobchange 4061;
	set job_complete,1;
	close;


L_Mechanic:
	mes .@name$;
	mes "Do you want to change to a Mechanic?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Mechanic!";
	jobchange 4064;
	set job_complete,1;
	close;


L_Ranger:
	mes .@name$;
	mes "Do you want to change to a Ranger?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Ranger!";
	jobchange 4062;
	set job_complete,1;
	next;
	set JobLevel,10;
	getitem 6124,1;
	close;


L_GuillotineCross:
	mes .@name$;
	mes "Do you want to change to a Guillotine Cross?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Guillotine Cross!";
	jobchange 4065;
	set job_complete,1;
	close;


L_RoyalGuard:
	mes .@name$;
	mes "Do you want to change to a Royal Guard?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Royal Guard!";
	jobchange 4073;
	set job_complete,1;
	close;


L_Sura:
	mes .@name$;
	mes "Do you want to change to a Sura?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Sura!";
	jobchange 4077;
	set job_complete,1;
	close;


L_Sorcerer:
	mes .@name$;
	mes "Do you want to change to a Sorcerer?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Sorcerer!";
	jobchange 4074;
	set job_complete,1;
	close;

	
L_ShadowChaser:
	mes .@name$;
	mes "Do you want to change to a Shadow Chaser?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Shadow Chaser!";
	jobchange 4079;
	set job_complete,1;
	close;


L_Genetic:
	mes .@name$;
	mes "Do you want to change to a Genetic?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Genetic!";
	jobchange 4078;
	set job_complete,1;
	close;


L_Minstrel:
	mes .@name$;
	mes "Do you want to change to a Minstrel?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Minstrel!";
	jobchange 4075;
	set job_complete,1;
	close;



L_Wanderer:
	mes .@name$;
	mes "Do you want to change to a Wanderer?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Wanderer!";
	jobchange 4076;
	set job_complete,1;
	close;


L_RuneKnight2:
	mes .@name$;
	mes "Do you want to change to a Rune Knight?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Rune Knight!";
	jobchange 4054;
	set job_complete,1;
	close;



L_ArchBishop2:
	mes .@name$;
	mes "Do you want to change to a Arch Bishop?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Arch Bishop!";
	jobchange 4057;
	set job_complete,1;
	close;


L_Warlock2:
	mes .@name$;
	mes "Do you want to change to a Warlock?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Warlock!";
	jobchange 4055;
	set job_complete,1;
	close;



L_Mechanic2:
	mes .@name$;
	mes "Do you want to change to a Mechanic?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Mechanic!";
	jobchange 4058;
	set job_complete,1;
	close;


L_Ranger2:
	mes .@name$;
	mes "Do you want to change to a Ranger?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Ranger!";
	jobchange 4056;
	set job_complete,1;
	next;
	set Joblevel,10;
	getitem 6124,1;
	close;


L_GuillotineCross2:
	mes .@name$;
	mes "Do you want to change to a Guillotine Cross?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Guillotine Cross!";
	jobchange 4059;
	set job_complete,1;
	close;


L_RoyalGuard2:
	mes .@name$;
	mes "Do you want to change to a Royal Guard?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Royal Guard!";
	jobchange 4066;
	set job_complete,1;
	close;


L_Sura2:
	mes .@name$;
	mes "Do you want to change to a Sura?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Sura!";
	jobchange 4070;
	set job_complete,1;
	close;

	

L_Sorcerer2:
	mes .@name$;
	mes "Do you want to change to a Sorcerer?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Sorcerer!";
	jobchange 4067;
	set job_complete,1;
	close;


L_ShadowChaser2:
	mes .@name$;
	mes "Do you want to change to a Shadow Chaser?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Shadow Chaser!";
	jobchange 4072;
	set job_complete,1;
	close;



L_Genetic2:
	mes .@name$;
	mes "Do you want to change to a Genetic?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Genetic!";
	jobchange 4071;
	set job_complete,1;
	close;


L_Minstrel2:
	mes .@name$;
	mes "Do you want to change to a Minstrel?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Minstrel!";
	jobchange 4068;
	set job_complete,1;
	close;



L_Wanderer2:
	mes .@name$;
	mes "Do you want to change to a Wanderer?";
	menu "No",L_bye,"Yes",-;
	mes .@name$;
	mes "Congratulations! You're now a Wanderer!";
	jobchange 4069;
	set job_complete,1;
	close;




L_nohigh:
	mes .@name$;
	mes "You can't change unless you're at job level 45";
	close;

L_skp:
	mes .@name$;
	mes "Please use all your skill points first before changing jobs.";
	close;

L_none:
	mes .@name$;
	mes "You are already a 3rd Class, that's the last job you can change into.";
	close;

L_nomore:
	mes .@name$;
	mes "Sorry, there are no more further jobs for your class.";
	close;
L_rbnd:
	mes .@name$;
	mes "Sorry, but you have master reborned, reborned classes can't become 3rd classes.";
	close;

L_taekwon2:
	mes .@name$;
	mes "I see that you're a taekwon,";
	mes "I can change you to a Soul Linker or to a Star Gladiator.";
	mes "To what job would you like to change?";
	menu "Soul Linker",-,"Star Gladiator",L_StarGlad,"Nothing",L_bye;
	mes "Are you sure you want to change into a Soul Linker?";
	menu "Yes",-,"No",L_bye;
	mes .@name$;
	mes "Congratulations! You're now a Soul Linker.";
	jobchange 4049;
	close;

L_StarGlad:
	mes .@name$;
	mes "Are you sure you want to change into a Star Gladiator?";
	menu "Yes",-,"No",L_bye;
	mes .@name$;
	mes "Congratulations! You're now a Star Gladiator.";
	jobchange 4047;
	close;

L_baby3rd:
	mes .@name$;
	mes "I see that you're a Baby 2nd Class,";
	mes "I can change you to a Baby 3rd Class";
	mes "if you want.";
	menu "Sure",-,"No thanks",L_thanks;
	if(rebirthcount == 1) goto L_rbnd;
	if(rebirthcount == 2) goto L_rbnd;
	if(rebirthcount == 3) goto L_rbnd;
	if(rebirthcount == 4) goto L_rbnd;
	if(rebirthcount == 5) goto L_rbnd;
	if(rebirthcount == 6) goto L_rbnd;
	if(rebirthcount == 7) goto L_rbnd;
	if(rebirthcount == 8) goto L_rbnd;
	if(rebirthcount == 9) goto L_rbnd;
	if(rebirthcount == 10) goto L_rbnd;
	next;	
	if(Class == 4030) goto L_babyrune;
	if(Class == 4031) goto L_babyarch;
	if(Class == 4032) goto L_babywarlock;
	if(Class == 4033) goto L_babymecha;
	if(Class == 4034) goto L_babyranger;
	if(Class == 4035) goto L_babygitx;
	if(Class == 4037) goto L_babyarg;
	if(Class == 4038) goto L_babysura;
	if(Class == 4039) goto L_babysorc;
	if(Class == 4040) goto L_babyshadow;
	if(Class == 4041) goto L_babygene;
	if(Class == 4042) goto L_babyminst;
	if(Class == 4043) goto L_babywand;
	end;
	
L_babyrune:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Rune Knight?";
	menu "No",L_bye,"Yes",-;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	next;
	mes .@name$;
	mes "Congratulations! You're now a Baby Rune Knight.";
	jobchange 4096;
	close;

L_Baseno:
	mes .@name$;
	mes "You do not meet the requirements to change jobs.";
	mes "Make sure you Level 300.";
	close;

L_Jobno:
	mes .@name$;
	mes "Sorry but your job level is not high enough to change.";
	mes "The minimum required is 70.";
	close;



L_babyarch:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Arch Bishop?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Arch Bishop.";
	jobchange 4099;
	close;

L_babywarlock:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Warlock?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Warlock.";
	jobchange 4097;
	close;

L_babymecha:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Mechanic?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Mechanic.";
	jobchange 4100;
	close;

L_babyranger:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Ranger?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Ranger.";
	jobchange 4098;
	next;
	set JobLevel,10;
	getitem 6124,1;
	close;

L_babygitx:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Guillotine Cross?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Guillotine Cross.";
	jobchange 4101;
	close;

L_babyarg:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Royal Guard?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Royal Guard.";
	jobchange 4102;
	close;

L_babysura:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Sura?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Sura.";
	jobchange 4106;
	close;

L_babysorc:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Sorcerer?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Sorcerer.";
	jobchange 4103;
	close;

L_babyshadow:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Shadow Chaser?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Shadow Chaser.";
	jobchange 4108;
	close;

L_babygene:

	mes .@name$;
	mes "Are you sure you want to change to a Baby Genetic?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Genetic.";
	jobchange 4107;
	close;

L_babyminst:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Minstrel?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Minstrel.";
	jobchange 4104;
	close;

L_babywand:
	mes .@name$;
	mes "Are you sure you want to change to a Baby Wanderer?";
	menu "No",L_bye,"Yes",-;
	next;
	if(BaseLevel < 99) goto L_Baseno;
	if(JobLevel < 70) goto L_Jobno;
	mes .@name$;
	mes "Congratulations! You're now a Baby Wanderer.";
	jobchange 4105;
	close;

L_Thanks:
	next;
	mes .@name$;
	mes "Alright.";
	close;

L_bye2:
	next;
	mes .@name$;
	mes "Come back when you change your mind.";
	close;

} 

3CeAm? idk if they support kagerou/oboro and rebel there

well i suggest shifting to rAthena

 

the custom jobmaster from rAthena npc works fine

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take a look into herc.ws forums. There is a 3ceam support forum and I guess there is a updated jobchanger. ^^


There you go:
http://herc.ws/board/topic/12092-3e-jobchanger/

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