Hi I'm currently using 3CeAm and I noticed that this script don't support both kagerou and rebellion. Can you please help me guys? tnx.
prontera,148,189,4 script Job Master 415,{
set .@name$,"[Job Master]";
if(SkillPoint != 0) goto L_skp;
if(Class == 1) goto L_First;
if(Class == 2) goto L_First2;
if(Class == 3) goto L_First3;
if(Class == 4) goto L_First4;
if(Class == 5) goto L_First5;
if(Class == 6) goto L_First6;
if(Class == 4046) goto L_taekwon2;
if(Class == 7) goto L_reborn;
if(Class == 8) goto L_reborn;
if(Class == 9) goto L_reborn;
if(Class == 10) goto L_reborn;
if(Class == 11) goto L_reborn;
if(Class == 12) goto L_reborn;
if(Class == 13) goto L_reborn;
if(Class == 14) goto L_reborn;
if(Class == 15) goto L_reborn;
if(Class == 16) goto L_reborn;
if(Class == 17) goto L_reborn;
if(Class == 18) goto L_reborn;
if(Class == 19) goto L_reborn;
if(Class == 20) goto L_reborn;
if(Class == 21) goto L_reborn;
if(Class == 22) goto L_nomore;
if(Class == 23) goto L_nomore;
if(Class == 24) goto L_nomore;
if(Class == 25) goto L_nomore;
if(Class == 26) goto L_nomore;
if(Class == 27) goto L_nomore;
if(Class == 4001) goto L_high;
if(Class == 4002) goto L_high2;
if(Class == 4003) goto L_high2;
if(Class == 4004) goto L_high2;
if(Class == 4005) goto L_high2;
if(Class == 4006) goto L_high2;
if(Class == 4007) goto L_high2;
if(Class == 4008) goto L_third;
if(Class == 4009) goto L_third;
if(Class == 4010) goto L_third;
if(Class == 4011) goto L_third;
if(Class == 4012) goto L_third;
if(Class == 4013) goto L_third;
if(Class == 4014) goto L_third;
if(Class == 4015) goto L_third;
if(Class == 4016) goto L_third;
if(Class == 4017) goto L_third;
if(Class == 4018) goto L_third;
if(Class == 4019) goto L_third;
if(Class == 4020) goto L_third;
if(Class == 4021) goto L_third;
if(Class == 4022) goto L_third;
if(Class == 4023) goto L_2ndbaby;
if(Class == 4024) goto L_2ndbaby1;
if(Class == 4025) goto L_2ndbaby2;
if(Class == 4026) goto L_2ndbaby3;
if(Class == 4027) goto L_2ndbaby4;
if(Class == 4028) goto L_2ndbaby5;
if(Class == 4029) goto L_2ndbaby6;
if(Class == 4030) goto L_baby3rd;
if(Class == 4031) goto L_baby3rd;
if(Class == 4032) goto L_baby3rd;
if(Class == 4033) goto L_baby3rd;
if(Class == 4034) goto L_baby3rd;
if(Class == 4035) goto L_baby3rd;
if(Class == 4036) goto L_baby3rd;
if(Class == 4037) goto L_baby3rd;
if(Class == 4038) goto L_baby3rd;
if(Class == 4039) goto L_baby3rd;
if(Class == 4040) goto L_baby3rd;
if(Class == 4041) goto L_baby3rd;
if(Class == 4042) goto L_baby3rd;
if(Class == 4043) goto L_baby3rd;
if(Class == 4044) goto L_baby3rd;
if(Class == 4045) goto L_nomore;
if(Class == 4047) goto L_nomore;
if(Class == 4048) goto L_nomore;
if(Class == 4049) goto L_nomore;
if(Class == 4054) goto L_none;
if(Class == 4055) goto L_none;
if(Class == 4056) goto L_none;
if(Class == 4057) goto L_none;
if(Class == 4058) goto L_none;
if(Class == 4059) goto L_none;
if(Class == 4060) goto L_none;
if(Class == 4061) goto L_none;
if(Class == 4062) goto L_none;
if(Class == 4063) goto L_none;
if(Class == 4064) goto L_none;
if(Class == 4065) goto L_none;
if(Class == 4066) goto L_none;
if(Class == 4067) goto L_none;
if(Class == 4068) goto L_none;
if(Class == 4069) goto L_none;
if(Class == 4070) goto L_none;
if(Class == 4071) goto L_none;
if(Class == 4072) goto L_none;
if(Class == 4073) goto L_none;
if(Class == 4074) goto L_none;
if(Class == 4075) goto L_none;
if(Class == 4076) goto L_none;
if(Class == 4077) goto L_none;
if(Class == 4078) goto L_none;
if(Class == 4079) goto L_none;
if(Class == 4080) goto L_none;
if(Class == 4081) goto L_none;
if(Class == 4082) goto L_none;
if(Class == 4083) goto L_none;
if(Class == 4084) goto L_none;
if(Class == 4085) goto L_none;
if(Class == 4086) goto L_none;
if(Class == 4087) goto L_none;
if(Class == 4096) goto L_none;
if(Class == 4097) goto L_none;
if(Class == 4098) goto L_none;
if(Class == 4099) goto L_none;
if(Class == 4100) goto L_none;
if(Class == 4101) goto L_none;
if(Class == 4102) goto L_none;
if(Class == 4103) goto L_none;
if(Class == 4104) goto L_none;
if(Class == 4105) goto L_none;
if(Class == 4106) goto L_none;
if(Class == 4107) goto L_none;
if(Class == 4108) goto L_none;
if(SkillPoint != 0){
mes .@name$;
mes "I'm sorry, please use up all your skill points before changing jobs";
mes "Please come again soon!";
close;
}
mes .@name$;
if(JobLevel < 10) goto L_Not1st;
mes "Welcome,please select the job you wish to change to:";
menu "Swordsman",-,"Mage",L_Mage,"Archer",L_Archer,"Acolyte",L_Acolyte,"Merchant",L_Merchant,"Thief",L_Thief,"Super Novice",L_Supernovice,"Taekwon",L_Taekwon,"Gunslinger",L_Gunslinger,"Ninja",L_Ninja,"Baby",L_Baby;
next;
mes .@name$;
mes "Are you sure you want to change to a Swordsman?";
menu "No",-,"Yes",L_yes;
close;
L_Baby:
mes .@name$;
mes "Are you sure you want to change to a Baby Novice?";
menu "No",L_bye,"Yes",-;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Novice.";
jobchange 4023;
close;
L_2ndbaby:
if(JobLevel < 10) goto L_Not1st;
mes .@name$;
mes "Please choose the job you wish to change to:";
menu "Baby Swordsman",-,"Baby Magician",L_babymage,"Baby Archer",L_babyarcher,"Baby Acolyte",L_babyacolyte,"Baby Merchant",L_babymerchant,"Baby Thief",L_babythief,"Super Baby",L_babysuper;
next;
mes .@name$;
mes "Are you sure you want to change to a Baby Swordsman?";
menu "Yes",-,"No",L_bye2;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Swordsman.";
jobchange 4024;
close;
L_babymage:
next;
mes .@name$;
mes "Are you sure you want to change to a Baby Mage?";
menu "Yes",-,"No",L_bye2;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Magician.";
jobchange 4025;
close;
L_babyarcher:
next;
mes .@name$;
mes "Are you sure you want to change to a Baby Archer?";
menu "Yes",-,"No",L_bye2;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Archer.";
jobchange 4026;
close;
L_babyacolyte:
next;
mes .@name$;
mes "Are you sure you want to change to a Baby Acolyte?";
menu "Yes",-,"No",L_bye2;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Acolyte.";
jobchange 4027;
close;
L_babymerchant:
next;
mes .@name$;
mes "Are you sure you want to change to a Baby Merchant?";
menu "Yes",-,"No",L_bye2;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Merchant.";
jobchange 4028;
close;
L_babythief:
next;
mes .@name$;
mes "Are you sure you want to change to a Baby Thief?";
menu "Yes",-,"No",L_bye2;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Thief.";
jobchange 4029;
close;
L_babysuper:
next;
mes .@name$;
mes "Are you sure you want to change to a Super Baby?";
menu "Yes",-,"No",L_bye2;
next;
mes .@name$;
mes "Congratulations! You're now a Super Baby.";
jobchange 4045;
close;
L_2ndbaby1:
mes "I see that you're a Baby Swordsman,";
mes "To what job would you like to change?";
menu "Baby Knight",-,"Baby Crusader",L_BabyCrusader;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Congratulations! You're now a Baby Knight.";
jobchange 4030;
close;
L_bulok:
mes .@name$;
mes "You have to have atleast a job level of 40 to change.";
close;
L_2ndbaby2:
mes "I see that you're a Baby Magician,";
mes "To what job would you like to change?";
menu "Baby Wizard",-,"Baby Sage",L_BabySage;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Wizard?";
menu "Yes",-,"No",L_thanks;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Wizard.";
jobchange 4032;
close;
L_2ndbaby3:
mes "I see that you're a Baby Archer,";
mes "To what job would you like to change into?";
next;
if(Sex==1) goto L_totoy;
if(Sex==0) goto L_nene;
L_totoy:
menu "Baby Hunter",-,"Baby Bard",L_BabyBard;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Hunter?";
menu "Yes",-,"No",L_thanks;
next;
mes "Congratulations! You're now a Baby Hunter.";
jobchange 4034;
close;
L_nene:
menu "Baby Hunter",-,"Baby Dancer",L_BabyDancer;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Hunter?";
menu "Yes",-,"No",L_thanks;
next;
mes "Congratulations! You're now a Baby Hunter.";
jobchange 4034;
close;
L_2ndbaby4:
mes "I see that you're a Baby Acolyte,";
mes "To what job would you like to change?";
menu "Baby Priest",-,"Baby Monk",L_BabyMonk;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Priest?";
menu "Yes",-,"No",L_thanks;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Priest.";
jobchange 4031;
close;
L_2ndbaby5:
mes "I see that you're a Baby Merchant,";
mes "To what job would you like to change?";
menu "Baby Blacksmith",-,"Baby Alchemist",L_BabyAlchemist;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Blacksmith?";
menu "Yes",-,"No",L_thanks;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Blacksmith.";
jobchange 4033;
close;
L_2ndbaby6:
mes "I see that you're a Baby Thief,";
mes "To what job would you like to change?";
menu "Baby Assasin",-,"Baby Rogue",L_BabyRogue;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Assasin?";
menu "Yes",-,"No",L_thanks;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Assasin.";
jobchange 4035;
close;
L_BabyCrusader:
mes "Are you sure you want to change to a Baby Crusader?";
menu "No",L_bye,"Yes",-;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Crusader?";
menu "Yes",-,"No",L_thanks;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Crusader.";
jobchange 4037;
close;
L_BabySage:
mes "Are you sure you want to change to a Baby Sage?";
menu "No",L_bye,"Yes",-;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Sage?";
menu "Yes",-,"No",L_thanks;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Sage.";
jobchange 4039;
close;
L_BabyBard:
mes "Are you sure you want to change to a Baby Bard?";
menu "No",L_bye,"Yes",-;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Bard?";
menu "Yes",-,"No",L_thanks;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Bard.";
jobchange 4042;
close;
L_BabyDancer:
mes "Are you sure you want to change to a Baby Dancer?";
menu "No",L_bye,"Yes",-;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Congratulations! You're now a Baby Dancer.";
jobchange 4043;
close;
L_BabyMonk:
mes "Are you sure you want to change to a Baby Monk?";
menu "No",L_bye,"Yes",-;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Monk?";
menu "Yes",-,"No",L_thanks;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Monk.";
jobchange 4038;
close;
L_BabyAlchemist:
mes "Are you sure you want to change to a Baby Alchemist?";
menu "No",L_bye,"Yes",-;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Alchemist?";
menu "Yes",-,"No",L_thanks;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Alchemist.";
jobchange 4041;
close;
L_BabyRogue:
mes "Are you sure you want to change to a Baby Rogue?";
menu "No",L_bye,"Yes",-;
next;
if(JobLevel < 40) goto L_bulok;
mes .@name$;
mes "Are you sure you want to change into a Baby Rogue?";
menu "Yes",-,"No",L_thanks;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Rogue.";
jobchange 4040;
close;
L_Not1st:
mes "I'm sorry you don't meet the requirements,";
mes "You need to have job level at 10.";
close;
L_yes:
mes .@name$;
jobchange 1;
mes "Congratulations! You are now a Swordsman.";
close;
L_Mage:
next;
mes .@name$;
mes "Are you sure you want to change to a Mage?";
menu "No",-,"Yes",L_yes2;
close;
L_yes2:
mes .@name$;
jobchange 2;
mes "Congratulations! You're now a Mage.";
close;
L_yes3:
mes .@name$;
jobchange 3;
mes "Congratulations! You're now an Archer.";
close;
L_yes4:
mes .@name$;
jobchange 4;
mes "Congratulations! You're now an Acolyte.";
close;
L_yes5:
mes .@name$;
jobchange 5;
mes "Congratulations! You're now a Merchant.";
close;
L_yes6:
mes .@name$;
jobchange 6;
mes "Congratulations! You're now a Thief.";
close;
L_yes7:
mes .@name$;
jobchange 23;
mes "Congratulations! You're now a Super Novice.";
close;
L_yes8:
mes .@name$;
jobchange 4046;
mes "Congratulations! You're now a Taekwon.";
close;
L_yes9:
mes .@name$;
jobchange 24;
mes "Congratulations! You're now a Gunslinger.";
close;
L_yes10:
mes .@name$;
jobchange 25;
mes "Congratulations! You're now a Ninja.";
close;
L_Archer:
next;
mes .@name$;
mes "Are you sure you want to change to an Archer?";
menu "No",-,"Yes",L_yes3;
close;
L_Acolyte:
next;
mes .@name$;
mes "Are you sure you want to change to an Acolyte?";
menu "No",-,"Yes",L_yes4;
close;
L_Merchant:
next;
mes .@name$;
mes "Are you sure you want to change to a Merchant?";
menu "No",-,"Yes",L_yes5;
close;
L_Thief:
next;
mes .@name$;
mes "Are you sure you want to change to a Thief?";
menu "No",-,"Yes",L_yes6;
close;
L_SuperNovice:
next;
mes .@name$;
mes "Are you sure you want to change to a Super Novice?";
menu "No",-,"Yes",L_yes7;
close;
L_Taekwon:
next;
mes .@name$;
mes "Are you sure you want to change to a Taekwon?";
menu "No",-,"Yes",L_yes8;
close;
L_Gunslinger:
next;
mes .@name$;
mes "Are you sure you want to change to a Gunslinger?";
menu "No",-,"Yes",L_yes9;
close;
L_Ninja:
next;
mes .@name$;
mes "Are you sure you want to change to a Ninja?";
menu "No",-,"Yes",L_yes10;
close;
L_First:
mes .@name$;
mes "I see that you're a Swordsman,";
mes "To what job would you like to change into?";
menu "Knight",-,"Crusader",L_Crusader;
next;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Knight?";
menu "No",L_thanks,"Yes",-;
next;
mes .@name$;
jobchange 7;
set swordsman,1;
mes "Congratulations! You're now a Knight.";
close;
L_nofirst:
mes .@name$;
mes "You can't change unless you have a job level of 40.";
close;
L_Crusader:
next;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Crusader?";
menu "No",L_thanks,"Yes",-;
next;
mes .@name$;
jobchange 14;
set swordsman,2;
mes "Congratulations! You're now a Crusader.";
close;
L_First2:
mes .@name$;
mes "I see that you're a Magician,";
mes "To what job would you like to change into?";
menu "Wizard",-,"Sage",L_Sage;
mes .@name$;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Wizard?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 9;
set mage,1;
mes "Congratulations! You're now a Wizard.";
close;
L_Sage:
mes .@name$;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Sage?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 16;
set mage,2;
mes "Congratulations! You're now a Sage.";
close;
L_First3:
mes .@name$;
mes "I see that you're an Archer,";
mes "To what job would you like to change into?";
next;
if(Sex==1) goto L_boy;
if(Sex==0) goto L_girl;
L_boy:
menu "Hunter",-,"Bard",L_Bard;
next;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Hunter?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 11;
set archer,1;
mes "Congratulations! You're now a Hunter.";
close;
L_girl:
menu "Hunter",-,"Dancer",L_Dancer;
next;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Hunter?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 11;
set archer,1;
mes "Congratulations! You're now a Hunter.";
close;
L_Bard:
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Bard?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 19;
set archer,2;
mes "Congratulations! You're now a Bard!";
close;
L_Dancer:
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Dancer?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 20;
set archer,2;
mes "Congratulations! You're now a Dancer!";
close;
L_First4:
mes .@name$;
mes "I see that you're an Acoltye,";
mes "To what job would you like to change into?";
menu "Priest",-,"Monk",L_Monk;
next;
mes .@name$;
mes "Are you sure you want to be a Priest?";
menu "No",L_thanks,"Yes",-;
next;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
jobchange 8;
set acolyte,1;
mes "Congratulations! You're now a Priest.";
close;
L_Monk:
mes .@name$;
mes "Are you sure you want to be a Monk?";
menu "No",L_thanks,"Yes",-;
next;
if(JobLevel < 40) goto L_nofirst;
jobchange 15;
set acolyte,2;
mes "Congratulations! You're now a Monk.";
close;
L_First5:
mes .@name$;
mes "I see that you're a Merchant,";
mes "To what job would you like to change into?";
menu "Blacksmith",-,"Alchemist",L_Alchemist;
mes .@name$;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Blacksmith?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 10;
set merchant,1;
mes "Congratulations! You're now a Blacksmith.";
close;
L_Alchemist:
mes .@name$;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be an Alchemist?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 18;
set merchant,2;
mes "Congratulations! You're now an Alchemist.";
close;
L_First6:
mes .@name$;
mes "I see that you're a Thief,";
mes "To what job would you like to change into?";
menu "Assassin",-,"Rogue",L_Rogue;
mes .@name$;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be an Assassin?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 12;
set thief,1;
mes "Congratulations! You're now an Assassin.";
close;
L_Rogue:
mes .@name$;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Rogue?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 17;
set thief,2;
mes "Congratulations! You're now a Rogue.";
close;
L_First10:
mes .@name$;
mes "I see that you're a Taekwon,";
mes "To what job would you like to change into? ";
menu "Star Gladiator","Soul Linker",L_SoulLinker;
mes .@name$;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Star Gladiator?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 4047;
mes "Congratulations! You're now a Star Gladiator.";
close;
L_SoulLinker:
mes .@name$;
if(JobLevel < 40) goto L_nofirst;
mes .@name$;
mes "Are you sure you want to be a Soul Linker?";
menu "No",L_thanks,"Yes",-;
next;
jobchange 4049;
mes "Congratulations! You're know a Soul Linker.";
close;
L_reborn:
mes .@name$;
mes "I see that you're a second class,";
mes "Would you like to reborn or change to a Regular 3rd Class?";
next;
menu "Reborn",-,"Change to a Regular 3rd Class",L_third2,"Nothing",L_bye;
next;
mes .@name$;
mes "Are you sure you want to reborn?";
menu "No",L_thanks,"Yes",-;
if(SkillPoint != 0) goto L_skp;
if(BaseLevel < 99) goto L_Notbase;
if(JobLevel < 50) goto L_Notjob;
set BaseLevel,1;
set JobLevel,1;
jobchange 4001;
resetskill;
resetstatus;
set SkillPoint,0;
if(rebirthcount == 0) goto L_0;
if(rebirthcount == 1) goto L_1;
if(rebirthcount == 2) goto L_2;
if(rebirthcount == 3) goto L_3;
if(rebirthcount == 4) goto L_4;
if(rebirthcount == 5) goto L_5;
if(rebirthcount == 6) goto L_6;
if(rebirthcount == 7) goto L_7;
if(rebirthcount == 8) goto L_8;
if(rebirthcount == 9) goto L_9;
if(rebirthcount == 10) goto L_10;
close;
L_0:
set StatusPoint,StatusPoint+52;
jobchange 4001;
close;
L_1:
set StatusPoint,StatusPoint+368;
jobchange 4001;
close;
L_2:
set StatusPoint,StatusPoint+668;
jobchange 4001;
close;
L_3:
set StatusPoint,StatusPoint+968;
jobchange 4001;
close;
L_4:
set StatusPoint,StatusPoint+1268;
jobchange 4001;
close;
L_5:
set StatusPoint,StatusPoint+1568;
jobchange 4001;
close;
L_6:
set StatusPoint,StatusPoint+1868;
jobchange 4001;
close;
L_7:
set StatusPoint,StatusPoint+2168;
jobchange 4001;
close;
L_8:
set StatusPoint,StatusPoint+2468;
jobchange 4001;
close;
L_9:
set StatusPoint,StatusPoint+2768;
jobchange 4001;
close;
L_10:;
set StatusPoint,StatusPoint+3680;
jobchange 4001;
close;
L_Notbase:
mes .@name$;
mes "Sorry but you need to be at level 99.";
close;
L_Notjob:
mes .@name$;
mes "Sorry but you need to be at job level 70.";
close;
L_Noreb:
close;
L_high:
mes .@name$;
mes "Please select the job you wish";
mes "to change into:";
menu "High Swordsman",-,"High Mage",L_HMage,"High Archer",L_HArcher,"High Acolyte",L_HAcolyte,"High Merchant",L_HMerchant,"High Thief",L_HThief;
next;
mes .@name$;
mes "Are you sure you want to change to a High Swordsman?";
menu "No",L_thanks,"Yes",-;
if(JobLevel < 10) goto L_nofirst2;
mes "Congratulations! You're now a High Swordsman.";
jobchange 4002;
close;
L_nofirst2:
mes .@name$;
mes "You need to be atleast at job level 10";
mes "to change jobs.";
close;
L_HMage:
mes .@name$;
if(JobLevel < 10) goto L_nofirst2;
mes "Are you sure you want to change to a High Mage?";
menu "No",-,"Yes",L_hyes2;
close;
L_HArcher:
mes .@name$;
if(JobLevel < 10) goto L_nofirst2;
mes "Are you sure you want to change to a High Archer?";
menu "No",-,"Yes",L_hyes3;
close;
L_HAcolyte:
mes .@name$;
if(JobLevel < 10) goto L_nofirst2;
mes "Are you sure you want to change to a High Acolyte?";
menu "No",-,"Yes",L_hyes4;
close;
L_HMerchant:
mes .@name$;
if(JobLevel < 10) goto L_nofirst2;
mes "Are you sure you want to change to a High Merchant?";
menu "No",-,"Yes",L_hyes5;
close;
L_HThief:
mes .@name$;
if(JobLevel < 10) goto L_nofirst2;
mes "Are you sure you want to change to a High Thief?";
menu "No",-,"Yes",L_hyes6;
close;
L_hyes2:
mes .@name$;
jobchange 4003;
mes "Congratulations! You're now a High Mage.";
close;
L_hyes3:
mes .@name$;
jobchange 4004;
mes "Congratulations! You're now a High Archer.";
close;
L_hyes4:
mes .@name$;
jobchange 4005;
mes "Congratulations! You're now a High Acolyte.";
close;
L_hyes5:
mes .@name$;
jobchange 4006;
mes "Congratulations! You're now a High Merchant.";
close;
L_hyes6:
mes .@name$;
jobchange 4007;
mes "Congratulations! You're now a High Thief.";
close;
L_high2:
mes .@name$;
mes "Please select the job you wish";
mes "to change into:";
menu "Lord Knight",-,"Paladin",L_Paladin,"High Wizard ",L_HighWizard,"Professor",L_Professor,"Sniper",L_Sniper,"Clown/Gypsy",L_Clown,"High Priest",L_HighPriest,"Champion",L_Champion,"Whitesmith",L_Whitesmith,"Creator",L_Creator,"Assasin Cross",L_AssasinCross,"Stalker",L_Stalker;
next;
mes .@name$;
mes "Are you sure you want to change to a Lord Knight?";
menu "No",L_bye,"Yes",-;
if(JobLevel < 45) goto L_nofirst2;
if(Class != 4002) goto L_noLK;
mes "Congratulations! You're now a Lord Knight.";
jobchange 4008;
close;
L_noLK:
mes .@name$;
mes "You can't change from your job.";
close;
L_Paladin:
mes .@name$;
mes "Do you want to change to a Paladin?";
if(JobLevel < 45) goto L_nohigh;
if(Class != 4002) goto L_noLK;
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Paladin!";
jobchange 4015;
close;
L_HighWizard:
mes .@name$;
mes "Do you want to change to a High Wizard?";
if(JobLevel < 45) goto L_nohigh;
if(Class != 4003) goto L_noLK;
menu "No",L_bye,"Yes",-;
mes "Congratulations! You're now a High Wizard!";
jobchange 4010;
close;
L_Professor:
mes .@name$;
mes "Do you want to change to a Professor?";
if(JobLevel < 45) goto L_nohigh;
if(Class != 4003) goto L_noLK;
menu "No",L_bye,"Yes",-;
mes "Congratulations! You're now Professor!";
jobchange 4017;
close;
L_Sniper:
mes .@name$;
mes "Do you want to change to a Sniper?";
if(JobLevel < 45) goto L_nohigh;
if(Class != 4004) goto L_noLK;
menu "No",L_bye,"Yes",-;
mes "Congratulations! You're now a Sniper!";
jobchange 4012;
close;
L_Clown:
mes .@name$;
if(JobLevel < 45) goto L_nohigh;
if(Class != 4004) goto L_noLK;
mes "Do you want to change to a Clown/Gypsy?";
menu "No",L_bye,"Yes",-;
mes "Congratulations! You're now a Clown/Gypsy!";
jobchange 4020;
close;
L_HighPriest:
mes .@name$;
mes "Do you want to change to a High Priest?";
if(JobLevel < 45) goto L_nohigh;
if(Class != 4005) goto L_noLK;
menu "No",L_bye,"Yes",-;
mes "Congratulations! You're now a High Priest!";
jobchange 4009;
close;
L_Champion:
mes .@name$;
mes "Do you want to change to a Champion?";
if(JobLevel < 45) goto L_nohigh;
if(Class != 4005) goto L_noLK;
menu "No",L_bye,"Yes",-;
mes "Congratulations! You're now a Champion!";
jobchange 4016;
close;
L_Whitesmith:
mes .@name$;
mes "Do you want to change to a Whitesmith?";
if(JobLevel < 45) goto L_nohigh;
if(Class != 4006) goto L_noLK;
menu "No",L_bye,"Yes",-;
mes "Congratulations! You're now a Whitesmith!";
jobchange 4011;
close;
L_Creator:
mes .@name$;
mes "Do you want to change to a Creator?";
if(JobLevel < 45) goto L_nohigh;
if(Class != 4006) goto L_noLK;
menu "No",L_bye,"Yes",-;
mes "Congratulations! You're now a Creator!";
jobchange 4019;
close;
L_AssasinCross:
mes .@name$;
mes "Do you want to change to a Assasin Cross?";
if(JobLevel < 45) goto L_nohigh;
if(Class != 4007) goto L_noLK;
menu "No",L_bye,"Yes",-;
mes "Congratulations! You're now an Assasin Cross!";
jobchange 4013;
close;
L_Stalker:
mes .@name$;
mes "Do you want to change to a Stalker?";
if(JobLevel < 45) goto L_nohigh;
if(Class != 4007) goto L_noLK;
menu "No",L_bye,"Yes",-;
mes "Congratulations! You're now a Stalker!";
jobchange 4018;
close;
L_bye:
close;
L_third:
mes .@name$;
mes "I see that you're already a Transcendent 2nd Class,";
mes "I can change you to a Transcendent 3rd Class if you want.";
menu "I want to be a Transcendent 3rd Class",-,"Nothing",L_bye;
next;
if(rebirthcount == 1) goto L_rbnd;
if(rebirthcount == 2) goto L_rbnd;
if(rebirthcount == 3) goto L_rbnd;
if(rebirthcount == 4) goto L_rbnd;
if(rebirthcount == 5) goto L_rbnd;
if(rebirthcount == 6) goto L_rbnd;
if(rebirthcount == 7) goto L_rbnd;
if(rebirthcount == 8) goto L_rbnd;
if(rebirthcount == 9) goto L_rbnd;
if(rebirthcount == 10) goto L_rbnd;
if(BaseLevel < 500) goto L_Not3rd;
if(JobLevel < 119) goto L_Not3rdJ;
if(Class == 4008) goto L_RuneKnight;
if(Class == 4009) goto L_ArchBishop;
if(Class == 4010) goto L_Warlock;
if(Class == 4011) goto L_Mechanic;
if(Class == 4012) goto L_Ranger;
if(Class == 4013) goto L_GuillotineCross;
if(Class == 4015) goto L_RoyalGuard;
if(Class == 4016) goto L_Sura;
if(Class == 4017) goto L_Sorcerer;
if(Class == 4018) goto L_ShadowChaser;
if(Class == 4019) goto L_Genetic;
if(Class == 4020) goto L_Minstrel;
if(Class == 4021) goto L_Wanderer;
L_Not3rd:
mes .@name$;
mes "I'm sorry but I can't change you into a 3rd Class";
mes "if you are not level 500.";
close;
L_Not3rdJ:
mes .@name$;
mes "I'm sorry but I can't change you into a 3rd Class";
mes "if you are not at job level 120.";
close;
L_Not3rd2:
mes .@name$;
mes "I'm sorry but I can't change you into a 3rd Class";
mes "if you are not level 500.";
close;
L_Not3rdJ2:
mes .@name$;
mes "I'm sorry but I can't change you into a 3rd Class";
mes "if you are not at job level 120.";
close;
L_third2:
if(rebirthcount == 1) goto L_rbnd;
if(rebirthcount == 2) goto L_rbnd;
if(rebirthcount == 3) goto L_rbnd;
if(rebirthcount == 4) goto L_rbnd;
if(rebirthcount == 5) goto L_rbnd;
if(rebirthcount == 6) goto L_rbnd;
if(rebirthcount == 7) goto L_rbnd;
if(rebirthcount == 8) goto L_rbnd;
if(rebirthcount == 9) goto L_rbnd;
if(rebirthcount == 10) goto L_rbnd;
if(BaseLevel < 500) goto L_Not3rd2;
if(JobLevel < 120) goto L_Not3rdJ2;
if(Class == 7) goto L_RuneKnight2;
if(Class == 8) goto L_ArchBishop2;
if(Class == 9) goto L_Warlock2;
if(Class == 10) goto L_Mechanic2;
if(Class == 11) goto L_Ranger2;
if(Class == 12) goto L_GuillotineCross2;
if(Class == 14) goto L_RoyalGuard2;
if(Class == 15) goto L_Sura2;
if(Class == 16) goto L_Sorcerer2;
if(Class == 17) goto L_ShadowChaser2;
if(Class == 18) goto L_Genetic2;
if(Class == 19) goto L_Minstrel2;
if(Class == 20) goto L_Wanderer2;
L_RuneKnight:
next;
mes .@name$;
mes "Do you want to change to a Rune Knight?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Rune Knight!";
jobchange 4060;
set job_complete,1;
close;
L_ArchBishop:
mes .@name$;
mes "Do you want to change to an Arch Bishop?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now an Arch Bishop!";
jobchange 4063;
set job_complete,1;
close;
L_Warlock:
mes .@name$;
mes "Do you want to change to a Warlock?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Warlock!";
jobchange 4061;
set job_complete,1;
close;
L_Mechanic:
mes .@name$;
mes "Do you want to change to a Mechanic?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Mechanic!";
jobchange 4064;
set job_complete,1;
close;
L_Ranger:
mes .@name$;
mes "Do you want to change to a Ranger?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Ranger!";
jobchange 4062;
set job_complete,1;
next;
set JobLevel,10;
getitem 6124,1;
close;
L_GuillotineCross:
mes .@name$;
mes "Do you want to change to a Guillotine Cross?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Guillotine Cross!";
jobchange 4065;
set job_complete,1;
close;
L_RoyalGuard:
mes .@name$;
mes "Do you want to change to a Royal Guard?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Royal Guard!";
jobchange 4073;
set job_complete,1;
close;
L_Sura:
mes .@name$;
mes "Do you want to change to a Sura?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Sura!";
jobchange 4077;
set job_complete,1;
close;
L_Sorcerer:
mes .@name$;
mes "Do you want to change to a Sorcerer?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Sorcerer!";
jobchange 4074;
set job_complete,1;
close;
L_ShadowChaser:
mes .@name$;
mes "Do you want to change to a Shadow Chaser?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Shadow Chaser!";
jobchange 4079;
set job_complete,1;
close;
L_Genetic:
mes .@name$;
mes "Do you want to change to a Genetic?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Genetic!";
jobchange 4078;
set job_complete,1;
close;
L_Minstrel:
mes .@name$;
mes "Do you want to change to a Minstrel?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Minstrel!";
jobchange 4075;
set job_complete,1;
close;
L_Wanderer:
mes .@name$;
mes "Do you want to change to a Wanderer?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Wanderer!";
jobchange 4076;
set job_complete,1;
close;
L_RuneKnight2:
mes .@name$;
mes "Do you want to change to a Rune Knight?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Rune Knight!";
jobchange 4054;
set job_complete,1;
close;
L_ArchBishop2:
mes .@name$;
mes "Do you want to change to a Arch Bishop?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Arch Bishop!";
jobchange 4057;
set job_complete,1;
close;
L_Warlock2:
mes .@name$;
mes "Do you want to change to a Warlock?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Warlock!";
jobchange 4055;
set job_complete,1;
close;
L_Mechanic2:
mes .@name$;
mes "Do you want to change to a Mechanic?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Mechanic!";
jobchange 4058;
set job_complete,1;
close;
L_Ranger2:
mes .@name$;
mes "Do you want to change to a Ranger?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Ranger!";
jobchange 4056;
set job_complete,1;
next;
set Joblevel,10;
getitem 6124,1;
close;
L_GuillotineCross2:
mes .@name$;
mes "Do you want to change to a Guillotine Cross?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Guillotine Cross!";
jobchange 4059;
set job_complete,1;
close;
L_RoyalGuard2:
mes .@name$;
mes "Do you want to change to a Royal Guard?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Royal Guard!";
jobchange 4066;
set job_complete,1;
close;
L_Sura2:
mes .@name$;
mes "Do you want to change to a Sura?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Sura!";
jobchange 4070;
set job_complete,1;
close;
L_Sorcerer2:
mes .@name$;
mes "Do you want to change to a Sorcerer?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Sorcerer!";
jobchange 4067;
set job_complete,1;
close;
L_ShadowChaser2:
mes .@name$;
mes "Do you want to change to a Shadow Chaser?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Shadow Chaser!";
jobchange 4072;
set job_complete,1;
close;
L_Genetic2:
mes .@name$;
mes "Do you want to change to a Genetic?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Genetic!";
jobchange 4071;
set job_complete,1;
close;
L_Minstrel2:
mes .@name$;
mes "Do you want to change to a Minstrel?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Minstrel!";
jobchange 4068;
set job_complete,1;
close;
L_Wanderer2:
mes .@name$;
mes "Do you want to change to a Wanderer?";
menu "No",L_bye,"Yes",-;
mes .@name$;
mes "Congratulations! You're now a Wanderer!";
jobchange 4069;
set job_complete,1;
close;
L_nohigh:
mes .@name$;
mes "You can't change unless you're at job level 45";
close;
L_skp:
mes .@name$;
mes "Please use all your skill points first before changing jobs.";
close;
L_none:
mes .@name$;
mes "You are already a 3rd Class, that's the last job you can change into.";
close;
L_nomore:
mes .@name$;
mes "Sorry, there are no more further jobs for your class.";
close;
L_rbnd:
mes .@name$;
mes "Sorry, but you have master reborned, reborned classes can't become 3rd classes.";
close;
L_taekwon2:
mes .@name$;
mes "I see that you're a taekwon,";
mes "I can change you to a Soul Linker or to a Star Gladiator.";
mes "To what job would you like to change?";
menu "Soul Linker",-,"Star Gladiator",L_StarGlad,"Nothing",L_bye;
mes "Are you sure you want to change into a Soul Linker?";
menu "Yes",-,"No",L_bye;
mes .@name$;
mes "Congratulations! You're now a Soul Linker.";
jobchange 4049;
close;
L_StarGlad:
mes .@name$;
mes "Are you sure you want to change into a Star Gladiator?";
menu "Yes",-,"No",L_bye;
mes .@name$;
mes "Congratulations! You're now a Star Gladiator.";
jobchange 4047;
close;
L_baby3rd:
mes .@name$;
mes "I see that you're a Baby 2nd Class,";
mes "I can change you to a Baby 3rd Class";
mes "if you want.";
menu "Sure",-,"No thanks",L_thanks;
if(rebirthcount == 1) goto L_rbnd;
if(rebirthcount == 2) goto L_rbnd;
if(rebirthcount == 3) goto L_rbnd;
if(rebirthcount == 4) goto L_rbnd;
if(rebirthcount == 5) goto L_rbnd;
if(rebirthcount == 6) goto L_rbnd;
if(rebirthcount == 7) goto L_rbnd;
if(rebirthcount == 8) goto L_rbnd;
if(rebirthcount == 9) goto L_rbnd;
if(rebirthcount == 10) goto L_rbnd;
next;
if(Class == 4030) goto L_babyrune;
if(Class == 4031) goto L_babyarch;
if(Class == 4032) goto L_babywarlock;
if(Class == 4033) goto L_babymecha;
if(Class == 4034) goto L_babyranger;
if(Class == 4035) goto L_babygitx;
if(Class == 4037) goto L_babyarg;
if(Class == 4038) goto L_babysura;
if(Class == 4039) goto L_babysorc;
if(Class == 4040) goto L_babyshadow;
if(Class == 4041) goto L_babygene;
if(Class == 4042) goto L_babyminst;
if(Class == 4043) goto L_babywand;
end;
L_babyrune:
mes .@name$;
mes "Are you sure you want to change to a Baby Rune Knight?";
menu "No",L_bye,"Yes",-;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
next;
mes .@name$;
mes "Congratulations! You're now a Baby Rune Knight.";
jobchange 4096;
close;
L_Baseno:
mes .@name$;
mes "You do not meet the requirements to change jobs.";
mes "Make sure you Level 300.";
close;
L_Jobno:
mes .@name$;
mes "Sorry but your job level is not high enough to change.";
mes "The minimum required is 70.";
close;
L_babyarch:
mes .@name$;
mes "Are you sure you want to change to a Baby Arch Bishop?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Arch Bishop.";
jobchange 4099;
close;
L_babywarlock:
mes .@name$;
mes "Are you sure you want to change to a Baby Warlock?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Warlock.";
jobchange 4097;
close;
L_babymecha:
mes .@name$;
mes "Are you sure you want to change to a Baby Mechanic?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Mechanic.";
jobchange 4100;
close;
L_babyranger:
mes .@name$;
mes "Are you sure you want to change to a Baby Ranger?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Ranger.";
jobchange 4098;
next;
set JobLevel,10;
getitem 6124,1;
close;
L_babygitx:
mes .@name$;
mes "Are you sure you want to change to a Baby Guillotine Cross?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Guillotine Cross.";
jobchange 4101;
close;
L_babyarg:
mes .@name$;
mes "Are you sure you want to change to a Baby Royal Guard?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Royal Guard.";
jobchange 4102;
close;
L_babysura:
mes .@name$;
mes "Are you sure you want to change to a Baby Sura?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Sura.";
jobchange 4106;
close;
L_babysorc:
mes .@name$;
mes "Are you sure you want to change to a Baby Sorcerer?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Sorcerer.";
jobchange 4103;
close;
L_babyshadow:
mes .@name$;
mes "Are you sure you want to change to a Baby Shadow Chaser?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Shadow Chaser.";
jobchange 4108;
close;
L_babygene:
mes .@name$;
mes "Are you sure you want to change to a Baby Genetic?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Genetic.";
jobchange 4107;
close;
L_babyminst:
mes .@name$;
mes "Are you sure you want to change to a Baby Minstrel?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Minstrel.";
jobchange 4104;
close;
L_babywand:
mes .@name$;
mes "Are you sure you want to change to a Baby Wanderer?";
menu "No",L_bye,"Yes",-;
next;
if(BaseLevel < 99) goto L_Baseno;
if(JobLevel < 70) goto L_Jobno;
mes .@name$;
mes "Congratulations! You're now a Baby Wanderer.";
jobchange 4105;
close;
L_Thanks:
next;
mes .@name$;
mes "Alright.";
close;
L_bye2:
next;
mes .@name$;
mes "Come back when you change your mind.";
close;
}
Question
Lordamax
Hi I'm currently using 3CeAm and I noticed that this script don't support both kagerou and rebellion. Can you please help me guys? tnx.
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