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Cast Sensor Flag Monster Not Sensing Cast


Porink

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I'm having an issue with monsters that are supposed to be cast sensing but not being aggresive after being casted on. For example, a Clock, Bigfoot, Giearth when being targeted with magic cast, they do not attack the caster.

 

Is there a solution for this?

 

Thank you.

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Did you try to use a magic skill on a freshly spawned Giearth? Still doesn't work?

 

Another requirement is they need to be in idle state.

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Yes, it's a freshly spawned Giearth. They're also in idle state. You can see it in the video below:

 

 

Btw the server is in pre-renewal mode.

 

Also, this is the monster's db code:

 

1121,GIEARTH,Giearth,Giearth,29,2252,0,495,301,1,154,185,10,50,25,29,46,60,64,105,10,12,0,6,22,0x2000091,200,1848,1296,432,0,0,0,0,0,0,0,997,30,1003,150,1040,5500,2286,1,2227,10,1001,100,0,0,0,0,0,0,4087,1

 

I don't know much about the source and I wouldn't mess much with them too.

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Thank you for the fix.

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It appears the fix causes another bug. Now every magic, even the ones that do not have cast time (i.e. Lex Aeterna) will trigger the cast sensor flag.

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That's official behavior.

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Thank you for your clarification, I didn't know this behaviour up until i've seen your post in github.. It appears classic system (iro classic) still has the "old" cast sensor system..

I tested this on renewal and it appears just as you clarified it to be..

I'm sorry for my lack of knowledge..

Edited by Porink
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Oh it works differently in pre-renewal? If I could get some proof on that, I could do it so that old behavior is used when compiling pre-re.

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Here's the video showing how it works in iRO Classic server.

 

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